feat: équipement, échanges de coups et améliorations des fiches
- équipement des armes et protections (champ equipped, liste des équipés, toggle) - échanges de coups automatisés (attaque/défense/résolution/blessures dans le chat) - dialogue d'attaque par type (personnage/PNJ/créature), portées et difficultés - conservation du scroll des fiches lors des modifs (option scrollable + classe active) - verrouillage des compétences PNJ en mode jeu - corrections review combat (défenseur, difficulté >10, multi-cibles, permissions)
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@@ -30,8 +30,10 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
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toggleSheet: VermineBaseActorSheet.#onToggleSheet,
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edit: VermineBaseActorSheet.#onItemEdit,
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delete: VermineBaseActorSheet.#onItemDelete,
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toggleEquip: VermineBaseActorSheet.#onToggleEquip,
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create: VermineBaseActorSheet.#onItemCreate,
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roll: VermineBaseActorSheet.#onRollItem,
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attack: VermineBaseActorSheet.#onAttack,
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clickRadio: VermineBaseActorSheet.#onClickRadioHexa,
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effectControl: VermineBaseActorSheet.#onEffectControl,
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chooseTotem: VermineBaseActorSheet.#onChooseTotem
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@@ -237,7 +239,8 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
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const dialog = await RollDialog.create({
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actorId: this.document.id,
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rolltype: "skill",
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label: item.system.skill
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label: item.system.skill,
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weapon: item
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})
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if (dialog) dialog.render(true)
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return
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@@ -245,6 +248,24 @@ export default class VermineBaseActorSheet extends HandlebarsApplicationMixin(fo
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item?.roll()
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}
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static async #onAttack(event, target) {
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const id = target.closest("[data-item-id]")?.dataset?.itemId
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if (!id) return
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const item = this.document.items.get(id)
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if (!item) return
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const { default: CombatDialog } = await import("../../system/dialogs/combatDialog.mjs")
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const dialog = await CombatDialog.create({ actorId: this.document.id, weapon: item })
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if (dialog) dialog.render(true)
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}
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static async #onToggleEquip(event, target) {
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const id = target.closest("[data-item-id]")?.dataset?.itemId
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if (!id) return
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const item = this.document.items.get(id)
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if (!item) return
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await item.update({ "system.equipped": !item.system.equipped })
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}
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static #onClickRadioHexa(event, target) {
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event.preventDefault()
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event.stopPropagation()
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