actor picker 1
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@@ -253,7 +253,6 @@ export class VermineActorSheet extends ActorSheet {
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weapons.push(i);
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}
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else if (i.type === 'ability') {
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console.log('ability', i);
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if (i.system.type == 'totem'){
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totem_abilities.push(i);
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} else {
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@@ -1,6 +1,6 @@
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../system/effects.mjs";
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import { VermineActorSheet } from "./actor-sheet.mjs";
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import { TotemPicker } from "../system/applications.mjs";
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import { TotemPicker, ActorPicker } from "../system/applications.mjs";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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@@ -147,6 +147,9 @@ export class VermineGroupSheet extends VermineActorSheet {
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// Choose Totem
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html.find('.chooseTotem').click(this._onTotemButton.bind(this));
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// Choose Members / Encounters
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html.find('.chooseActor').click(this._onRoadButton.bind(this));
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if (this.actor.isOwner) {
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let handler = ev => this._onDragStart(ev);
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html.find('li.item').each((i, li) => {
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@@ -230,4 +233,18 @@ export class VermineGroupSheet extends VermineActorSheet {
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totemPicker.render(true);
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}
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/**
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* Handle actor pick
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* @param {Event} event The originating click event
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* @private
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*/
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_onRoadButton(event) {
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event.preventDefault();
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const el = event.currentTarget;
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// const dataset = el.dataset;
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const actorPicker = new ActorPicker(el, this.actor);
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actorPicker.render(true);
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}
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}
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