fix: aligner le JS avec l'API Foundry v14
- effects.mjs: remove e._getSourceName() (removed in v14, now a getter) - fight.mjs: convert VermineCombatTracker from AppV1 (get template/getData) to AppV2 PARTS + _prepareContext/_prepareTurnContext - fight.mjs: VermineCombat.rollInitiative v14 options-object signature - hooks.mjs: renderPause -> renderGamePause; getSceneControlButtons now uses controls.tokens and tools record (v14 names/structure) - roll.mjs: ChatMessage.create uses rolls array (v14 removed 'roll' key) - item.mjs: getRollData returns system when no actor (v14 expects object) - vermine2047.mjs: correct unregisterSheet API for ActorSheetV2 - base-item-sheet.mjs: call super._onRender
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@@ -54,7 +54,6 @@ export function prepareActiveEffectCategories(effects) {
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// Iterate over active effects, classifying them into categories
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for ( let e of effects ) {
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e._getSourceName(); // Trigger a lookup for the source name
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if ( e.disabled ) categories.inactive.effects.push(e);
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else if ( e.isTemporary ) categories.temporary.effects.push(e);
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else categories.passive.effects.push(e);
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