reprise du projet
This commit is contained in:
@@ -1,22 +1,38 @@
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<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
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<form
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class="{{cssClass}} {{actor.type}} flexcol form"
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autocomplete="off"
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>
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<div class="form">
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{{log this}}
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<aside>
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<div class="flexrow" id="edit">
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<div
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class="flexrow"
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id="edit"
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>
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<span>mode jeu</span>
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<input type="checkbox" name="flags.world.editMode"
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<input
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type="checkbox"
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name="flags.world.editMode"
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{{#if actor.flags.world.editMode}}
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checked
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{{/if}} />
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{{/if}}
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/>
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<span>mode edit</span>
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</div>
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<img class="logo mx-auto"
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src="systems/vermine2047/assets/images/ui/logo.webp" width="200"
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alt="logo Vermine" />
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<img
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class="logo mx-auto"
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src="systems/vermine2047/assets/images/ui/logo.webp"
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width="200"
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alt="logo Vermine"
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/>
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<div class="sidebar" data-group="dashboard" data-tab="sidebar">
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<div
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class="sidebar"
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data-group="dashboard"
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data-tab="sidebar"
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>
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<!--ID -->
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{{> "systems/vermine2047/templates/actor/character/character-id.hbs"}}
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</div>
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@@ -26,29 +42,46 @@
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{{> "systems/vermine2047/templates/actor/character/character-header.hbs"}}
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<!-- SHEET NAVIGATION -->
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<nav class="sheet-navigation sheet-tabs tabs flex-group-center"
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data-group="primary">
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<a class="item" data-tab="character"
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data-tooltip="{{localize "VERMINE.tabs.abilities"}}">
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<nav
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class="sheet-navigation sheet-tabs tabs flex-group-center"
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data-group="primary"
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>
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<a
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class="item"
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data-tab="character"
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data-tooltip="{{localize "VERMINE.tabs.abilities"}}"
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>
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<i class="fas fa-address-card"></i>
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</a>
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<a class="item" data-tab="totem"
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data-tooltip="{{localize "VERMINE.tabs.totem"}}">
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<a
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class="item"
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data-tab="totem"
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data-tooltip="{{localize "VERMINE.tabs.totem"}}"
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>
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<i class="fas fa-star"></i>
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</a>
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<a class="item" data-tab="equipment"
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data-tooltip="{{localize "VERMINE.tabs.equipment"}}">
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<a
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class="item"
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data-tab="equipment"
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data-tooltip="{{localize "VERMINE.tabs.equipment"}}"
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>
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<i class="fas fa-hammer"></i>
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</a>
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<a class="item" data-tab="stories"
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data-tooltip="{{localize "VERMINE.tabs.stories"}}">
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<a
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class="item"
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data-tab="stories"
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data-tooltip="{{localize "VERMINE.tabs.stories"}}"
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>
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<i class="fas fa-book-open-reader"></i>
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</a>
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<a class="item" data-tab="combat"
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data-tooltip="{{localize "VERMINE.tabs.combat"}}">
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<a
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class="item"
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data-tab="combat"
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data-tooltip="{{localize "VERMINE.tabs.combat"}}"
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>
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<i class="fas fa-medal"></i>
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</a>
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@@ -60,30 +93,49 @@
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<!-- BODY -->
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<section class="sheet-body">
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<section class="sheet-content">
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<div class="tab character character-pane active" data-group="primary"
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data-tab="character">
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<div
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class="tab character character-pane active"
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data-group="primary"
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data-tab="character"
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>
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<!-- Character -->
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{{>
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"systems/vermine2047/templates/actor/character/character-features.hbs"}}
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</div>
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<div class="tab totem" data-group="primary" data-tab="totem">
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<div
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class="tab totem"
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data-group="primary"
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data-tab="totem"
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>
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<h3>{{ localize 'IDENTITY.totem'}}</h3>
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{{>
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"systems/vermine2047/templates/actor/character/character-totem.hbs"}}
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</div>
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<div class="tab equipment" data-group="primary" data-tab="equipment">
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<div
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class="tab equipment"
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data-group="primary"
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data-tab="equipment"
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>
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<h3>{{ localize 'VERMINE.equipment'}}</h3>
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<!-- Rituals -->
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{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
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</div>
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<div class="tab combat" data-group="primary" data-tab="combat">
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<div
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class="tab combat"
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data-group="primary"
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data-tab="combat"
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>
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<h3>{{ localize 'VERMINE.combat'}}</h3>
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<!-- effects -->
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{{>
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"systems/vermine2047/templates/actor/character/character-combat.hbs"}}
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</div>
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<div class="tab stories" data-group="primary" data-tab="stories">
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<div
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class="tab stories"
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data-group="primary"
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data-tab="stories"
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>
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<h3>{{ localize 'VERMINE.stories'}}</h3>
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{{>
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"systems/vermine2047/templates/actor/character/character-stories.hbs"}}
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@@ -93,4 +145,4 @@
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</section>
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</main>
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</div>
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</form>
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</form>
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@@ -4,12 +4,11 @@
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<div class="flexrow align-center combat-status">
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{{#each config.combatStatus as |dif label|}}
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<div>
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<label for="combatStatus1">{{label}}</label>
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<label for="combat-status-{{diff}}">{{label}}</label>
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<input
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id="combat-status-{{diff}}"
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type="radio"
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style="width:1rem"
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name="system.combatStatus.difficulty"
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id="combatStatus1"
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value="{{dif}}"
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{{#ife @root.system.combatStatus.difficulty dif}}checked
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{{/ife}}
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@@ -2,84 +2,112 @@
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<h3>Caractéristiques</h3>
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<div class="grid grid-4col">
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{{#each config.abilityCategories as |abilityCategory ackey|}}
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<div class="characteristics">
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<h4 class="align-center">{{ smarttl "ABILITY_CATEGORIES" ackey }}</h4>
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{{#each @root.system.abilities as |ability key|}}
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{{#if (eq ability.category ackey) }}
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<div class="ability flexrow flex-group-center items-center">
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<label for="system.abilities.{{key}}.value"
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class="resource-label rollable flexlarge align-left" data-type="ability"
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data-label="{{ key }}">{{ smarttl "ABILITIES" key }}</label>
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<input type="number" class="hexa" name="system.abilities.{{key}}.value"
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value="{{ability.value}}" data-dtype="Number" min="1" max="5" />
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</div>
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{{/if}}
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{{/each}}
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<div class="characteristics">
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<h4 class="align-center">{{ smarttl "ABILITY_CATEGORIES" ackey }}</h4>
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{{#each @root.system.abilities as |ability key|}}
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{{#if (eq ability.category ackey) }}
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<div class="ability flexrow flex-group-center items-center">
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<label
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for="system.abilities.{{key}}.value"
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class="resource-label rollable flexlarge align-left"
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data-type="ability"
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data-label="{{ key }}"
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>{{ smarttl "ABILITIES" key }}</label>
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<input
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type="number"
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class="hexa"
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name="system.abilities.{{key}}.value"
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value="{{ability.value}}"
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data-dtype="Number"
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min="1"
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max="5"
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/>
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</div>
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{{/if}}
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{{/each}}
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</div>
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</div>
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{{/each}}
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</div>
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<h3>Compétences</h3>
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<div class="grid grid-2col">
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{{#each system.skill_categories as |skillCategory sckey|}}
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{{#if skillCategory.label}}
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<div class="col
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{{#if skillCategory.label}}
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<div class="col skill-category
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{{#ife sckey @root.system.skill_categories.preferred}}
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preferred
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{{/ife}}">
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<h4>{{ smarttl "SKILLS_CATEGORIES" sckey }}
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<input type="radio" data-tooltip="domaine de prédilection ?"
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name="system.skill_categories.preferred" value="{{sckey}}"
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{{#ife sckey @root.system.skill_categories.preferred}}
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checked
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{{/ife}}>
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</h4>
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{{#each @root.system.skills as |skill skey|}}
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<h4>{{ smarttl "SKILLS_CATEGORIES" sckey }}
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<input
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type="radio"
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data-tooltip="domaine de prédilection ?"
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name="system.skill_categories.preferred"
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value="{{sckey}}"
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{{#ife sckey @root.system.skill_categories.preferred}}
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checked
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{{/ife}}
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>
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</h4>
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{{#each @root.system.skills as |skill skey|}}
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{{#if (eq skill.category sckey) }}
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<div class="ability flexrow ">
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<label for="system.skills.{{skey}}.value"
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class="resource-label rollable flexlarge align-left" data-type="skill"
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data-label="{{ skey }}">
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{{ smarttl "SKILLS" skey }}
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{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}
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{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}
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{{#if (eq skill.category sckey) }}
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<div class="ability flexrow ">
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<label
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for="system.skills.{{skey}}.value"
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class="resource-label rollable flexlarge align-left"
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data-type="skill"
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data-label="{{ skey }}"
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>
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{{ smarttl "SKILLS" skey }}
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{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}
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{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}
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</label>
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<div class="specialties">
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{{#ifgt skill.value 1}}
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<i class="fas fa-add add-specialty"
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data-tooltip="ajout de spécialité"></i>
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{{/ifgt}}
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{{#each skill.specialties as |spe ind|}}
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{{#ife spe.system.skill skey}}
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<i class="specialty"
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data-tooltip="spécialité utilisable">{{spe.name}}</i>
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{{/ife}}
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{{/each}}
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</div>
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<select name="system.skills.{{skey}}.value" class="skill-select">
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{{selectOptions @root.config.SkillLevels selected=value
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</label>
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<div class="specialties">
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{{#ifgt skill.value 1}}
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<i
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class="fas fa-add add-specialty"
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data-tooltip="ajout de spécialité"
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></i>
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{{/ifgt}}
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{{#each skill.specialties as |spe ind|}}
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{{#ife spe.system.skill skey}}
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<i
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class="specialty"
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data-tooltip="spécialité utilisable"
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>{{spe.name}}</i>
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{{/ife}}
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{{/each}}
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</div>
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<select
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name="system.skills.{{skey}}.value"
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class="skill-select"
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>
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{{selectOptions @root.config.SkillLevels selected=value
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localize=true}}
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</select>
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<span class="hexa">{{skill.value}}</span>
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<div class="skill-dots flexrow">
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{{#repeat (skillLevel "dicePool" skill.value) 0 "dicepool"}}
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<div class="dice-pool-dot"
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data-tooltip="{{localize "VERMINE.pool"}}"></div>
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{{/repeat}}
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{{#repeat (skillLevel "reroll" skill.value) 0 "dicereroll"}}
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<div class="dice-reroll-dot"
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data-tooltip="{{localize "VERMINE.reroll"}}">X</div>
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{{/repeat}}
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</select>
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<span class="hexa">{{skill.value}}</span>
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<div class="skill-dots flexrow">
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{{#repeat (skillLevel "dicePool" skill.value) 0 "dicepool"}}
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<div
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class="dice-pool-dot"
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data-tooltip="{{localize "VERMINE.pool"}}"
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></div>
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{{/repeat}}
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{{#repeat (skillLevel "reroll" skill.value) 0 "dicereroll"}}
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<div
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class="dice-reroll-dot"
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data-tooltip="{{localize "VERMINE.reroll"}}"
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>X</div>
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{{/repeat}}
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</div>
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</div>
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{{/if}}
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{{/each}}
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</div>
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</div>
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{{/if}}
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{{/each}}
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</div>
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{{/if}}
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{{/each}}
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</div>
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