feat: fiche véhicule (caractéristiques) et capacités de totem de groupe
Release Creation / build (release) Failing after 1m24s

- véhicule : fiabilité 1-10, type véhicule/monture, distance, vitesse (croisière/pointe), entretien, réserve d'effort
- nettoyage du tableau d'entretien à la soumission
- fiche de groupe : section capacités de totem (création type totem + liste)
This commit is contained in:
2026-08-04 17:20:37 +02:00
parent 6247f65590
commit ea3322e843
5 changed files with 138 additions and 19 deletions
+9 -2
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@@ -11,7 +11,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
deleteMember: VermineGroupSheetV2.#onDeleteMember, deleteMember: VermineGroupSheetV2.#onDeleteMember,
deleteEncounter: VermineGroupSheetV2.#onDeleteEncounter, deleteEncounter: VermineGroupSheetV2.#onDeleteEncounter,
deleteObjective: VermineGroupSheetV2.#onDeleteObjective, deleteObjective: VermineGroupSheetV2.#onDeleteObjective,
addObjective: VermineGroupSheetV2.#onAddObjective addObjective: VermineGroupSheetV2.#onAddObjective,
createTotemAbility: VermineGroupSheetV2.#onCreateTotemAbility
} }
} }
@@ -67,7 +68,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
case "main": break case "main": break
case "info": case "info":
context.tab = context.tabs.info context.tab = context.tabs.info
context.abilities = doc.itemTypes.ability context.abilities = doc.itemTypes.ability.filter(i => i.system.type !== "totem")
context.totem_abilities = doc.itemTypes.ability.filter(i => i.system.type === "totem")
context.specialties = doc.itemTypes.specialty context.specialties = doc.itemTypes.specialty
context.backgrounds = doc.itemTypes.background context.backgrounds = doc.itemTypes.background
context.traumas = doc.itemTypes.trauma context.traumas = doc.itemTypes.trauma
@@ -135,4 +137,9 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
objectives[type].push("") objectives[type].push("")
this.document.update({ "system.objectives": objectives }) this.document.update({ "system.objectives": objectives })
} }
static async #onCreateTotemAbility(event, target) {
const name = game.i18n.localize("ITEMS.new_ability")
await this.document.createEmbeddedDocuments("Item", [{ name, type: "ability", system: { type: "totem" } }])
}
} }
@@ -22,6 +22,28 @@ export class VermineDefenseSheetV2 extends VermineBaseItemSheet {
export class VermineVehicleSheetV2 extends VermineBaseItemSheet { export class VermineVehicleSheetV2 extends VermineBaseItemSheet {
static DEFAULT_OPTIONS = { classes: ["vehicle"], position: { width: 520 } } static DEFAULT_OPTIONS = { classes: ["vehicle"], position: { width: 520 } }
static PARTS = { main: { template: "systems/vermine2047/templates/item/item-vehicle-sheet.hbs", scrollable: [""] } } static PARTS = { main: { template: "systems/vermine2047/templates/item/item-vehicle-sheet.hbs", scrollable: [""] } }
async _prepareContext() {
const context = await super._prepareContext()
// Compétences d'Entretien possibles (mécanique, technologie, artisanat, animalisme…)
const maintenanceKeys = ["mecanical", "technology", "crafting", "animalism", "environment", "wildlife", "flora", "repulsion", "toxics"]
const current = this.document.system.maintenance || []
context.maintenanceSkills = maintenanceKeys.map(key => ({
key,
label: game.i18n.localize("SKILLS." + key + ".name"),
checked: current.includes(key)
}))
return context
}
/** @override - nettoie le tableau d'Entretien (retire les cases non cochées). */
_prepareSubmitData(event, form, formData, updateData) {
const result = super._prepareSubmitData(event, form, formData, updateData)
if (Array.isArray(result?.system?.maintenance)) {
result.system.maintenance = result.system.maintenance.filter(v => typeof v === "string" && v.trim() !== "")
}
return result
}
} }
// ── Capacité ────────────────────────────────────────────────────────── // ── Capacité ──────────────────────────────────────────────────────────
+24 -1
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@@ -1,7 +1,9 @@
import { baseItemSchema } from "./_shared.mjs" import { baseItemSchema } from "./_shared.mjs"
/** /**
* DataModel pour les items de type "vehicle" (véhicules). * DataModel pour les items de type "vehicle" (véhicules et montures).
* Caractéristiques : Rareté, Fiabilité, Distance, Vitesse (croisière/pointe),
* Entretien (compétences) et Réserve d'Effort (montures).
* @augments {foundry.abstract.TypeDataModel} * @augments {foundry.abstract.TypeDataModel}
*/ */
export default class VermineVehicleData extends foundry.abstract.TypeDataModel { export default class VermineVehicleData extends foundry.abstract.TypeDataModel {
@@ -14,6 +16,27 @@ export default class VermineVehicleData extends foundry.abstract.TypeDataModel {
const reqInt = { required: true, nullable: false, integer: true } const reqInt = { required: true, nullable: false, integer: true }
return { return {
...baseItemSchema(), ...baseItemSchema(),
// Fiabilité étendue (1-10) pour les véhicules
reliability: new fields.NumberField({ ...reqInt, initial: 5, min: 1, max: 10 }),
// Type : "vehicle" (véhicule) ou "mount" (monture)
kind: new fields.StringField({ required: true, nullable: false, initial: "vehicle" }),
// Distance : km parcourus avec un "plein"
distance: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
// Vitesse : croisière / pointe (durée de la pointe)
speed: new fields.SchemaField({
cruise: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
top: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
topDuration: new fields.StringField({ required: true, nullable: false, initial: "10 min" })
}),
// Entretien : compétences nécessaires (clés de CONFIG.VERMINE.skills)
maintenance: new fields.ArrayField(new fields.StringField({ required: true, nullable: false, initial: "" })),
// Réserve d'Effort (montures)
effortReserve: new fields.SchemaField({
value: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
min: new fields.NumberField({ ...reqInt, initial: 0, min: 0 }),
max: new fields.NumberField({ ...reqInt, initial: 0, min: 0 })
}),
// Mobilité (héritée)
mobility: new fields.NumberField({ ...reqInt, initial: 3, min: 0 }) mobility: new fields.NumberField({ ...reqInt, initial: 3, min: 0 })
} }
} }
+27 -1
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@@ -44,7 +44,7 @@
</h4> </h4>
<ol class="list-item"> <ol class="list-item">
{{#each abilities as |item id|}} {{#each abilities as |item id|}}
{{#if (ne item.type 'totem')}} {{#if (ne item.system.type 'totem')}}
<li class="item flexrow" data-item-id="{{item._id}}"> <li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;"> <div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a> <a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
@@ -60,6 +60,32 @@
</ol> </ol>
</div> </div>
{{!-- Group Totem Abilities --}}
<div class="grid-span-2">
<h4>
<span>{{ localize 'VERMINE.totem_abilities' }}</span>
{{#if isEditMode}}
<a class="item-control item-create" data-action="createTotemAbility" title="{{ localize 'ITEMS.new_ability' }}"><i class="fas fa-plus"></i></a>
{{/if}}
</h4>
<ol class="list-item">
{{#each totem_abilities as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" data-action="edit" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
<span class="hexa" title="{{ localize 'VERMINE.level' }}">{{item.system.level.value}}</span>
<span title="{{ localize 'VERMINE.learning' }}">{{item.system.learn.threshold}}/{{item.system.learn.hindrance}}</span>
</div>
<div class="item-controls flexrow">
{{#if @root.isEditMode}}
<a class="item-control item-delete" data-action="delete" data-item-id="{{item._id}}" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Specialties --}} {{!-- Specialties --}}
<div> <div>
<h4> <h4>
+56 -15
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@@ -1,23 +1,64 @@
<div class="{{cssClass}}"> <div class="{{cssClass}}">
{{> "systems/vermine2047/templates/item/partials/header.hbs"}} {{> "systems/vermine2047/templates/item/partials/header.hbs"}}
<section class="sheet-body">
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<section class="sheet-body"> <section class="vehicle-fields">
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}} <h3>{{ localize "VERMINE.vehicle_specs" }}</h3>
<div class="flexrow">
<div class="resource align-center flexcol">
<label class="resource-label">{{ localize "VERMINE.kind" }}</label>
<select name="system.kind" data-dtype="String">
<option value="vehicle" {{#ife system.kind "vehicle"}}selected{{/ife}}>{{ localize "VERMINE.kind_vehicle" }}</option>
<option value="mount" {{#ife system.kind "mount"}}selected{{/ife}}>{{ localize "VERMINE.kind_mount" }}</option>
</select>
</div>
<div class="resource align-center flexcol">
<label class="resource-label">{{ localize "VERMINE.distance" }}</label>
<div class="hexa"><input type="number" name="system.distance" value="{{system.distance}}" data-dtype="Number" /></div>
<span class="unit">km</span>
</div>
<div class="resource align-center flexcol">
<label class="resource-label">{{ localize "VERMINE.speed" }}</label>
<div class="flexrow align-center">
<input type="number" name="system.speed.cruise" value="{{system.speed.cruise}}" data-dtype="Number" />
<span>/</span>
<input type="number" name="system.speed.top" value="{{system.speed.top}}" data-dtype="Number" />
</div>
<input type="text" name="system.speed.topDuration" value="{{system.speed.topDuration}}" placeholder="{{ localize 'VERMINE.speed_duration_ph' }}" />
</div>
</div>
<div class="flexrow"> <div class="flexrow">
<div class="resource flexrow align-center"> <div class="resource align-center flexcol">
<label class="resource-label">{{ localize "VERMINE.mobility"}}</label> <label class="resource-label">{{ localize "VERMINE.effort_reserve" }}</label>
<div class="hexa"> <div class="flexrow align-center">
<input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number"/> <div class="hexa"><input type="number" name="system.effortReserve.value" value="{{system.effortReserve.value}}" data-dtype="Number" /></div>
</div> <span>/</span>
</div> <div class="hexa"><input type="number" name="system.effortReserve.max" value="{{system.effortReserve.max}}" data-dtype="Number" /></div>
</div>
</div>
<div class="resource align-center flexcol">
<label class="resource-label">{{ localize "VERMINE.mobility" }}</label>
<div class="hexa"><input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number" /></div>
</div>
</div>
<div class="maintenance">
<label class="resource-label">{{ localize "VERMINE.maintenance" }}</label>
<div class="flexrow flex-wrap">
{{#each maintenanceSkills}}
<label class="flexrow align-center">
<input type="checkbox" name="system.maintenance" value="{{ this.key }}" {{#if this.checked}}checked{{/if}} />
<span>{{ this.label }}</span>
</label>
{{/each}}
</div>
</div>
</section>
</div> {{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}} </section>
</section>
</div> </div>