feat(creature): ajustements manuels des valeurs calculées
Permet les disparités entre créatures de même Gabarit/Taille (ex. un sanglier avec une Protection supérieure à celle d'un chien, un loup plus vigoureux). Champ system.adjustments (9 stats) : valeur finale = base dérivée + ajustement (jamais négative), persisté indépendamment des niveaux. Section « Ajustements » éditable dans l'onglet Stats de la fiche (mode édition).
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@@ -143,6 +143,7 @@
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"rerolls": "Rerolls",
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"contact": "Contact",
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"reaction": "Reaction",
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"reaction_bonus": "Reaction bonus",
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"pools": "Reserves",
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"gear": "Gear",
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"protection": "Protection",
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@@ -390,6 +391,9 @@
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"die_adapted": "adapted",
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"die_successes": "successes",
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"total": "Total",
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"stat": "Stat",
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"adjustment": "Adjustment",
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"adjustments": "Adjustments",
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"totem_dice": "Totem Dice",
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"totem_hint": "Check to use totem dice (double success possible)",
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"totem_neutral": "Neutral",
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@@ -143,6 +143,7 @@
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"rerolls": "Relances",
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"contact": "Contact",
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"reaction": "Réaction",
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"reaction_bonus": "Bonus de Réaction",
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"pools": "Réserves",
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"gear": "Matériel",
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"gear_hindrance": "Handicap Matériel",
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@@ -371,6 +372,9 @@
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"no_group": "Sans groupe",
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"include_in_phase": "Inclure dans cette phase",
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"total": "Total",
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"stat": "Statistique",
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"adjustment": "Ajustement",
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"adjustments": "Ajustements",
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"bonuses": "Bonus",
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"handicap": "Handicap",
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"score": "Score",
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