vehicules pour la feuille de groupe - v0.0.14

This commit is contained in:
François-Xavier Guillois
2023-06-06 16:02:39 +02:00
parent aed892e4d4
commit e5396b6991
14 changed files with 695 additions and 10 deletions
+2
View File
@@ -143,6 +143,8 @@ ul.unstyled li {
.actor.sheet .form .characteristics h4 { .actor.sheet .form .characteristics h4 {
font-size:1.25rem; font-size:1.25rem;
} }
.actor.sheet .form .tab.totem h4,
.actor.sheet .form .tab.equipment h4, .actor.sheet .form .tab.equipment h4,
.actor.sheet .form .tab.stories h4 { .actor.sheet .form .tab.stories h4 {
margin-top:0.875rem; margin-top:0.875rem;
+8 -2
View File
@@ -68,7 +68,12 @@
"traits": "Traits", "traits": "Traits",
"clew": "Indice", "clew": "Indice",
"combat": "Combat", "combat": "Combat",
"stories": "Histoires" "stories": "Histoires",
"gear": "Matériel",
"information": "Informations",
"boost": "boost",
"group_abilities": "Capacités de groupe",
"totem_abilities": "Capacités de totem"
}, },
"ITEMS": { "ITEMS": {
"defense": "Protection", "defense": "Protection",
@@ -83,7 +88,8 @@
"abilities": "Capacités", "abilities": "Capacités",
"specialties": "Spécialités", "specialties": "Spécialités",
"evolution": "Adaptation", "evolution": "Adaptation",
"evolutions": "Adaptations" "evolutions": "Adaptations",
"vehicles": "Véhicules"
}, },
"ABILITIES": { "ABILITIES": {
"vigor": { "name": "Vigueur"}, "vigor": { "name": "Vigueur"},
+121 -1
View File
@@ -48,7 +48,17 @@ export class VermineActorSheet extends ActorSheet {
// Prepare NPC data and items. // Prepare NPC data and items.
if (actorData.type == 'npc') { if (actorData.type == 'npc') {
this._prepareItems(context); this._prepareNpcItems(context);
}
// Prepare Group data and items.
if (actorData.type == 'group') {
this._prepareGroupItems(context);
}
// Prepare Creature data and items.
if (actorData.type == 'npc') {
this._prepareCreatureItems(context);
} }
// Add roll data for TinyMCE editors. // Add roll data for TinyMCE editors.
@@ -180,6 +190,116 @@ export class VermineActorSheet extends ActorSheet {
} }
/**
* Organize and classify Items for Npc sheets.
*
* @param {Object} actorData The actor to prepare.
*
* @return {undefined}
*/
_prepareNpcItems(context) {
// Initialize containers.
const gear = [];
const traits = [];
// Iterate through items, allocating to containers
for (let i of context.items) {
i.img = i.img || DEFAULT_TOKEN;
// Append to gear.
if (i.type === 'item') {
gear.push(i);
}
else if (i.type === 'trait') {
traits.push(i);
}
}
// Assign and return
context.gear = gear;
}
/**
* Organize and classify Items for Group sheets.
*
* @param {Object} actorData The actor to prepare.
*
* @return {undefined}
*/
_prepareGroupItems(context) {
// Initialize containers.
const gear = [];
const defenses = [];
const abilities = [];
const weapons = [];
const vehicles = [];
// Iterate through items, allocating to containers
for (let i of context.items) {
i.img = i.img || DEFAULT_TOKEN;
// Append to gear.
if (i.type === 'item') {
gear.push(i);
}
else if (i.type === 'defense') {
defenses.push(i);
}
else if (i.type === 'weapon') {
weapons.push(i);
}
else if (i.type === 'ability') {
abilities.push(i);
}
else if (i.type === 'vehicle') {
vehicles.push(i);
}
}
// Assign and return
context.gear = gear;
context.weapons = weapons;
context.defenses = defenses;
context.abilities = abilities;
context.vehicles = vehicles;
}
/**
* Organize and classify Items for Creature sheets.
*
* @param {Object} actorData The actor to prepare.
*
* @return {undefined}
*/
_prepareCreatureItems(context) {
// Initialize containers.
const gear = [];
const traits = [];
// Iterate through items, allocating to containers
for (let i of context.items) {
i.img = i.img || DEFAULT_TOKEN;
// Append to gear.
if (i.type === 'item') {
gear.push(i);
}
else if (i.type === 'trait') {
traits.push(i);
}
}
// Assign and return
context.gear = gear;
}
async _onItemCreate(event) { async _onItemCreate(event) {
event.preventDefault(); event.preventDefault();
const header = event.currentTarget; const header = event.currentTarget;
+231
View File
@@ -0,0 +1,231 @@
import {onManageActiveEffect, prepareActiveEffectCategories} from "../system/effects.mjs";
import { VermineActorSheet } from "./actor-sheet.mjs";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {VermineActorSheet}
*/
export class VermineGroupSheet extends VermineActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "actor"],
template: "systems/vermine2047/templates/actor/actor-sheet.html",
width: 600,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
});
}
/** @override */
get template() {
return `systems/vermine2047/templates/actor/actor-${this.actor.type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
getData() {
// Retrieve the data structure from the base sheet. You can inspect or log
// the context variable to see the structure, but some key properties for
// sheets are the actor object, the data object, whether or not it's
// editable, the items array, and the effects array.
const context = super.getData();
// Use a safe clone of the actor data for further operations.
const actorData = this.actor.toObject(false);
// Add the actor's data to context.data for easier access, as well as flags.
context.system = actorData.system;
context.flags = actorData.flags;
context.config = CONFIG.VERMINE;
// Prepare character data and items.
if (actorData.type == 'character') {
this._prepareItems(context);
this._prepareCharacterData(context);
}
// Prepare NPC data and items.
if (actorData.type == 'npc') {
this._prepareItems(context);
}
// Add roll data for TinyMCE editors.
context.rollData = context.actor.getRollData();
// Prepare active effects
context.effects = prepareActiveEffectCategories(this.actor.effects);
return context;
}
/**
* Organize and classify Items for Character sheets.
*
* @param {Object} actorData The actor to prepare.
*
* @return {undefined}
*/
_prepareCharacterData(context) {
// Handle ability scores.
for (let [k, v] of Object.entries(context.system.abilities)) {
v.label = game.i18n.localize(context.system.abilities[k].label) ?? k;
}
}
/**
* Organize and classify Items for Character sheets.
*
* @param {Object} actorData The actor to prepare.
*
* @return {undefined}
*/
_prepareItems(context) {
// Initialize containers.
const gear = [];
const features = [];
const spells = {
0: [],
1: [],
2: [],
3: [],
4: [],
5: [],
6: [],
7: [],
8: [],
9: []
};
// Iterate through items, allocating to containers
for (let i of context.items) {
i.img = i.img || DEFAULT_TOKEN;
// Append to gear.
if (i.type === 'item') {
gear.push(i);
}
// Append to features.
else if (i.type === 'feature') {
features.push(i);
}
// Append to spells.
else if (i.type === 'spell') {
if (i.system.spellLevel != undefined) {
spells[i.system.spellLevel].push(i);
}
}
}
// Assign and return
context.gear = gear;
context.features = features;
context.spells = spells;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Render the item sheet for viewing/editing prior to the editable check.
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("itemId"));
item.sheet.render(true);
});
// -------------------------------------------------------------
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
// Add Inventory Item
html.find('.item-create').click(this._onItemCreate.bind(this));
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("itemId"));
item.delete();
li.slideUp(200, () => this.render(false));
});
// Active Effect management
html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
// Rollable abilities.
html.find('.rollable').click(this._onRoll.bind(this));
// Drag events for macros.
if (this.actor.isOwner) {
let handler = ev => this._onDragStart(ev);
html.find('li.item').each((i, li) => {
if (li.classList.contains("inventory-header")) return;
li.setAttribute("draggable", true);
li.addEventListener("dragstart", handler, false);
});
}
}
/**
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
* @param {Event} event The originating click event
* @private
*/
async _onItemCreate(event) {
event.preventDefault();
const header = event.currentTarget;
// Get the type of item to create.
const type = header.dataset.type;
// Grab any data associated with this control.
const data = duplicate(header.dataset);
// Initialize a default name.
const name = `New ${type.capitalize()}`;
// Prepare the item object.
const itemData = {
name: name,
type: type,
system: data
};
// Remove the type from the dataset since it's in the itemData.type prop.
delete itemData.system["type"];
// Finally, create the item!
return await Item.create(itemData, {parent: this.actor});
}
/**
* Handle clickable rolls.
* @param {Event} event The originating click event
* @private
*/
_onRoll(event) {
event.preventDefault();
const element = event.currentTarget;
const dataset = element.dataset;
// Handle item rolls.
if (dataset.rollType) {
if (dataset.rollType == 'item') {
const itemId = element.closest('.item').dataset.itemId;
const item = this.actor.items.get(itemId);
if (item) return item.roll();
}
}
// Handle rolls that supply the formula directly.
if (dataset.roll) {
let label = dataset.label ? `[ability] ${dataset.label}` : '';
let roll = new Roll(dataset.roll, this.actor.getRollData());
roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
flavor: label,
rollMode: game.settings.get('core', 'rollMode'),
});
return roll;
}
}
}
+6
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@@ -21,6 +21,12 @@
"systems/vermine2047/templates/actor/parts/actor-stories.hbs", "systems/vermine2047/templates/actor/parts/actor-stories.hbs",
"systems/vermine2047/templates/actor/parts/actor-effects.html", "systems/vermine2047/templates/actor/parts/actor-effects.html",
// Group partials
"systems/vermine2047/templates/actor/parts/group-vehicles.hbs",
"systems/vermine2047/templates/actor/parts/group-info.hbs",
"systems/vermine2047/templates/actor/parts/group-items.hbs",
"systems/vermine2047/templates/actor/parts/group-experience.hbs",
// additional templates // additional templates
"systems/vermine2047/templates/roll.hbs", "systems/vermine2047/templates/roll.hbs",
]); ]);
+2 -2
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@@ -9,12 +9,12 @@ export const registerHooks = function () {
}); });
// changement de la pause // changement de la pause
/*Hooks.on("renderPause", async function () { Hooks.on("renderPause", async function () {
if ($("#pause").attr("class") !== "paused") return; if ($("#pause").attr("class") !== "paused") return;
$(".paused img").attr("src", 'systems/vermine2047/assets/images/ui/vermine_pause.webp'); $(".paused img").attr("src", 'systems/vermine2047/assets/images/ui/vermine_pause.webp');
$(".paused img").css({ "opacity": 1}); $(".paused img").css({ "opacity": 1});
$("#pause.paused figcaption").text("Communauté endormie..."); $("#pause.paused figcaption").text("Communauté endormie...");
});*/ });
// Hooks.on('renderChatLog', (log, html, data) => VermineFight.chatListeners(html)); // Hooks.on('renderChatLog', (log, html, data) => VermineFight.chatListeners(html));
// Hooks.on('renderChatMessage', (message, html, data) => VermineFight.chatMessageHandler(message, html, data)); // Hooks.on('renderChatMessage', (message, html, data) => VermineFight.chatMessageHandler(message, html, data));
+6
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@@ -6,6 +6,7 @@ import { VermineActor } from "./documents/actor.mjs";
import { VermineCharacterSheet } from "./sheets/character-sheet.mjs"; import { VermineCharacterSheet } from "./sheets/character-sheet.mjs";
import { VermineNpcSheet } from "./sheets/npc-sheet.mjs"; import { VermineNpcSheet } from "./sheets/npc-sheet.mjs";
import { VermineGroupSheet } from "./sheets/npc-group.mjs";
import { VermineCreatureSheet } from "./sheets/creature-sheet.mjs"; import { VermineCreatureSheet } from "./sheets/creature-sheet.mjs";
import { VermineItem } from "./documents/item.mjs"; import { VermineItem } from "./documents/item.mjs";
@@ -65,6 +66,11 @@ Hooks.once('init', async function() {
types: ['creature'], types: ['creature'],
makeDefault: true, makeDefault: true,
}); // Register vehicle Sheet }); // Register vehicle Sheet
Actors.registerSheet('vermine2047', VermineGroupSheet, {
types: ['group'],
makeDefault: true,
}); // Register vehicle Sheet
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true }); Items.registerSheet("vermine2047", VermineItemSheet, { makeDefault: true });
+1 -1
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@@ -2,7 +2,7 @@
"id": "vermine2047", "id": "vermine2047",
"title": "Vermine 2047", "title": "Vermine 2047",
"description": "The Vermine 2047 system for FoundryVTT!", "description": "The Vermine 2047 system for FoundryVTT!",
"version": "0.0.13", "version": "0.0.14",
"compatibility": { "compatibility": {
"minimum": 10, "minimum": 10,
"verified": "10.287", "verified": "10.287",
+38 -4
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@@ -25,7 +25,7 @@
"identity": { "identity": {
"height": 0, "height": 0,
"weight": 0, "weight": 0,
"vermine2047": "", "totem": "",
"age": 15, "age": 15,
"profile": "", "profile": "",
"origin": "", "origin": "",
@@ -346,6 +346,29 @@
"max": 4 "max": 4
} }
}, },
"group": {
"templates": ["base"],
"identity": {
"totem": "",
"profile": "",
"origin": "",
"theme": "",
"instincts": "",
"prohibits": "",
"major_objectives": "",
"minor_objectives": "",
"notes": ""
},
"equipment": {
"description": ""
},
"level": {
"value": 1,
"min": 1,
"max": 3
},
"members": []
},
"creature": { "creature": {
"templates": ["base"], "templates": ["base"],
"age": 15, "age": 15,
@@ -367,14 +390,15 @@
} }
}, },
"Item": { "Item": {
"types": ["item", "weapon", "defense", "ability", "specialty", "trait", "background", "trauma", "evolution", "rumor"], "types": ["item", "weapon", "defense", "vehicle", "ability", "specialty", "trait", "background", "trauma", "evolution", "rumor"],
"templates": { "templates": {
"base": { "base": {
"description": "", "description": "",
"rarity":3, "rarity":3,
"reliability":3, "reliability":3,
"quantity": 1, "quantity": 1,
"weight": 0 "weight": 0,
"traits": []
}, },
"list": { "list": {
"description": "" "description": ""
@@ -396,7 +420,14 @@
"mobility":3 "mobility":3
}, },
"ability": { "ability": {
"templates": ["list"] "templates": ["list"],
"type": "character",
"level": {
"value": 1,
"min": 1,
"max": 3
},
"effects": []
}, },
"specialty": { "specialty": {
"templates": ["list"] "templates": ["list"]
@@ -405,6 +436,9 @@
"templates": ["list"], "templates": ["list"],
"level":0 "level":0
}, },
"vehicle": {
"templates": ["base"]
},
"background": { "background": {
"templates": ["list"] "templates": ["list"]
}, },
+78
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@@ -0,0 +1,78 @@
<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
{{!-- The grid classes are defined in scss/global/_grid.scss. To use,
use both the "grid" and "grid-Ncol" class where "N" can be any number
from 1 to 12 and will create that number of columns. --}}
<div class="resources grid grid-3col">
{{!-- "flex-group-center" is also defined in the _grid.scss file
and it will add a small amount of padding, a border, and will
center all of its child elements content and text. --}}
<div class="resource flex-group-center">
<label for="system.health.value" class="resource-label">Health</label>
<div class="resource-content flexrow flex-center flex-between">
<input type="text" name="system.health.value" value="{{system.health.value}}" data-dtype="Number"/>
<span> / </span>
<input type="text" name="system.health.max" value="{{system.health.max}}" data-dtype="Number"/>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.power.value" class="resource-label">Power</label>
<div class="resource-content flexrow flex-center flex-between">
<input type="text" name="system.power.value" value="{{system.power.value}}" data-dtype="Number"/>
<span> / </span>
<input type="text" name="system.power.max" value="{{system.power.max}}" data-dtype="Number"/>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.cr" class="resource-label">CR / XP</label>
<div class="resource-content flexrow flex-center flex-between">
<input type="text" name="system.cr" value="{{system.cr}}" data-dtype="Number"/>
<span> / </span>
<input type="text" disabled="true" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="description">{{localize 'VERMINE.information' }}</a>
<a class="item" data-tab="gear">{{localize 'VERMINE.gear' }}</a>
<a class="item" data-tab="totem">{{localize 'VERMINE.experience' }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
<h3>{{ localize 'VERMINE.information'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/group-info.hbs"}}
</div>
{{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="gear">
<h3>{{ localize 'VERMINE.gear'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/group-items.hbs"}}
</div>
{{!-- Active Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="totem">
<h3>{{ localize 'VERMINE.experience'}}</h3>
{{> "systems/vermine2047/templates/actor/parts/group-experience.hbs"}}
</div>
</section>
</form>
@@ -0,0 +1,53 @@
<div class="grid grid-3col">
<div>
<h4>{{ localize 'VERMINE.boost'}}</h4>
<ol class="list-item">
{{#each abilities as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'VERMINE.group_abilities'}}</h4>
<ol class="list-item">
{{#each specialties as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'VERMINE.totem_abilities'}}</h4>
<ol class="list-item">
{{#each backgrounds as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
<h4 class="align-center">
{{ localize 'VERMINE.pool' }}
</h4>
+83
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@@ -0,0 +1,83 @@
<div class="grid grid-2col">
<div>
<h4>{{ localize 'ITEMS.abilities'}}</h4>
<ol class="list-item">
{{#each abilities as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'ITEMS.specialties'}}</h4>
<ol class="list-item">
{{#each specialties as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'ITEMS.backgrounds'}}</h4>
<ol class="list-item">
{{#each backgrounds as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'ITEMS.traumas'}}</h4>
<ol class="list-item">
{{#each traumas as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'ITEMS.evolutions'}}</h4>
<ol class="list-item">
{{#each evolutions as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
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<div class="grid grid-2col">
<div>
<ol class="items-list">
<li class="item flexrow items-header">
<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
<div class="item-quantity">{{ localize 'VERMINE.qty'}}</div>
<div class="item-weight">{{ localize 'VERMINE.weight'}}</div>
<div class="item-controls">
<a class="item-control item-create" title="Create item" data-type="item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each gear as |item id|}}
<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<div class="item-image">
<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
</div>
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<p><a class="item-control item-edit" title="Edit Item">{{item.system.quantity}}</a></p>
<p><a class="item-control item-edit" title="Edit Item">{{item.system.weight}}</a></p>
<div class="item-controls">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>{{ localize 'IDENTITY.notes'}}</h4>
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
</div>
</div>
<h4>{{localize 'ITEMS.weapons'}}</h4>
{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
<h4>{{localize 'ITEMS.defenses'}}</h4>
{{> "systems/vermine2047/templates/actor/parts/actor-defenses.hbs"}}
<h4>{{localize 'ITEMS.vehicles'}}</h4>
{{> "systems/vermine2047/templates/actor/parts/group-vehicles.hbs"}}
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<ol class="items-list">
<li class="item flexrow items-header">
<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
<div class="item-mobility">{{ localize 'VERMINE.mobility'}}</div>
<div class="item-rarity">{{ localize 'VERMINE.rarity'}}</div>
<div class="item-reliability">{{ localize 'VERMINE.reliability'}}</div>
<div class="item-controls">
<a class="item-control item-create" title="Create item" data-type="defense"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each vehicles as |item id|}}
<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<div class="item-image">
<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
</div>
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<p><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></p>
<p><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></p>
<p><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></p>
<div class="item-controls">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>