fix: aligner le JS avec l'API Foundry v14
- effects.mjs: remove e._getSourceName() (removed in v14, now a getter) - fight.mjs: convert VermineCombatTracker from AppV1 (get template/getData) to AppV2 PARTS + _prepareContext/_prepareTurnContext - fight.mjs: VermineCombat.rollInitiative v14 options-object signature - hooks.mjs: renderPause -> renderGamePause; getSceneControlButtons now uses controls.tokens and tools record (v14 names/structure) - roll.mjs: ChatMessage.create uses rolls array (v14 removed 'roll' key) - item.mjs: getRollData returns system when no actor (v14 expects object) - vermine2047.mjs: correct unregisterSheet API for ActorSheetV2 - base-item-sheet.mjs: call super._onRender
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@@ -76,6 +76,7 @@ export class VermineBaseItemSheet extends HandlebarsApplicationMixin(foundry.app
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// ── Rendu ───────────────────────────────────────────────────────────
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_onRender(context, options) {
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super._onRender(context, options);
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this.#dragDrop.forEach(d => d.bind(this.element))
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}
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