v0.1.5
This commit is contained in:
+3
-18
@@ -1,21 +1,6 @@
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# CHANGELOG
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# CHANGELOG
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## 0.0.5
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## 0.1.5
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- design de la feuille de personnage
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- début de mise en forme des feuilles créature et pnj
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- possibilité de changer le type de capacité (pour ajouter des capacités de totem)
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## 0.0.4
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- dialog box pour lancer les dés
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## 0.0.3
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- ajout de la variable de setting Mode de Jeu
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- lancement des dés pour les compétences des PJ
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- affichage de la rareté
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## 0.0.2
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- Ajout du logo
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## 0.0.1
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- Création du dépôt
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+17
-15
@@ -92,7 +92,11 @@
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"reaction": "Réaction",
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"reaction": "Réaction",
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"pools":"Réserves",
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"pools":"Réserves",
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"gear": "Matériel",
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"gear": "Matériel",
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"protection": "Protection"
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"protection": "Protection",
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"skills": "Compétences",
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"pattern": "Gabarit",
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"size": "Taille",
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"pack": "Groupe"
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},
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},
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"VERMINE": {
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"VERMINE": {
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@@ -182,7 +186,7 @@
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"will":{ "name": "Volonté"},
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"will":{ "name": "Volonté"},
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"empathy":{ "name": "Empathie"}
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"empathy":{ "name": "Empathie"}
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},
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},
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"SKILLS_LEVELS": {
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"SKILL_LEVELS": {
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"beginner": "Débutant",
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"beginner": "Débutant",
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"proficient": "Confirmé",
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"proficient": "Confirmé",
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"expert":"Expert",
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"expert":"Expert",
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@@ -197,19 +201,16 @@
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},
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},
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"ROLE_LEVELS": {
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"ROLE_LEVELS": {
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"minor": "Mineur",
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"minor": "Mineur",
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"secondaray": "Secondaire",
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"secondary": "Secondaire",
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"important":"Important",
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"important":"Important",
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"major":"Majeur"
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"major":"Majeur"
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},
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},
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"PATTERN_LEVELS": {
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"insect": "Insecte",
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"VERMINE.effect_treate": "Create Effect",
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"rat": "Rat",
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"VERMINE.effect_toggle": "Toggle Effect",
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"dog":"Chien",
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"VERMINE.effect_edit": "Edit Effect",
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"bear":"Ours"
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"VERMINE.effect_delete": "Delete Effect",
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},
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"VERMINE.Add": "Ajouter",
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"TOTEMS": {
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"TOTEMS": {
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"human": {
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"human": {
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"name": "L'Humain",
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"name": "L'Humain",
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@@ -347,7 +348,8 @@
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"toxics": { "name": "Toxiques"},
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"toxics": { "name": "Toxiques"},
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"ruins": { "name": "Vestiges"}
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"ruins": { "name": "Vestiges"}
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},
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},
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"SEXES": {
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"VERMINE.sexes.male":"Masculin",
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"male": "Masculin",
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"VERMINE.sexes.female":"Féminin"
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"female":"Féminin"
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}
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}
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}
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@@ -48,6 +48,25 @@ VERMINE.RoleLevels = {
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4:{ "label":"ROLE_LEVELS.major", "reaction":4, "reaction_bonus":2, "pools":4, "gear":10, "gear_hindrance":2, "protection":3},
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4:{ "label":"ROLE_LEVELS.major", "reaction":4, "reaction_bonus":2, "pools":4, "gear":10, "gear_hindrance":2, "protection":3},
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}
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}
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VERMINE.PatternLevels = {
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1:{ "label":"PATTERN_LEVELS.insect", "attack":2, "damage":0, "minorWound":0, "majorWound":0, "deadlyWound":1},
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2:{ "label":"PATTERN_LEVELS.rat", "attack":3, "damage":1, "minorWound":0, "majorWound":1, "deadlyWound":1},
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3:{ "label":"PATTERN_LEVELS.dog", "attack":4, "damage":3, "minorWound":1, "majorWound":1, "deadlyWound":1},
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4:{ "label":"PATTERN_LEVELS.bear", "attack":6, "damage":6, "minorWound":2, "majorWound":2, "deadlyWound":2},
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}
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VERMINE.SizeLevels = {
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1:{ "attack":2, "vigor":1, "minorWound":0, "majorWound":0, "deadlyWound":1},
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2:{ "attack":3, "vigor":2, "minorWound":0, "majorWound":1, "deadlyWound":1},
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3:{ "attack":4, "vigor":3, "minorWound":1, "majorWound":1, "deadlyWound":1}
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}
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VERMINE.PackLevels = {
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1:{ "attack":1, "damage":1, "minorWound":0, "majorWound":0, "deadlyWound":1},
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2:{ "attack":2, "damage":2, "minorWound":2, "majorWound":2, "deadlyWound":2},
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3:{ "attack":5, "damage":5, "minorWound":3, "majorWound":3, "deadlyWound":3}
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}
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VERMINE.abilityCategories = {
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VERMINE.abilityCategories = {
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"physical": {
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"physical": {
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"label":"VERMINE.ability_category.physical"
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"label":"VERMINE.ability_category.physical"
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@@ -63,7 +63,7 @@ export const registerHandlebarsHelpers = function () {
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// return threat level information
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// return threat level information
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Handlebars.registerHelper('threatLevel', function (property, level, options) {
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Handlebars.registerHelper('threatLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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if (level < 1 || level > 4)
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return "";
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return "";
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let levelData = CONFIG.VERMINE.ThreatLevels[level];
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let levelData = CONFIG.VERMINE.ThreatLevels[level];
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if (property == 'label'){
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if (property == 'label'){
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@@ -75,7 +75,7 @@ export const registerHandlebarsHelpers = function () {
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// return experience level information
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// return experience level information
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Handlebars.registerHelper('experienceLevel', function (property, level, options) {
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Handlebars.registerHelper('experienceLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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if (level < 1 || level > 4)
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return "";
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return "";
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let levelData = CONFIG.VERMINE.ExperienceLevels[level];
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let levelData = CONFIG.VERMINE.ExperienceLevels[level];
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if (property == 'label'){
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if (property == 'label'){
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@@ -87,7 +87,7 @@ export const registerHandlebarsHelpers = function () {
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// return role level information
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// return role level information
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Handlebars.registerHelper('roleLevel', function (property, level, options) {
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Handlebars.registerHelper('roleLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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if (level < 1 || level > 4)
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return "";
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return "";
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let levelData = CONFIG.VERMINE.RoleLevels[level];
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let levelData = CONFIG.VERMINE.RoleLevels[level];
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if (property == 'label'){
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if (property == 'label'){
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@@ -97,6 +97,43 @@ export const registerHandlebarsHelpers = function () {
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}
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}
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});
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});
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// return pattern level information
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Handlebars.registerHelper('patternLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.PatternLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return size level information
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Handlebars.registerHelper('sizeLevel', function (property, level, options) {
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if (level < 1 || level > 4)
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return "";
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let levelData = CONFIG.VERMINE.SizeLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return pack level information
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Handlebars.registerHelper('packLevel', function (property, level, options) {
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if (level < 0 || level > 3)
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return "";
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let levelData = CONFIG.VERMINE.PackLevels[level];
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if (property == 'label'){
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return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
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} else {
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return (levelData !== undefined) ? levelData[property] : "";
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}
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});
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// return skill level information
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// return skill level information
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Handlebars.registerHelper('skillLevel', function (property, level, options) {
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Handlebars.registerHelper('skillLevel', function (property, level, options) {
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if (level < 1 || level > 5)
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if (level < 1 || level > 5)
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+1
-1
@@ -2,7 +2,7 @@
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"id": "vermine2047",
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"id": "vermine2047",
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"title": "Vermine 2047",
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"title": "Vermine 2047",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"version": "0.1.4",
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"version": "0.1.5",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10.287",
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"verified": "10.287",
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+8
-2
@@ -331,6 +331,7 @@
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"npc": {
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"npc": {
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"templates": ["base"],
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"templates": ["base"],
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"age": 15,
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"age": 15,
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"skills": "",
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"threat": {
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"threat": {
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"value": 1,
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"value": 1,
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"min": 1,
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"min": 1,
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@@ -384,8 +385,8 @@
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},
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},
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"creature": {
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"creature": {
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"templates": ["base"],
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"templates": ["base"],
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"age": 15,
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"skills": "",
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"template": {
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"pattern": {
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"value": 1,
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"value": 1,
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"min": 1,
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"min": 1,
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"max": 4
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"max": 4
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@@ -399,6 +400,11 @@
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"value": 1,
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"value": 1,
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"min": 1,
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"min": 1,
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"max": 4
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"max": 4
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},
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"pack": {
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"value": 0,
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"min": 0,
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"max": 3
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}
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}
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}
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}
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},
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},
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@@ -1,42 +1,39 @@
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<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
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<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
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{{!-- Sheet Header --}}
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{{!-- Sheet Header --}}
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<header class="sheet-header">
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<header class="sheet-header">
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
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<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
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<div class="header-fields">
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
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{{!-- The grid classes are defined in scss/global/_grid.scss. To use,
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use both the "grid" and "grid-Ncol" class where "N" can be any number
|
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from 1 to 12 and will create that number of columns. --}}
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<div class="resources grid grid-3col">
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<div class="resources grid grid-3col">
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<h1 class="charname">
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{{!-- "flex-group-center" is also defined in the _grid.scss file
|
<input name="name" type="text" value="{{actor.name}}" placeholder="Nom"/>
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||||||
and it will add a small amount of padding, a border, and will
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</h1>
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center all of its child elements content and text. --}}
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<div class="resource-content flexrow row text-right">
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|
<label for="system.pack.value" class="resource-label">{{ localize 'ADVERSITY.pack'}}</label>
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||||||
|
<input type="number" name="system.pack.value" value="{{system.pack.value}}" data-dtype="Number" min="0" max="3" />
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="resources grid grid-3col">
|
||||||
<div class="resource flex-group-center">
|
<div class="resource flex-group-center">
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||||||
<label for="system.health.value" class="resource-label">Health</label>
|
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.pattern'}}</label>
|
||||||
<div class="resource-content flexrow flex-center flex-between">
|
<div class="resource-content">
|
||||||
<input type="text" name="system.health.value" value="{{system.health.value}}" data-dtype="Number"/>
|
<input type="number" name="system.pattern.value" value="{{system.pattern.value}}" data-dtype="Number" min="1" max="4" />
|
||||||
<span> / </span>
|
<span>({{ patternLevel "label" system.pattern.value }})</span>
|
||||||
<input type="text" name="system.health.max" value="{{system.health.max}}" data-dtype="Number"/>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="resource flex-group-center">
|
<div class="resource flex-group-center">
|
||||||
<label for="system.power.value" class="resource-label">Power</label>
|
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.size'}}</label>
|
||||||
<div class="resource-content flexrow flex-center flex-between">
|
<div class="resource-content">
|
||||||
<input type="text" name="system.power.value" value="{{system.power.value}}" data-dtype="Number"/>
|
<input type="number" name="system.size.value" value="{{system.size.value}}" data-dtype="Number" min="0" max="3" />
|
||||||
<span> / </span>
|
|
||||||
<input type="text" name="system.power.max" value="{{system.power.max}}" data-dtype="Number"/>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="resource flex-group-center">
|
<div class="resource flex-group-center">
|
||||||
<label for="system.cr" class="resource-label">CR / XP</label>
|
<label for="system.cr" class="resource-label">{{ localize 'ADVERSITY.role'}}</label>
|
||||||
<div class="resource-content flexrow flex-center flex-between">
|
<div class="resource-content">
|
||||||
<input type="text" name="system.cr" value="{{system.cr}}" data-dtype="Number"/>
|
<input type="number" name="system.role.value" value="{{system.role.value }}" data-dtype="Number" min="1" max="3"/>
|
||||||
<span> / </span>
|
<span>({{ roleLevel "label" system.role.value }})</span>
|
||||||
<input type="text" disabled="true" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -47,23 +44,19 @@
|
|||||||
{{!-- Sheet Tab Navigation --}}
|
{{!-- Sheet Tab Navigation --}}
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
||||||
<a class="item" data-tab="description">Description</a>
|
<a class="item" data-tab="description">{{ localize 'VERMINE.abilities'}}</a>
|
||||||
<a class="item" data-tab="items">Items</a>
|
<a class="item" data-tab="effects">{{ localize 'VERMINE.combat'}}</a>
|
||||||
<a class="item" data-tab="effects">Effects</a>
|
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
{{!-- Sheet Body --}}
|
||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
|
|
||||||
{{!-- Biography Tab --}}
|
{{!-- Biography Tab --}}
|
||||||
<div class="tab biography" data-group="primary" data-tab="description">
|
<div class="tab stats" data-group="primary" data-tab="description">
|
||||||
{{!-- If you want TinyMCE editors to output inline rolls when rendered, you need to pass the actor's roll data to the rollData property. --}}
|
<section class="flexcol col gap-md">
|
||||||
{{editor system.biography target="system.biography" rollData=rollData button=true owner=owner editable=editable}}
|
<h4 class="align-center">{{ localize 'IDENTITY.notes'}}</h4>
|
||||||
</div>
|
{{editor system.biography target="system.biography" button=true owner=owner editable=editable}}
|
||||||
|
</section>
|
||||||
{{!-- Owned Items Tab --}}
|
|
||||||
<div class="tab items" data-group="primary" data-tab="items">
|
|
||||||
{{> "systems/vermine2047/templates/actor/parts/actor-items.html"}}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Active Effects Tab --}}
|
{{!-- Active Effects Tab --}}
|
||||||
|
|||||||
@@ -8,22 +8,25 @@
|
|||||||
<div class="resources grid grid-3col">
|
<div class="resources grid grid-3col">
|
||||||
<div class="resource flex-group-center">
|
<div class="resource flex-group-center">
|
||||||
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.threat'}}</label>
|
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.threat'}}</label>
|
||||||
<div class="resource-content flexrow flex-center flex-between">
|
<div class="resource-content">
|
||||||
<input type="number" name="system.threat.value" value="{{system.threat.value}}" data-dtype="Number" min="1" max="4" />
|
<input type="number" name="system.threat.value" value="{{system.threat.value}}" data-dtype="Number" min="1" max="4" />
|
||||||
|
<span>({{ threatLevel "label" system.threat.value }})</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="resource flex-group-center">
|
<div class="resource flex-group-center">
|
||||||
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.experience'}}</label>
|
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.experience'}}</label>
|
||||||
<div class="resource-content flexrow flex-center flex-between">
|
<div class="resource-content">
|
||||||
<input type="number" name="system.experience.value" value="{{system.experience.value}}" data-dtype="Number" min="1" max="4" />
|
<input type="number" name="system.experience.value" value="{{system.experience.value}}" data-dtype="Number" min="1" max="4" />
|
||||||
|
<span>({{ experienceLevel "label" system.experience.value }})</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="resource flex-group-center">
|
<div class="resource flex-group-center">
|
||||||
<label for="system.cr" class="resource-label">{{ localize 'ADVERSITY.role'}}</label>
|
<label for="system.cr" class="resource-label">{{ localize 'ADVERSITY.role'}}</label>
|
||||||
<div class="resource-content flexrow flex-center flex-between">
|
<div class="resource-content">
|
||||||
<input type="number" name="system.role.value" value="{{system.role.value }}" data-dtype="Number" min="1" max="4"/>
|
<input type="number" name="system.role.value" value="{{system.role.value }}" data-dtype="Number" min="1" max="4"/>
|
||||||
|
<span>({{ roleLevel "label" system.role.value }})</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -34,24 +37,21 @@
|
|||||||
{{!-- Sheet Tab Navigation --}}
|
{{!-- Sheet Tab Navigation --}}
|
||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
{{!-- Default tab is specified in actor-sheet.mjs --}}
|
||||||
<a class="item" data-tab="description">Description</a>
|
<a class="item" data-tab="description">{{ localize 'VERMINE.abilities'}}</a>
|
||||||
<a class="item" data-tab="items">Items</a>
|
<a class="item" data-tab="items">{{ localize 'VERMINE.equipment'}}</a>
|
||||||
<a class="item" data-tab="effects">Effects</a>
|
<a class="item" data-tab="effects">{{ localize 'VERMINE.combat'}}</a>
|
||||||
</nav>
|
</nav>
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
{{!-- Sheet Body --}}
|
||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
|
|
||||||
{{!-- Biography Tab --}}
|
{{!-- Biography Tab --}}
|
||||||
<div class="tab biography" data-group="primary" data-tab="description">
|
<div class="tab stats" data-group="primary" data-tab="description">
|
||||||
<section class="grid grid-3col gap-md">
|
<section class="grid grid-3col gap-md">
|
||||||
<div class="mdb">
|
<div class="mdb">
|
||||||
<h4 class="align-center">{{ localize 'ADVERSITY.threat'}}</h4>
|
<h4 class="align-center">{{ localize 'ADVERSITY.threat'}}</h4>
|
||||||
<ul class="unstyled">
|
<ul class="unstyled">
|
||||||
<li>{{ localize 'ADVERSITY.attack'}} {{ threatLevel "attack" system.threat.value }}</li>
|
<li>{{ localize 'ADVERSITY.attack'}} {{ threatLevel "attack" system.threat.value }}</li>
|
||||||
<li><input type="text" name="system.identity.skills" value="{{ system.identity.skills }}" data-dtype="String"/></li>
|
|
||||||
<li>{{ localize 'ADVERSITY.damage'}}</li>
|
|
||||||
<li>{{ localize 'ADVERSITY.weapon'}}</li>
|
|
||||||
<li>{{ localize 'ADVERSITY.vigor'}} {{ threatLevel "vigor" system.threat.value }}</li>
|
<li>{{ localize 'ADVERSITY.vigor'}} {{ threatLevel "vigor" system.threat.value }}</li>
|
||||||
<li>{{ localize 'ADVERSITY.wounds'}} {{ threatLevel "minorWound" system.threat.value }}/{{ threatLevel "majorWound" system.threat.value }}/{{ threatLevel "deadlyWound" system.threat.value }}</li>
|
<li>{{ localize 'ADVERSITY.wounds'}} {{ threatLevel "minorWound" system.threat.value }}/{{ threatLevel "majorWound" system.threat.value }}/{{ threatLevel "deadlyWound" system.threat.value }}</li>
|
||||||
</ul>
|
</ul>
|
||||||
@@ -60,6 +60,10 @@
|
|||||||
<div class="mdb">
|
<div class="mdb">
|
||||||
<h4 class="align-center">{{ localize 'ADVERSITY.experience'}}</h4>
|
<h4 class="align-center">{{ localize 'ADVERSITY.experience'}}</h4>
|
||||||
<ul class="unstyled">
|
<ul class="unstyled">
|
||||||
|
<li>
|
||||||
|
<label for="system.skills" class="">{{ localize "ADVERSITY.skills" }}</label>
|
||||||
|
<input type="text" name="system.skills" value="{{ system.skills }}" data-dtype="String"/>
|
||||||
|
</li>
|
||||||
<li>{{ localize 'ADVERSITY.action'}} {{ experienceLevel "action" system.experience.value }}</li>
|
<li>{{ localize 'ADVERSITY.action'}} {{ experienceLevel "action" system.experience.value }}</li>
|
||||||
<li>{{ localize 'ADVERSITY.specialties'}} {{ experienceLevel "specialties" system.experience.value }}</li>
|
<li>{{ localize 'ADVERSITY.specialties'}} {{ experienceLevel "specialties" system.experience.value }}</li>
|
||||||
<li>{{ localize 'ADVERSITY.rerolls'}} {{ experienceLevel "rerolls" system.experience.value }}</li>
|
<li>{{ localize 'ADVERSITY.rerolls'}} {{ experienceLevel "rerolls" system.experience.value }}</li>
|
||||||
@@ -76,7 +80,7 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
<section class="grid grid-1col gap-md">
|
<section class="flexcol col gap-md">
|
||||||
<h4 class="align-center">{{ localize 'IDENTITY.notes'}}</h4>
|
<h4 class="align-center">{{ localize 'IDENTITY.notes'}}</h4>
|
||||||
{{editor system.biography target="system.biography" button=true owner=owner editable=editable}}
|
{{editor system.biography target="system.biography" button=true owner=owner editable=editable}}
|
||||||
</section>
|
</section>
|
||||||
|
|||||||
@@ -48,7 +48,6 @@
|
|||||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="item-controls flexrow">
|
<div class="item-controls flexrow">
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
@@ -67,7 +66,6 @@
|
|||||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="item-controls flexrow">
|
<div class="item-controls flexrow">
|
||||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
</h4>
|
</h4>
|
||||||
<ol class="list-item">
|
<ol class="list-item">
|
||||||
{{#each abilities as |item id|}}
|
{{#each abilities as |item id|}}
|
||||||
|
{{#if (ne item.type 'totem')}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<div class="item-name" style="flex:4;">
|
<div class="item-name" style="flex:4;">
|
||||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||||
@@ -14,6 +15,7 @@
|
|||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ol>
|
</ol>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -18,7 +18,11 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="resource">
|
<div class="resource">
|
||||||
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
|
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
|
||||||
<input type="number" name="system.type" value="{{system.type}}" data-dtype="Number"/>
|
<select name="system.type" value="{{system.type}}" data-dtype="String">
|
||||||
|
<option value="character" {{#if (eq system.type "character")}}selected{{/if}}>Personnage</option>
|
||||||
|
<option value="group" {{#if (eq system.type "group")}}selected{{/if}}>Groupe</option>
|
||||||
|
<option value="totem" {{#if (eq system.type "totem")}}selected{{/if}}>Totem</option>
|
||||||
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</aside>
|
</aside>
|
||||||
<main class="editor-wrapper" style="flex:10">
|
<main class="editor-wrapper" style="flex:10">
|
||||||
|
|||||||
Reference in New Issue
Block a user