reprise du projet

This commit is contained in:
Erwan Lemaire
2025-04-17 14:55:41 +02:00
parent 62f13c8cc3
commit d380efeed5
16 changed files with 526 additions and 244 deletions
+79 -27
View File
@@ -1,22 +1,38 @@
<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
<form
class="{{cssClass}} {{actor.type}} flexcol form"
autocomplete="off"
>
<div class="form">
{{log this}}
<aside>
<div class="flexrow" id="edit">
<div
class="flexrow"
id="edit"
>
<span>mode jeu</span>
<input type="checkbox" name="flags.world.editMode"
<input
type="checkbox"
name="flags.world.editMode"
{{#if actor.flags.world.editMode}}
checked
{{/if}} />
{{/if}}
/>
<span>mode edit</span>
</div>
<img class="logo mx-auto"
src="systems/vermine2047/assets/images/ui/logo.webp" width="200"
alt="logo Vermine" />
<img
class="logo mx-auto"
src="systems/vermine2047/assets/images/ui/logo.webp"
width="200"
alt="logo Vermine"
/>
<div class="sidebar" data-group="dashboard" data-tab="sidebar">
<div
class="sidebar"
data-group="dashboard"
data-tab="sidebar"
>
<!--ID -->
{{> "systems/vermine2047/templates/actor/character/character-id.hbs"}}
</div>
@@ -26,29 +42,46 @@
{{> "systems/vermine2047/templates/actor/character/character-header.hbs"}}
<!-- SHEET NAVIGATION -->
<nav class="sheet-navigation sheet-tabs tabs flex-group-center"
data-group="primary">
<a class="item" data-tab="character"
data-tooltip="{{localize "VERMINE.tabs.abilities"}}">
<nav
class="sheet-navigation sheet-tabs tabs flex-group-center"
data-group="primary"
>
<a
class="item"
data-tab="character"
data-tooltip="{{localize "VERMINE.tabs.abilities"}}"
>
<i class="fas fa-address-card"></i>
</a>
<a class="item" data-tab="totem"
data-tooltip="{{localize "VERMINE.tabs.totem"}}">
<a
class="item"
data-tab="totem"
data-tooltip="{{localize "VERMINE.tabs.totem"}}"
>
<i class="fas fa-star"></i>
</a>
<a class="item" data-tab="equipment"
data-tooltip="{{localize "VERMINE.tabs.equipment"}}">
<a
class="item"
data-tab="equipment"
data-tooltip="{{localize "VERMINE.tabs.equipment"}}"
>
<i class="fas fa-hammer"></i>
</a>
<a class="item" data-tab="stories"
data-tooltip="{{localize "VERMINE.tabs.stories"}}">
<a
class="item"
data-tab="stories"
data-tooltip="{{localize "VERMINE.tabs.stories"}}"
>
<i class="fas fa-book-open-reader"></i>
</a>
<a class="item" data-tab="combat"
data-tooltip="{{localize "VERMINE.tabs.combat"}}">
<a
class="item"
data-tab="combat"
data-tooltip="{{localize "VERMINE.tabs.combat"}}"
>
<i class="fas fa-medal"></i>
</a>
@@ -60,30 +93,49 @@
<!-- BODY -->
<section class="sheet-body">
<section class="sheet-content">
<div class="tab character character-pane active" data-group="primary"
data-tab="character">
<div
class="tab character character-pane active"
data-group="primary"
data-tab="character"
>
<!-- Character -->
{{>
"systems/vermine2047/templates/actor/character/character-features.hbs"}}
</div>
<div class="tab totem" data-group="primary" data-tab="totem">
<div
class="tab totem"
data-group="primary"
data-tab="totem"
>
<h3>{{ localize 'IDENTITY.totem'}}</h3>
{{>
"systems/vermine2047/templates/actor/character/character-totem.hbs"}}
</div>
<div class="tab equipment" data-group="primary" data-tab="equipment">
<div
class="tab equipment"
data-group="primary"
data-tab="equipment"
>
<h3>{{ localize 'VERMINE.equipment'}}</h3>
<!-- Rituals -->
{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
</div>
<div class="tab combat" data-group="primary" data-tab="combat">
<div
class="tab combat"
data-group="primary"
data-tab="combat"
>
<h3>{{ localize 'VERMINE.combat'}}</h3>
<!-- effects -->
{{>
"systems/vermine2047/templates/actor/character/character-combat.hbs"}}
</div>
<div class="tab stories" data-group="primary" data-tab="stories">
<div
class="tab stories"
data-group="primary"
data-tab="stories"
>
<h3>{{ localize 'VERMINE.stories'}}</h3>
{{>
"systems/vermine2047/templates/actor/character/character-stories.hbs"}}
@@ -93,4 +145,4 @@
</section>
</main>
</div>
</form>
</form>
@@ -4,12 +4,11 @@
<div class="flexrow align-center combat-status">
{{#each config.combatStatus as |dif label|}}
<div>
<label for="combatStatus1">{{label}}</label>
<label for="combat-status-{{diff}}">{{label}}</label>
<input
id="combat-status-{{diff}}"
type="radio"
style="width:1rem"
name="system.combatStatus.difficulty"
id="combatStatus1"
value="{{dif}}"
{{#ife @root.system.combatStatus.difficulty dif}}checked
{{/ife}}
@@ -2,84 +2,112 @@
<h3>Caractéristiques</h3>
<div class="grid grid-4col">
{{#each config.abilityCategories as |abilityCategory ackey|}}
<div class="characteristics">
<h4 class="align-center">{{ smarttl "ABILITY_CATEGORIES" ackey }}</h4>
{{#each @root.system.abilities as |ability key|}}
{{#if (eq ability.category ackey) }}
<div class="ability flexrow flex-group-center items-center">
<label for="system.abilities.{{key}}.value"
class="resource-label rollable flexlarge align-left" data-type="ability"
data-label="{{ key }}">{{ smarttl "ABILITIES" key }}</label>
<input type="number" class="hexa" name="system.abilities.{{key}}.value"
value="{{ability.value}}" data-dtype="Number" min="1" max="5" />
</div>
{{/if}}
{{/each}}
<div class="characteristics">
<h4 class="align-center">{{ smarttl "ABILITY_CATEGORIES" ackey }}</h4>
{{#each @root.system.abilities as |ability key|}}
{{#if (eq ability.category ackey) }}
<div class="ability flexrow flex-group-center items-center">
<label
for="system.abilities.{{key}}.value"
class="resource-label rollable flexlarge align-left"
data-type="ability"
data-label="{{ key }}"
>{{ smarttl "ABILITIES" key }}</label>
<input
type="number"
class="hexa"
name="system.abilities.{{key}}.value"
value="{{ability.value}}"
data-dtype="Number"
min="1"
max="5"
/>
</div>
{{/if}}
{{/each}}
</div>
</div>
{{/each}}
</div>
<h3>Compétences</h3>
<div class="grid grid-2col">
{{#each system.skill_categories as |skillCategory sckey|}}
{{#if skillCategory.label}}
<div class="col
{{#if skillCategory.label}}
<div class="col skill-category
{{#ife sckey @root.system.skill_categories.preferred}}
preferred
{{/ife}}">
<h4>{{ smarttl "SKILLS_CATEGORIES" sckey }}
<input type="radio" data-tooltip="domaine de prédilection ?"
name="system.skill_categories.preferred" value="{{sckey}}"
{{#ife sckey @root.system.skill_categories.preferred}}
checked
{{/ife}}>
</h4>
{{#each @root.system.skills as |skill skey|}}
<h4>{{ smarttl "SKILLS_CATEGORIES" sckey }}
<input
type="radio"
data-tooltip="domaine de prédilection ?"
name="system.skill_categories.preferred"
value="{{sckey}}"
{{#ife sckey @root.system.skill_categories.preferred}}
checked
{{/ife}}
>
</h4>
{{#each @root.system.skills as |skill skey|}}
{{#if (eq skill.category sckey) }}
<div class="ability flexrow ">
<label for="system.skills.{{skey}}.value"
class="resource-label rollable flexlarge align-left" data-type="skill"
data-label="{{ skey }}">
{{ smarttl "SKILLS" skey }}
{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}
{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}
{{#if (eq skill.category sckey) }}
<div class="ability flexrow ">
<label
for="system.skills.{{skey}}.value"
class="resource-label rollable flexlarge align-left"
data-type="skill"
data-label="{{ skey }}"
>
{{ smarttl "SKILLS" skey }}
{{#if (eq skill.rarity 1)}}<sup>(I)</sup>{{/if}}
{{#if (eq skill.rarity 2)}}<sup>(II)</sup>{{/if}}
</label>
<div class="specialties">
{{#ifgt skill.value 1}}
<i class="fas fa-add add-specialty"
data-tooltip="ajout de spécialité"></i>
{{/ifgt}}
{{#each skill.specialties as |spe ind|}}
{{#ife spe.system.skill skey}}
<i class="specialty"
data-tooltip="spécialité utilisable">{{spe.name}}</i>
{{/ife}}
{{/each}}
</div>
<select name="system.skills.{{skey}}.value" class="skill-select">
{{selectOptions @root.config.SkillLevels selected=value
</label>
<div class="specialties">
{{#ifgt skill.value 1}}
<i
class="fas fa-add add-specialty"
data-tooltip="ajout de spécialité"
></i>
{{/ifgt}}
{{#each skill.specialties as |spe ind|}}
{{#ife spe.system.skill skey}}
<i
class="specialty"
data-tooltip="spécialité utilisable"
>{{spe.name}}</i>
{{/ife}}
{{/each}}
</div>
<select
name="system.skills.{{skey}}.value"
class="skill-select"
>
{{selectOptions @root.config.SkillLevels selected=value
localize=true}}
</select>
<span class="hexa">{{skill.value}}</span>
<div class="skill-dots flexrow">
{{#repeat (skillLevel "dicePool" skill.value) 0 "dicepool"}}
<div class="dice-pool-dot"
data-tooltip="{{localize "VERMINE.pool"}}"></div>
{{/repeat}}
{{#repeat (skillLevel "reroll" skill.value) 0 "dicereroll"}}
<div class="dice-reroll-dot"
data-tooltip="{{localize "VERMINE.reroll"}}">X</div>
{{/repeat}}
</select>
<span class="hexa">{{skill.value}}</span>
<div class="skill-dots flexrow">
{{#repeat (skillLevel "dicePool" skill.value) 0 "dicepool"}}
<div
class="dice-pool-dot"
data-tooltip="{{localize "VERMINE.pool"}}"
></div>
{{/repeat}}
{{#repeat (skillLevel "reroll" skill.value) 0 "dicereroll"}}
<div
class="dice-reroll-dot"
data-tooltip="{{localize "VERMINE.reroll"}}"
>X</div>
{{/repeat}}
</div>
</div>
{{/if}}
{{/each}}
</div>
</div>
{{/if}}
{{/each}}
</div>
{{/if}}
{{/each}}
</div>