vehicules pour la feuille de groupe - v0.0.14
This commit is contained in:
@@ -143,6 +143,8 @@ ul.unstyled li {
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.actor.sheet .form .characteristics h4 {
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font-size:1.25rem;
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}
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.actor.sheet .form .tab.totem h4,
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.actor.sheet .form .tab.equipment h4,
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.actor.sheet .form .tab.stories h4 {
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margin-top:0.875rem;
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+8
-2
@@ -68,7 +68,12 @@
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"traits": "Traits",
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"clew": "Indice",
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"combat": "Combat",
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"stories": "Histoires"
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"stories": "Histoires",
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"gear": "Matériel",
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"information": "Informations",
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"boost": "boost",
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"group_abilities": "Capacités de groupe",
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"totem_abilities": "Capacités de totem"
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},
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"ITEMS": {
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"defense": "Protection",
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@@ -83,7 +88,8 @@
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"abilities": "Capacités",
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"specialties": "Spécialités",
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"evolution": "Adaptation",
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"evolutions": "Adaptations"
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"evolutions": "Adaptations",
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"vehicles": "Véhicules"
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},
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"ABILITIES": {
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"vigor": { "name": "Vigueur"},
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@@ -48,7 +48,17 @@ export class VermineActorSheet extends ActorSheet {
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// Prepare NPC data and items.
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if (actorData.type == 'npc') {
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this._prepareItems(context);
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this._prepareNpcItems(context);
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}
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// Prepare Group data and items.
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if (actorData.type == 'group') {
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this._prepareGroupItems(context);
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}
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// Prepare Creature data and items.
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if (actorData.type == 'npc') {
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this._prepareCreatureItems(context);
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}
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// Add roll data for TinyMCE editors.
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@@ -180,6 +190,116 @@ export class VermineActorSheet extends ActorSheet {
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}
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/**
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* Organize and classify Items for Npc sheets.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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_prepareNpcItems(context) {
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// Initialize containers.
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const gear = [];
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const traits = [];
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// Iterate through items, allocating to containers
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for (let i of context.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === 'item') {
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gear.push(i);
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}
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else if (i.type === 'trait') {
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traits.push(i);
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}
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}
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// Assign and return
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context.gear = gear;
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}
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/**
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* Organize and classify Items for Group sheets.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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_prepareGroupItems(context) {
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// Initialize containers.
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const gear = [];
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const defenses = [];
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const abilities = [];
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const weapons = [];
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const vehicles = [];
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// Iterate through items, allocating to containers
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for (let i of context.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === 'item') {
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gear.push(i);
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}
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else if (i.type === 'defense') {
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defenses.push(i);
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}
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else if (i.type === 'weapon') {
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weapons.push(i);
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}
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else if (i.type === 'ability') {
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abilities.push(i);
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}
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else if (i.type === 'vehicle') {
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vehicles.push(i);
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}
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}
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// Assign and return
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context.gear = gear;
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context.weapons = weapons;
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context.defenses = defenses;
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context.abilities = abilities;
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context.vehicles = vehicles;
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}
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/**
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* Organize and classify Items for Creature sheets.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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_prepareCreatureItems(context) {
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// Initialize containers.
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const gear = [];
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const traits = [];
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// Iterate through items, allocating to containers
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for (let i of context.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === 'item') {
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gear.push(i);
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}
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else if (i.type === 'trait') {
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traits.push(i);
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}
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}
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// Assign and return
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context.gear = gear;
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}
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async _onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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@@ -0,0 +1,231 @@
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../system/effects.mjs";
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import { VermineActorSheet } from "./actor-sheet.mjs";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {VermineActorSheet}
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*/
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export class VermineGroupSheet extends VermineActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.html",
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width: 600,
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height: 600,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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});
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}
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/** @override */
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get template() {
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return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`;
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}
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/* -------------------------------------------- */
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/** @override */
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getData() {
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// Retrieve the data structure from the base sheet. You can inspect or log
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// the context variable to see the structure, but some key properties for
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// sheets are the actor object, the data object, whether or not it's
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// editable, the items array, and the effects array.
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const context = super.getData();
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// Use a safe clone of the actor data for further operations.
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const actorData = this.actor.toObject(false);
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// Add the actor's data to context.data for easier access, as well as flags.
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context.system = actorData.system;
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context.flags = actorData.flags;
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context.config = CONFIG.VERMINE;
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// Prepare character data and items.
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if (actorData.type == 'character') {
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this._prepareItems(context);
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this._prepareCharacterData(context);
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}
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// Prepare NPC data and items.
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if (actorData.type == 'npc') {
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this._prepareItems(context);
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}
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// Add roll data for TinyMCE editors.
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context.rollData = context.actor.getRollData();
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// Prepare active effects
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context.effects = prepareActiveEffectCategories(this.actor.effects);
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return context;
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}
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/**
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* Organize and classify Items for Character sheets.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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_prepareCharacterData(context) {
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// Handle ability scores.
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for (let [k, v] of Object.entries(context.system.abilities)) {
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v.label = game.i18n.localize(context.system.abilities[k].label) ?? k;
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}
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}
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/**
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* Organize and classify Items for Character sheets.
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*
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* @param {Object} actorData The actor to prepare.
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*
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* @return {undefined}
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*/
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_prepareItems(context) {
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// Initialize containers.
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const gear = [];
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const features = [];
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const spells = {
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0: [],
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1: [],
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2: [],
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3: [],
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4: [],
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5: [],
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6: [],
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7: [],
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8: [],
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9: []
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};
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// Iterate through items, allocating to containers
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for (let i of context.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === 'item') {
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gear.push(i);
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}
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// Append to features.
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else if (i.type === 'feature') {
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features.push(i);
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}
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// Append to spells.
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else if (i.type === 'spell') {
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if (i.system.spellLevel != undefined) {
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spells[i.system.spellLevel].push(i);
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}
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}
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}
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// Assign and return
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context.gear = gear;
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context.features = features;
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context.spells = spells;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Render the item sheet for viewing/editing prior to the editable check.
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.sheet.render(true);
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});
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// -------------------------------------------------------------
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) return;
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// Add Inventory Item
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html.find('.item-create').click(this._onItemCreate.bind(this));
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.delete();
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li.slideUp(200, () => this.render(false));
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});
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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// Drag events for macros.
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if (this.actor.isOwner) {
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let handler = ev => this._onDragStart(ev);
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html.find('li.item').each((i, li) => {
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if (li.classList.contains("inventory-header")) return;
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li.setAttribute("draggable", true);
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li.addEventListener("dragstart", handler, false);
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});
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}
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}
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @private
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*/
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async _onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// Prepare the item object.
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const itemData = {
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name: name,
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type: type,
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system: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.system["type"];
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// Finally, create the item!
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return await Item.create(itemData, {parent: this.actor});
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}
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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_onRoll(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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// Handle item rolls.
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if (dataset.rollType) {
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if (dataset.rollType == 'item') {
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const itemId = element.closest('.item').dataset.itemId;
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const item = this.actor.items.get(itemId);
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if (item) return item.roll();
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}
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}
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// Handle rolls that supply the formula directly.
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if (dataset.roll) {
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let label = dataset.label ? `[ability] ${dataset.label}` : '';
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let roll = new Roll(dataset.roll, this.actor.getRollData());
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roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: label,
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rollMode: game.settings.get('core', 'rollMode'),
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});
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return roll;
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}
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}
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}
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@@ -21,6 +21,12 @@
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"systems/vermine2047/templates/actor/parts/actor-stories.hbs",
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"systems/vermine2047/templates/actor/parts/actor-effects.html",
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// Group partials
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"systems/vermine2047/templates/actor/parts/group-vehicles.hbs",
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"systems/vermine2047/templates/actor/parts/group-info.hbs",
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"systems/vermine2047/templates/actor/parts/group-items.hbs",
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"systems/vermine2047/templates/actor/parts/group-experience.hbs",
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// additional templates
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"systems/vermine2047/templates/roll.hbs",
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]);
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@@ -9,12 +9,12 @@ export const registerHooks = function () {
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});
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// changement de la pause
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/*Hooks.on("renderPause", async function () {
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Hooks.on("renderPause", async function () {
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if ($("#pause").attr("class") !== "paused") return;
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$(".paused img").attr("src", 'systems/vermine2047/assets/images/ui/vermine_pause.webp');
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$(".paused img").css({ "opacity": 1});
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$("#pause.paused figcaption").text("Communauté endormie...");
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});*/
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});
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// Hooks.on('renderChatLog', (log, html, data) => VermineFight.chatListeners(html));
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// Hooks.on('renderChatMessage', (message, html, data) => VermineFight.chatMessageHandler(message, html, data));
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@@ -6,6 +6,7 @@ import { VermineActor } from "./documents/actor.mjs";
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import { VermineCharacterSheet } from "./sheets/character-sheet.mjs";
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import { VermineNpcSheet } from "./sheets/npc-sheet.mjs";
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import { VermineGroupSheet } from "./sheets/npc-group.mjs";
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import { VermineCreatureSheet } from "./sheets/creature-sheet.mjs";
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import { VermineItem } from "./documents/item.mjs";
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@@ -65,6 +66,11 @@ Hooks.once('init', async function() {
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types: ['creature'],
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makeDefault: true,
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}); // Register vehicle Sheet
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Actors.registerSheet('vermine2047', VermineGroupSheet, {
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types: ['group'],
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makeDefault: true,
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}); // Register vehicle Sheet
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true });
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+1
-1
@@ -2,7 +2,7 @@
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"id": "vermine2047",
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"title": "Vermine 2047",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"version": "0.0.13",
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"version": "0.0.14",
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"compatibility": {
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"minimum": 10,
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"verified": "10.287",
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+38
-4
@@ -25,7 +25,7 @@
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"identity": {
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"height": 0,
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"weight": 0,
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"vermine2047": "",
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"totem": "",
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"age": 15,
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"profile": "",
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"origin": "",
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@@ -346,6 +346,29 @@
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"max": 4
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}
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},
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"group": {
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"templates": ["base"],
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"identity": {
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"totem": "",
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"profile": "",
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"origin": "",
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"theme": "",
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"instincts": "",
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"prohibits": "",
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"major_objectives": "",
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"minor_objectives": "",
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"notes": ""
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},
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"equipment": {
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"description": ""
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},
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"level": {
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"value": 1,
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"min": 1,
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"max": 3
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},
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"members": []
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},
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"creature": {
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"templates": ["base"],
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"age": 15,
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@@ -367,14 +390,15 @@
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}
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},
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"Item": {
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"types": ["item", "weapon", "defense", "ability", "specialty", "trait", "background", "trauma", "evolution", "rumor"],
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"types": ["item", "weapon", "defense", "vehicle", "ability", "specialty", "trait", "background", "trauma", "evolution", "rumor"],
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"templates": {
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"base": {
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"description": "",
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"rarity":3,
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"reliability":3,
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"quantity": 1,
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"weight": 0
|
||||
"weight": 0,
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"traits": []
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},
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"list": {
|
||||
"description": ""
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||||
@@ -396,7 +420,14 @@
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"mobility":3
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},
|
||||
"ability": {
|
||||
"templates": ["list"]
|
||||
"templates": ["list"],
|
||||
"type": "character",
|
||||
"level": {
|
||||
"value": 1,
|
||||
"min": 1,
|
||||
"max": 3
|
||||
},
|
||||
"effects": []
|
||||
},
|
||||
"specialty": {
|
||||
"templates": ["list"]
|
||||
@@ -405,6 +436,9 @@
|
||||
"templates": ["list"],
|
||||
"level":0
|
||||
},
|
||||
"vehicle": {
|
||||
"templates": ["base"]
|
||||
},
|
||||
"background": {
|
||||
"templates": ["list"]
|
||||
},
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
|
||||
{{!-- The grid classes are defined in scss/global/_grid.scss. To use,
|
||||
use both the "grid" and "grid-Ncol" class where "N" can be any number
|
||||
from 1 to 12 and will create that number of columns. --}}
|
||||
<div class="resources grid grid-3col">
|
||||
|
||||
{{!-- "flex-group-center" is also defined in the _grid.scss file
|
||||
and it will add a small amount of padding, a border, and will
|
||||
center all of its child elements content and text. --}}
|
||||
<div class="resource flex-group-center">
|
||||
<label for="system.health.value" class="resource-label">Health</label>
|
||||
<div class="resource-content flexrow flex-center flex-between">
|
||||
<input type="text" name="system.health.value" value="{{system.health.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="system.health.max" value="{{system.health.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="resource flex-group-center">
|
||||
<label for="system.power.value" class="resource-label">Power</label>
|
||||
<div class="resource-content flexrow flex-center flex-between">
|
||||
<input type="text" name="system.power.value" value="{{system.power.value}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" name="system.power.max" value="{{system.power.max}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="resource flex-group-center">
|
||||
<label for="system.cr" class="resource-label">CR / XP</label>
|
||||
<div class="resource-content flexrow flex-center flex-between">
|
||||
<input type="text" name="system.cr" value="{{system.cr}}" data-dtype="Number"/>
|
||||
<span> / </span>
|
||||
<input type="text" disabled="true" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
||||
<a class="item" data-tab="description">{{localize 'VERMINE.information' }}</a>
|
||||
<a class="item" data-tab="gear">{{localize 'VERMINE.gear' }}</a>
|
||||
<a class="item" data-tab="totem">{{localize 'VERMINE.experience' }}</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="description">
|
||||
<h3>{{ localize 'VERMINE.information'}}</h3>
|
||||
{{> "systems/vermine2047/templates/actor/parts/group-info.hbs"}}
|
||||
</div>
|
||||
|
||||
{{!-- Owned Items Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="gear">
|
||||
<h3>{{ localize 'VERMINE.gear'}}</h3>
|
||||
{{> "systems/vermine2047/templates/actor/parts/group-items.hbs"}}
|
||||
</div>
|
||||
|
||||
{{!-- Active Effects Tab --}}
|
||||
<div class="tab effects flexcol" data-group="primary" data-tab="totem">
|
||||
<h3>{{ localize 'VERMINE.experience'}}</h3>
|
||||
{{> "systems/vermine2047/templates/actor/parts/group-experience.hbs"}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
<div class="grid grid-3col">
|
||||
<div>
|
||||
<h4>{{ localize 'VERMINE.boost'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each abilities as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'VERMINE.group_abilities'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each specialties as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'VERMINE.totem_abilities'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each backgrounds as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
<h4 class="align-center">
|
||||
{{ localize 'VERMINE.pool' }}
|
||||
</h4>
|
||||
@@ -0,0 +1,83 @@
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.abilities'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each abilities as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.specialties'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each specialties as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.backgrounds'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each backgrounds as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.traumas'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each traumas as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.evolutions'}}</h4>
|
||||
<ol class="list-item">
|
||||
{{#each evolutions as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow items-header">
|
||||
<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
|
||||
<div class="item-quantity">{{ localize 'VERMINE.qty'}}</div>
|
||||
<div class="item-weight">{{ localize 'VERMINE.weight'}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each gear as |item id|}}
|
||||
<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<div class="item-image">
|
||||
<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
|
||||
</div>
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.quantity}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.weight}}</a></p>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'IDENTITY.notes'}}</h4>
|
||||
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
<h4>{{localize 'ITEMS.weapons'}}</h4>
|
||||
{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
|
||||
<h4>{{localize 'ITEMS.defenses'}}</h4>
|
||||
{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
|
||||
<h4>{{localize 'ITEMS.vehicles'}}</h4>
|
||||
{{> "systems/vermine2047/templates/actor/parts/group-vehicles.hbs"}}
|
||||
@@ -0,0 +1,27 @@
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow items-header">
|
||||
<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
|
||||
<div class="item-mobility">{{ localize 'VERMINE.mobility'}}</div>
|
||||
<div class="item-rarity">{{ localize 'VERMINE.rarity'}}</div>
|
||||
<div class="item-reliability">{{ localize 'VERMINE.reliability'}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create" title="Create item" data-type="defense"><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each vehicles as |item id|}}
|
||||
<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<div class="item-image">
|
||||
<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
|
||||
</div>
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></p>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
Reference in New Issue
Block a user