début des messages d'items
@@ -38,16 +38,16 @@
|
||||
- [ ] gérer les seuils auto si compétence non maitrisée
|
||||
|
||||
### le combat
|
||||
- [ ] modifier la difficulté en fonction de l'état du combatant /offensif/actif/passif/
|
||||
- [X] modifier la difficulté en fonction de l'état du combatant /offensif/actif/passif/
|
||||
|
||||
|
||||
### les items
|
||||
- [X]ajouter apprentissage aux abilities
|
||||
- [X] passer le type d'arme en select/options
|
||||
- [X] ajouter handicap de rareté
|
||||
- [ ] ajouter pour items Item "competence nécessaire"
|
||||
- [X] ajouter pour items Item "competence nécessaire"
|
||||
- [-] gérer les rolls d'items dans le chat
|
||||
- [-] repasser sur les différents itemTypes et sheets
|
||||
- [X] repasser sur les différents itemTypes et sheets
|
||||
- [X] verifier le selector de traits (trait pratique cf : msg pretre)
|
||||
- [X] construire une selecteur de traits, traits= CONFIG.VERMINE.traits
|
||||
traits:[
|
||||
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
@@ -13,21 +13,15 @@ export class VermineItem extends Item {
|
||||
}
|
||||
prepareBaseData() {
|
||||
const actorType = (this.actor !== null) ? this.actor.type : 'character';
|
||||
const itemType = this.type;
|
||||
|
||||
switch (this.type) {
|
||||
case 'ability':
|
||||
if (this.system.type == "") {
|
||||
// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
|
||||
this.system.type = actorType;
|
||||
}
|
||||
if (this.system.totem == "" && this.actor !== null && this.actor.system.identity.totem != "") {
|
||||
// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
|
||||
this.system.totem = this.actor.system.identity.totem;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
// Vérifie si une méthode spécifique au type existe// preparedData specifique au type
|
||||
if (typeof this[`prepare${itemType.charAt(0).toUpperCase() + itemType.slice(1)}Data`] === 'function') {
|
||||
this[`prepare${itemType.charAt(0).toUpperCase() + itemType.slice(1)}Data`]();
|
||||
}
|
||||
|
||||
// si dégats sur l'item, application du damage label et damage icon
|
||||
if (this.system.damages?.value) {
|
||||
this.damagedLabel = this.system.damages.state[parseInt(this.system.damages?.value) - 1];
|
||||
switch (this.damagedLabel) {
|
||||
@@ -45,6 +39,19 @@ export class VermineItem extends Item {
|
||||
}
|
||||
}
|
||||
|
||||
prepareAbilityData() {
|
||||
console.log('ability data', this)
|
||||
const actorType = (this.actor !== null) ? this.actor.type : 'character';
|
||||
|
||||
if (this.system.type == "") {
|
||||
// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
|
||||
this.system.type = actorType;
|
||||
}
|
||||
if (this.system.totem == "" && this.actor !== null && this.actor.system.identity.totem != "") {
|
||||
// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
|
||||
this.system.totem = this.actor.system.identity.totem;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Prepare a data object which is passed to any Roll formulas which are created related to this Item
|
||||
* @private
|
||||
@@ -65,9 +72,6 @@ export class VermineItem extends Item {
|
||||
* @private
|
||||
*/
|
||||
async roll() {
|
||||
if (this.type == "weapon") {
|
||||
this.rollWeapon()
|
||||
}
|
||||
const item = this;
|
||||
|
||||
// Initialize chat data.
|
||||
@@ -76,29 +80,15 @@ export class VermineItem extends Item {
|
||||
const label = `[${item.type}] ${item.name}`;
|
||||
|
||||
// If there's no roll data, send a chat message.
|
||||
if (!this.system.formula) {
|
||||
ChatMessage.create({
|
||||
speaker: speaker,
|
||||
rollMode: rollMode,
|
||||
flavor: label,
|
||||
content: item.system.description ?? ''
|
||||
});
|
||||
}
|
||||
// Otherwise, create a roll and send a chat message from it.
|
||||
else {
|
||||
// Retrieve roll data.
|
||||
const rollData = this.getRollData();
|
||||
|
||||
// Invoke the roll and submit it to chat.
|
||||
const roll = new Roll(rollData.item.formula, rollData);
|
||||
// If you need to store the value first, uncomment the next line.
|
||||
// let result = await roll.roll({async: true});
|
||||
roll.toMessage({
|
||||
let mess = new ChatMessage({
|
||||
speaker: speaker,
|
||||
rollMode: rollMode,
|
||||
flavor: label,
|
||||
});
|
||||
return roll;
|
||||
}
|
||||
mess.content = await renderTemplate(`systems/vermine2047/templates/item/chatCards/${this.type}.html`, { item: this, message: mess }) ?? null;
|
||||
console.log(mess)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -134,7 +134,6 @@ export class VermineCharacterSheet extends VermineActorSheet {
|
||||
if (input.name != "flags.world.editMode") {
|
||||
input.setAttribute('disabled', true)
|
||||
}
|
||||
|
||||
}
|
||||
for (let select of html.find('select')) {
|
||||
select.setAttribute('disabled', true)
|
||||
|
||||
@@ -20,8 +20,8 @@ export async function initUserDice(dice3d, user) {
|
||||
name: 'human_' + user.name,
|
||||
description: "human totem dice for " + user.name,
|
||||
category: "vermine 2047",
|
||||
foreground: oppositeColor(lightenColor(baseColor, 60)),
|
||||
background: lightenColor(baseColor, 60),
|
||||
foreground: oppositeColor(lightenColor(baseColor, 70)),
|
||||
background: lightenColor(baseColor, 70),
|
||||
outline: 'black',
|
||||
visibility: 'visible',
|
||||
|
||||
@@ -30,8 +30,8 @@ export async function initUserDice(dice3d, user) {
|
||||
name: 'adapted_' + user.name,
|
||||
description: "adapted totem dice for " + user.name,
|
||||
category: "vermine 2047",
|
||||
foreground: oppositeColor(darkenColor(baseColor, 60)),
|
||||
background: darkenColor(baseColor, 60),
|
||||
foreground: oppositeColor(darkenColor(baseColor, 70)),
|
||||
background: darkenColor(baseColor, 70),
|
||||
outline: 'black',
|
||||
visibility: 'visible',
|
||||
|
||||
|
||||
@@ -327,66 +327,7 @@ export class VermineCombat extends Combat {
|
||||
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
// Structure input data
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
|
||||
// étape 1 : on vérifie que le combattant est un pj
|
||||
/*if (ids.length == 1){
|
||||
console.log("il n'y a qu'un actor en lice");
|
||||
} else {
|
||||
console.log("il faut prendre le premier pj pour lancer la confrontation");
|
||||
}*/
|
||||
const combatant = this.combatants.get(ids[0]);
|
||||
let token = canvas.scene.tokens.get(combatant.tokenId);
|
||||
combatant.type = game.actors.get(combatant.actorId)?.type;
|
||||
combatant.disposition = token.disposition;
|
||||
let enemies = [];
|
||||
|
||||
let adversaries = this.combatants.filter((cbt) => {
|
||||
let token = canvas.scene.tokens.get(cbt.tokenId);
|
||||
let enemy = token.actor;
|
||||
const isEnemy = (token.disposition == -1) ? true : false;
|
||||
if (isEnemy) {
|
||||
enemies.push({
|
||||
id: enemy.id,
|
||||
name: enemy.name,
|
||||
img: enemy.img,
|
||||
achievement: parseInt(enemy.system.reroll.achievement.value) + 7,
|
||||
conservation: 7 - parseInt(enemy.system.reroll.conservation.value)
|
||||
})
|
||||
}
|
||||
return isEnemy;
|
||||
});
|
||||
|
||||
let allies = this.combatants.filter((cbt) => {
|
||||
let token = canvas.scene.tokens.get(cbt.tokenId);
|
||||
return (token.disposition == 1 && cbt.id != combatant.id) ? true : false;
|
||||
});
|
||||
|
||||
if (combatant.type != 'character') {
|
||||
let warningDialogHTML = await renderTemplate('systems/vermine2047/templates/dialogs/warning.html', {
|
||||
warningText: "Seuls les PJs peuvent initier des confrontations. Relancer l'opération au tour du PJ actif."
|
||||
});
|
||||
Dialog.prompt({
|
||||
title: "Avertissement",
|
||||
content: warningDialogHTML,
|
||||
label: 'Okay !',
|
||||
callback: () => {
|
||||
// console.log('Il a compris');
|
||||
},
|
||||
});
|
||||
} else {
|
||||
// étape 2 : on envoie les infos
|
||||
let fightingActor = game.actors.get(combatant.actorId);
|
||||
VermineFight.ui({
|
||||
speakerId: combatant.actorId,
|
||||
speakerWeapons: fightingActor.items.filter(item => item.type == 'weapon'),
|
||||
speakerExperience: fightingActor.system.attributes.experience.value,
|
||||
speakerEffects: token.actor.effects,
|
||||
adversaries: enemies,
|
||||
allies: allies
|
||||
});
|
||||
}
|
||||
return super.rollInitiative(ids, formula, messageOptions)
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import RollDialog from "./dialogs/rollDialog.mjs";
|
||||
import { initUserDice } from "./dice3d.mjs";
|
||||
import { DiceSystem } from '../../../../modules/dice-so-nice/api.js';
|
||||
import { VermineUtils } from "./roll.mjs";
|
||||
import { registerTours } from "./tour.mjs";
|
||||
|
||||
@@ -9,7 +10,8 @@ export const registerHooks = function () {
|
||||
*/
|
||||
CONFIG.debug.hooks = true;
|
||||
Hooks.once('diceSoNiceReady', async (dice3d) => {
|
||||
dice3d.addSystem({ id: "Vermine2047", name: "Vermine 2047" }, "preferred");
|
||||
const vermineSystem = new DiceSystem('Vermine2047', 'Vermine 2047', "preferred", 'totem')
|
||||
dice3d.addSystem(vermineSystem);
|
||||
|
||||
game.users.forEach(user => {
|
||||
initUserDice(dice3d, user)
|
||||
@@ -32,7 +34,7 @@ export const registerHooks = function () {
|
||||
|
||||
system: "Vermine2047",
|
||||
|
||||
},);
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
|
||||
@@ -41,7 +41,6 @@ export class VermineUtils {
|
||||
let roll = new Roll(formula, actor.getRollData());
|
||||
//effectuer le lancé
|
||||
await roll.evaluate();
|
||||
roll.dice.forEach(die => die.options.appearance = { system: "vermine2047" })
|
||||
//afficher le lancer 3d
|
||||
await VermineUtils.showDiceSoNice(roll);
|
||||
// afficher le résultat dans le chat
|
||||
|
||||
@@ -53,6 +53,8 @@ Hooks.once('init', async function () {
|
||||
|
||||
CONFIG.ui.combat = VermineCombatTracker;
|
||||
CONFIG.Combatant.documentClass = VermineCombatant;
|
||||
CONFIG.Combat.documentClass = VermineCombat;
|
||||
|
||||
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
ol#chat-log {
|
||||
div.item-card {
|
||||
header img {
|
||||
max-width: 30%;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
@import "./base_work.scss";
|
||||
@import "./style.scss";
|
||||
@import "./roll.scss";
|
||||
@import "./itemCards.scss";
|
||||
@import "item-sheet.scss";
|
||||
@import "dialog.scss";
|
||||
@import "special-inputs.scss";
|
||||
|
||||
@@ -1,28 +1,53 @@
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow items-header">
|
||||
<div class="item-name" style="flex:4;">{{ localize 'IDENTITY.name'}}</div>
|
||||
<div
|
||||
class="item-name"
|
||||
style="flex:4;"
|
||||
>{{ localize 'IDENTITY.name'}}</div>
|
||||
<div class="item-clew">{{ localize 'VERMINE.clew'}}</div>
|
||||
<div class="item-mobility">{{ localize 'VERMINE.mobility'}}</div>
|
||||
<div class="item-rarity">{{ localize 'VERMINE.rarity'}}</div>
|
||||
<div class="item-reliability">{{ localize 'VERMINE.reliability'}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create" title="Create item" data-type="defense"><i class="fas fa-plus"></i></a>
|
||||
<a
|
||||
class="item-control item-create"
|
||||
title="Create item"
|
||||
data-type="defense"
|
||||
><i class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each defenses as |item id|}}
|
||||
<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
|
||||
<div class="item-name" style="flex:4;">
|
||||
<div class="item-image">
|
||||
<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
|
||||
<li
|
||||
class="item flexrow flex-group-center"
|
||||
data-item-id="{{item._id}}"
|
||||
>
|
||||
<div
|
||||
class="item-name"
|
||||
style="flex:4;"
|
||||
>
|
||||
<div class="item-image item-control item-roll">
|
||||
<a data-roll-type="item"><img
|
||||
src="{{item.img}}"
|
||||
title="{{item.name}}"
|
||||
width="24"
|
||||
height="24"
|
||||
/></a>
|
||||
</div>
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
<a title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.level}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></p>
|
||||
<p><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></p>
|
||||
<p><a title="Edit Item">{{item.system.level}}</a></p>
|
||||
<p><a title="Edit Item">{{item.system.mobility}}</a></p>
|
||||
<p><a title="Edit Item">{{item.system.rarity.value}}</a></p>
|
||||
<p><a title="Edit Item">{{item.system.reliability}}</a></p>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a
|
||||
class="item-control item-delete"
|
||||
title="Delete Item"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
<a
|
||||
class="item-control item-edit"
|
||||
title="Delete Item"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="sheet-body">
|
||||
<h4 class="resource flexrow">
|
||||
<label class="resource-label">{{ localize "VERMINE.level"}}</label>
|
||||
<span class="hexa"><input type="number" name="system.level.value" value="{{system.level.value }}" data-dtype="Number" min="{{system.level.min }}" max="{{system.level.max }}"/>
|
||||
</span>
|
||||
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
|
||||
<select name="system.type" data-dtype="String">
|
||||
<option value="character" {{#if (eq system.type "character")}} selected {{/if}}>Personnage</option>
|
||||
<option value="group" {{#if (eq system.type "group")}} selected {{/if}}>Groupe</option>
|
||||
<option value="creature" {{#if (eq system.type "creature")}} selected {{/if}}>Créature</option>
|
||||
<option value="totem" {{#if (eq system.type "totem")}} selected {{/if}}>Totem</option>
|
||||
</select>
|
||||
<label class="resource-label">{{ localize "IDENTITY.totem"}}</label>
|
||||
<select name="system.totem" data-dtype="String">
|
||||
{{#each config.totems as | totem tk|}}
|
||||
<option value="{{tk}}" {{#if (eq tk @root.system.totem)}} selected="selected" {{/if}}>{{ localize totem }}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</h4>
|
||||
<h4 class="resource flexrow">
|
||||
<label class="resource-label">{{ localize "ITEMS.learning"}}</label>
|
||||
<span class=" hexa">
|
||||
<input type="number" name="system.learning.threshold" value="{{system.learning.threshold }}" data-dtype="Number" min="3" max="10"/>
|
||||
</span>/
|
||||
<span class="hexa">
|
||||
<input type="number" name="system.learning.hindrance" value="{{system.learning.hindrance }}" data-dtype="Number" min="0" max="3"/>
|
||||
</span>
|
||||
</h4>
|
||||
<h4>description</h4>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
</section>
|
||||
</form>
|
||||
@@ -0,0 +1,43 @@
|
||||
<form
|
||||
class="{{cssClass}}"
|
||||
autocomplete="off"
|
||||
>
|
||||
<header class="sheet-header">
|
||||
<img
|
||||
class="profile-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
title="{{item.name}}"
|
||||
/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input
|
||||
name="name"
|
||||
type="text"
|
||||
value="{{item.name}}"
|
||||
placeholder="Name"
|
||||
/></h1>
|
||||
</div>
|
||||
</header>
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body ">
|
||||
<h4 class="resource-label flexrow">
|
||||
<label class="resource-label">{{ localize "ITEMS.cost"}}</label>
|
||||
<span class="hexa">
|
||||
<input
|
||||
type="number"
|
||||
name="system.cost"
|
||||
value="{{system.cost }}"
|
||||
data-dtype="Number"
|
||||
min="1"
|
||||
max="2"
|
||||
/>
|
||||
</span>
|
||||
</h4>
|
||||
<h4>description</h4>
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
</form>
|
||||
@@ -0,0 +1,13 @@
|
||||
<div class="item-card" data-item-id="{{item.id}}">
|
||||
{{log @root}}
|
||||
|
||||
<header class="flexrow align-center">
|
||||
<img src="{{img}}" alt="image de {{item.name}}">
|
||||
<h3>{{item.name}}</h3>
|
||||
|
||||
</header>
|
||||
<section class="item-desc">
|
||||
<p>{{{ item.system.description}}}</p>
|
||||
</section>
|
||||
|
||||
</div>
|
||||
@@ -0,0 +1,21 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
|
||||
<section class="sheet-body">
|
||||
|
||||
<h4 class="resource flexrow">
|
||||
<label class="resource-label ">{{ localize "VERMINE.level"}}</label>
|
||||
<span class="hexa"><input type="number" name="system.level.value" value="{{system.level.value }}" data-dtype="Number" min="{{system.level.min }}" max="{{system.level.max }}"/></span>
|
||||
</h4>
|
||||
<h2>description</h2>
|
||||
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
</section>
|
||||
|
||||
</form>
|
||||
@@ -0,0 +1,38 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{log this}}
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body ">
|
||||
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
<div class="resource align-center flexcol">
|
||||
<label class="resource-label">compétence necessaire
|
||||
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.needSkill.value" {{#if system.needSkill.value}} checked {{/if}}>
|
||||
</label>
|
||||
{{#if system.needSkill.value}}
|
||||
<select name="system.needSkill.skill" class="skill-select">
|
||||
<option value="">aucune</option>
|
||||
{{log config}}
|
||||
{{#each @root.config.skillCategories as |skillCategory sckey|}}
|
||||
<optgroup label="{{ smarttlk 'SKILLS_CATEGORIES' sckey 'name' }}">
|
||||
{{#each @root.config.model.Actor.character.skills as |skill key|}}
|
||||
{{#ife skill.category sckey}}
|
||||
<option value="{{sckey}}" {{#ife sckey @root.system.needSkill.skill}} selected {{/ife}}>{{ smarttlk 'SKILLS' key 'name' }}</option>
|
||||
|
||||
{{/ife}}
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -0,0 +1,8 @@
|
||||
<header class="flexrow align-center">
|
||||
<img src="{{img}}" alt="image de {{name}}">
|
||||
<h3>{{name}}</h3>
|
||||
|
||||
</header>
|
||||
<section class="item-desc">
|
||||
<p>{{{ system.description}}}</p>
|
||||
</section>
|
||||
@@ -0,0 +1,41 @@
|
||||
{{!-- This template is a fallback for when items don't have more specific templates. --}}
|
||||
{{!-- Generally, you'll want to make more specific templates when possible. --}}
|
||||
<form class="{{cssClass}} form" autocomplete="off">
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<aside style="flex:20%;">
|
||||
<div class="resource">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.ability"}}</label>
|
||||
<select name="system.ability" data-dtype="String">
|
||||
<option value="">-- Aucune --</option>
|
||||
{{#each config.abilities as |ability akey| }}
|
||||
<option value="{{ akey }}" {{#if (eq akey @root.system.ability)}} selected="selected" {{/if}}>{{ localize ability}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</aside>
|
||||
<main style="flex:10">
|
||||
<div class="editor-wrapper">
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</main>
|
||||
<div class="grid">
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.rituel'}}</h4>
|
||||
<textarea name="system.rituel">{{ system.rituel }}</textarea>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.transe'}}</h4>
|
||||
<textarea name="system.transe">{{ system.transe }}</textarea>
|
||||
</div>
|
||||
</div>
|
||||
<h4>{{ localize 'ITEMS.effects'}}</h4>
|
||||
<div class="editor-wrapper">
|
||||
{{editor system.effects target="system.effects" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
@@ -0,0 +1,11 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -0,0 +1,27 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
<select name="system.skill" class="skill-select">
|
||||
{{#each @root.config.skillCategories as |skillCategory sckey|}}
|
||||
{{log skillCategory}}
|
||||
|
||||
|
||||
<optgroup label="{{ smarttlk 'SKILLS_CATEGORIES' sckey 'name' }}">
|
||||
|
||||
{{#each @root.config.model.Actor.character.skills as |skill key|}}
|
||||
|
||||
|
||||
{{#ife skill.category sckey}}
|
||||
<option value="{{key}}" {{#ife key @root.item.system.skill}} selected {{/ife}}>{{ smarttlk 'SKILLS' key 'name' }}</option>
|
||||
{{/ife}}
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
</select>
|
||||
|
||||
</div>
|
||||
</header>
|
||||
|
||||
</form>
|
||||
@@ -0,0 +1,11 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -0,0 +1,24 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
<div class="tb flexcol">
|
||||
|
||||
<h4 class="resource">
|
||||
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
|
||||
<select name="system.type" data-dtype="String">
|
||||
<option value="physical" {{#if (eq system.type "physical")}} selected {{/if}}>Physiologique</option>
|
||||
<option value="psychological" {{#if (eq system.type "psychological")}} selected {{/if}}>Psychologique</option>
|
||||
</select>
|
||||
</h4>
|
||||
<h2>description</h2>
|
||||
{{editor system.description target="system.description" rollData=rollData
|
||||
button=true owner=owner editable=editable}}
|
||||
|
||||
</div>
|
||||
</section>
|
||||
|
||||
</form>
|
||||
@@ -0,0 +1,23 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
<section class="sheet-body">
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="resource flexrow align-center">
|
||||
<label class="resource-label">{{ localize "VERMINE.mobility"}}</label>
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.mobility" value="{{system.mobility}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
|
||||
|
||||
|
||||
</section>
|
||||
</form>
|
||||
@@ -0,0 +1,55 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
|
||||
|
||||
|
||||
<section class="sheet-body">
|
||||
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||
|
||||
|
||||
<h4 class="flexrow">
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.ranges"}}</label>
|
||||
<div class="flexrow align-center">
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.min_range" value="{{system.min_range}}" data-dtype="Number"/>
|
||||
</div>/
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.max_range" value="{{system.max_range}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="resource align-center flexcol">
|
||||
|
||||
<label class="resource-label">{{ localize "VERMINE.damages"}}</label>
|
||||
<div class="flexcol align-center">
|
||||
<div class="flexrow">
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.damage.value" value="{{system.damage.value}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<span>
|
||||
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.damage.addVigor" {{#if system.damage.addVigor}} checked {{/if}}>
|
||||
</span>
|
||||
</div>
|
||||
<select name="system.damage.type">
|
||||
<option value="0">type</option>
|
||||
{{#each config.damageTypes as |label index|}}
|
||||
<option value="{{label}}" {{#ife @root.system.damage.type label}} selected {{/ife}}>
|
||||
{{label}}
|
||||
</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="resource align-center flexcol">
|
||||
<label class="resource-label">{{ localize "VERMINE.ammo"}}</label>
|
||||
<div class="hexa"><input type="number" name="system.ammo" value="{{system.ammo}}" data-dtype="Number"/></div>
|
||||
</div>
|
||||
|
||||
|
||||
</h4>
|
||||
|
||||
|
||||
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
|
||||
</section>
|
||||
|
||||
</form>
|
||||
@@ -16,7 +16,8 @@
|
||||
</div>
|
||||
/
|
||||
<div class="hexa">
|
||||
<input type="number" name="system.specificLevel.level" value="{{system.level}}" data-dtype="Number"/>
|
||||
<input type="number" name="system.specificLevel.level" value="{{system.specificLevel.level}}" data-dtype="Number"/>
|
||||
|
||||
</div>
|
||||
<select name="system.specificLevel.label">
|
||||
|
||||
|
||||