feat: fiche véhicule (caractéristiques) et capacités de totem de groupe
Release Creation / build (release) Failing after 1m24s
Release Creation / build (release) Failing after 1m24s
- véhicule : fiabilité 1-10, type véhicule/monture, distance, vitesse (croisière/pointe), entretien, réserve d'effort - nettoyage du tableau d'entretien à la soumission - fiche de groupe : section capacités de totem (création type totem + liste)
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@@ -11,7 +11,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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deleteMember: VermineGroupSheetV2.#onDeleteMember,
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deleteEncounter: VermineGroupSheetV2.#onDeleteEncounter,
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deleteObjective: VermineGroupSheetV2.#onDeleteObjective,
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addObjective: VermineGroupSheetV2.#onAddObjective
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addObjective: VermineGroupSheetV2.#onAddObjective,
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createTotemAbility: VermineGroupSheetV2.#onCreateTotemAbility
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}
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}
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@@ -67,7 +68,8 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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case "main": break
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case "info":
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context.tab = context.tabs.info
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context.abilities = doc.itemTypes.ability
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context.abilities = doc.itemTypes.ability.filter(i => i.system.type !== "totem")
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context.totem_abilities = doc.itemTypes.ability.filter(i => i.system.type === "totem")
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context.specialties = doc.itemTypes.specialty
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context.backgrounds = doc.itemTypes.background
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context.traumas = doc.itemTypes.trauma
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@@ -135,4 +137,9 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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objectives[type].push("")
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this.document.update({ "system.objectives": objectives })
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}
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static async #onCreateTotemAbility(event, target) {
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const name = game.i18n.localize("ITEMS.new_ability")
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await this.document.createEmbeddedDocuments("Item", [{ name, type: "ability", system: { type: "totem" } }])
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}
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}
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@@ -22,6 +22,28 @@ export class VermineDefenseSheetV2 extends VermineBaseItemSheet {
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export class VermineVehicleSheetV2 extends VermineBaseItemSheet {
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static DEFAULT_OPTIONS = { classes: ["vehicle"], position: { width: 520 } }
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static PARTS = { main: { template: "systems/vermine2047/templates/item/item-vehicle-sheet.hbs", scrollable: [""] } }
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async _prepareContext() {
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const context = await super._prepareContext()
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// Compétences d'Entretien possibles (mécanique, technologie, artisanat, animalisme…)
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const maintenanceKeys = ["mecanical", "technology", "crafting", "animalism", "environment", "wildlife", "flora", "repulsion", "toxics"]
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const current = this.document.system.maintenance || []
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context.maintenanceSkills = maintenanceKeys.map(key => ({
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key,
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label: game.i18n.localize("SKILLS." + key + ".name"),
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checked: current.includes(key)
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}))
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return context
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}
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/** @override - nettoie le tableau d'Entretien (retire les cases non cochées). */
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_prepareSubmitData(event, form, formData, updateData) {
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const result = super._prepareSubmitData(event, form, formData, updateData)
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if (Array.isArray(result?.system?.maintenance)) {
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result.system.maintenance = result.system.maintenance.filter(v => typeof v === "string" && v.trim() !== "")
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}
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return result
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}
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}
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// ── Capacité ──────────────────────────────────────────────────────────
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