feat: fiche véhicule (caractéristiques) et capacités de totem de groupe
Release Creation / build (release) Failing after 1m24s
Release Creation / build (release) Failing after 1m24s
- véhicule : fiabilité 1-10, type véhicule/monture, distance, vitesse (croisière/pointe), entretien, réserve d'effort - nettoyage du tableau d'entretien à la soumission - fiche de groupe : section capacités de totem (création type totem + liste)
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@@ -11,7 +11,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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deleteMember: VermineGroupSheetV2.#onDeleteMember,
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deleteEncounter: VermineGroupSheetV2.#onDeleteEncounter,
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deleteObjective: VermineGroupSheetV2.#onDeleteObjective,
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addObjective: VermineGroupSheetV2.#onAddObjective
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addObjective: VermineGroupSheetV2.#onAddObjective,
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createTotemAbility: VermineGroupSheetV2.#onCreateTotemAbility
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}
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}
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@@ -67,7 +68,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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case "main": break
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case "info":
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context.tab = context.tabs.info
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context.abilities = doc.itemTypes.ability
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context.abilities = doc.itemTypes.ability.filter(i => i.system.type !== "totem")
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context.totem_abilities = doc.itemTypes.ability.filter(i => i.system.type === "totem")
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context.specialties = doc.itemTypes.specialty
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context.backgrounds = doc.itemTypes.background
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context.traumas = doc.itemTypes.trauma
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@@ -135,4 +137,9 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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objectives[type].push("")
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this.document.update({ "system.objectives": objectives })
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}
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static async #onCreateTotemAbility(event, target) {
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const name = game.i18n.localize("ITEMS.new_ability")
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await this.document.createEmbeddedDocuments("Item", [{ name, type: "ability", system: { type: "totem" } }])
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}
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}
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@@ -22,6 +22,28 @@ export class VermineDefenseSheetV2 extends VermineBaseItemSheet {
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export class VermineVehicleSheetV2 extends VermineBaseItemSheet {
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static DEFAULT_OPTIONS = { classes: ["vehicle"], position: { width: 520 } }
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static PARTS = { main: { template: "systems/vermine2047/templates/item/item-vehicle-sheet.hbs", scrollable: [""] } }
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async _prepareContext() {
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const context = await super._prepareContext()
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// Compétences d'Entretien possibles (mécanique, technologie, artisanat, animalisme…)
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const maintenanceKeys = ["mecanical", "technology", "crafting", "animalism", "environment", "wildlife", "flora", "repulsion", "toxics"]
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const current = this.document.system.maintenance || []
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context.maintenanceSkills = maintenanceKeys.map(key => ({
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key,
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label: game.i18n.localize("SKILLS." + key + ".name"),
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checked: current.includes(key)
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}))
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return context
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}
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/** @override - nettoie le tableau d'Entretien (retire les cases non cochées). */
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_prepareSubmitData(event, form, formData, updateData) {
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const result = super._prepareSubmitData(event, form, formData, updateData)
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if (Array.isArray(result?.system?.maintenance)) {
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result.system.maintenance = result.system.maintenance.filter(v => typeof v === "string" && v.trim() !== "")
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}
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return result
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}
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}
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// ── Capacité ──────────────────────────────────────────────────────────
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@@ -1,7 +1,9 @@
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import { baseItemSchema } from "./_shared.mjs"
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/**
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* DataModel pour les items de type "vehicle" (véhicules).
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* DataModel pour les items de type "vehicle" (véhicules et montures).
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* Caractéristiques : Rareté, Fiabilité, Distance, Vitesse (croisière/pointe),
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* Entretien (compétences) et Réserve d'Effort (montures).
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* @augments {foundry.abstract.TypeDataModel}
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*/
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export default class VermineVehicleData extends foundry.abstract.TypeDataModel {
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@@ -14,6 +16,27 @@ export default class VermineVehicleData extends foundry.abstract.TypeDataModel {
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const reqInt = { required: true, nullable: false, integer: true }
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return {
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...baseItemSchema(),
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// Fiabilité étendue (1-10) pour les véhicules
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reliability: new fields.NumberField({ ...reqInt, initial: 5, min: 1, max: 10 }),
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// Type : "vehicle" (véhicule) ou "mount" (monture)
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kind: new fields.StringField({ required: true, nullable: false, initial: "vehicle" }),
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// Distance : km parcourus avec un "plein"
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distance: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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// Vitesse : croisière / pointe (durée de la pointe)
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speed: new fields.SchemaField({
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cruise: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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top: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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topDuration: new fields.StringField({ required: true, nullable: false, initial: "10 min" })
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}),
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// Entretien : compétences nécessaires (clés de CONFIG.VERMINE.skills)
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maintenance: new fields.ArrayField(new fields.StringField({ required: true, nullable: false, initial: "" })),
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// Réserve d'Effort (montures)
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effortReserve: new fields.SchemaField({
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value: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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min: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...reqInt, initial: 0, min: 0 })
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}),
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// Mobilité (héritée)
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mobility: new fields.NumberField({ ...reqInt, initial: 3, min: 0 })
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}
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}
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@@ -44,7 +44,7 @@
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</h4>
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<ol class="list-item">
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{{#each abilities as |item id|}}
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{{#if (ne item.type 'totem')}}
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{{#if (ne item.system.type 'totem')}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-name" style="flex:4;">
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<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
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@@ -60,6 +60,32 @@
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</ol>
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</div>
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{{!-- Group Totem Abilities --}}
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<div class="grid-span-2">
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<h4>
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<span>{{ localize 'VERMINE.totem_abilities' }}</span>
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{{#if isEditMode}}
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<a class="item-control item-create" data-action="createTotemAbility" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>
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{{/if}}
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</h4>
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<ol class="list-item">
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{{#each totem_abilities as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-name" style="flex:4;">
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<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
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<span class="hexa" title="{{ localize 'VERMINE.level' }}">{{item.system.level.value}}</span>
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<span title="{{ localize 'VERMINE.learning' }}">{{item.system.learn.threshold}}/{{item.system.learn.hindrance}}</span>
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</div>
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<div class="item-controls flexrow">
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{{#if @root.isEditMode}}
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<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
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{{/if}}
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</div>
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</li>
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{{/each}}
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</ol>
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</div>
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{{!-- Specialties --}}
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<div>
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<h4>
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@@ -1,23 +1,64 @@
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<div class="{{cssClass}}">
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{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
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{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
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<section class="sheet-body">
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{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
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<section class="vehicle-fields">
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<h3>{{ localize "VERMINE.vehicle_specs" }}</h3>
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<div class="flexrow">
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<div class="resource flexrow align-center">
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<label class="resource-label">{{ localize "VERMINE.mobility"}}</label>
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<div class="hexa">
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<input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number"/>
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.kind" }}</label>
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<select name="system.kind" data-dtype="String">
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<option value="vehicle" {{#ife system.kind "vehicle"}}selected{{/ife}}>{{ localize "VERMINE.kind_vehicle" }}</option>
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<option value="mount" {{#ife system.kind "mount"}}selected{{/ife}}>{{ localize "VERMINE.kind_mount" }}</option>
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</select>
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</div>
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.distance" }}</label>
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<div class="hexa"><input type="number" name="system.distance" value="{{system.distance}}" data-dtype="Number" /></div>
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<span class="unit">km</span>
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</div>
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.speed" }}</label>
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<div class="flexrow align-center">
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<input type="number" name="system.speed.cruise" value="{{system.speed.cruise}}" data-dtype="Number" />
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<span>/</span>
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<input type="number" name="system.speed.top" value="{{system.speed.top}}" data-dtype="Number" />
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</div>
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<input type="text" name="system.speed.topDuration" value="{{system.speed.topDuration}}" placeholder="{{ localize 'VERMINE.speed_duration_ph' }}" />
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</div>
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</div>
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<div class="flexrow">
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.effort_reserve" }}</label>
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<div class="flexrow align-center">
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<div class="hexa"><input type="number" name="system.effortReserve.value" value="{{system.effortReserve.value}}" data-dtype="Number" /></div>
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<span>/</span>
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<div class="hexa"><input type="number" name="system.effortReserve.max" value="{{system.effortReserve.max}}" data-dtype="Number" /></div>
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</div>
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</div>
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<div class="resource align-center flexcol">
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<label class="resource-label">{{ localize "VERMINE.mobility" }}</label>
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<div class="hexa"><input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number" /></div>
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</div>
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</div>
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<div class="maintenance">
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<label class="resource-label">{{ localize "VERMINE.maintenance" }}</label>
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<div class="flexrow flex-wrap">
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{{#each maintenanceSkills}}
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<label class="flexrow align-center">
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<input type="checkbox" name="system.maintenance" value="{{ this.key }}" {{#if this.checked}}checked{{/if}} />
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<span>{{ this.label }}</span>
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</label>
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{{/each}}
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</div>
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</div>
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</section>
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{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
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</section>
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</div>
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