feat: capacités de créature, blessures séquentielles et refonte fiche Groupe

- Nouvel item Capacité de créature (creaturecapacity) : DataModel, fiche
  AppV2, chat card, types Base/Survie/Cauchemar/Apocalypse, liste sur
  l'onglet Informations de la créature avec drag&drop et post au chat.
- Blessures : coches séquentielles respectant la gravité (onClickWound),
  malus de blessure -1D/-2D/-3D appliqué aux jets (Règles p.42),
  montée en gravité automatique si les cercles sont pleins.
- Fiche Groupe : objectifs majeurs/mineurs éditables, liste de membres
  simplifiée, notes de voyage (roadNotes), totem qui remplit
  instinct/interdits, refonte visuelle des onglets.
- Créature : Réaction lançable, seuils/cercles de blessures corrigés
  (Taille cumulée, Groupe sans seuil), libellés Taille/Meute.
- Corrections : icône de carte de chat plafonnée à 64px, slash orphelin
  d'entrave à 0, notes de matériel du Groupe éditable (formInput),
  bonus de Réaction non double-compté.
- Divers : suppression des captures de débogage, licence README.
This commit is contained in:
2026-08-05 09:38:36 +02:00
parent cf905cdcfb
commit d0373fab5a
59 changed files with 984 additions and 1211 deletions
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@@ -1,45 +1,45 @@
<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{
system.minorWound.threshold }})
<div class="flexrow align-center">
<div class="npc-wounds flexrow">
<span class="wound-cat">
<span class="wound-label">{{ localize 'VERMINE.wounds.light'}} ({{ system.minorWound.threshold }})</span>
<span class="wound-boxes">
{{#repeat system.minorWound.max 1 "minorwoundmax"}}
<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }} checked{{/iflteq}}">
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{@minorwoundmax}}" data-action="clickRadio" data-wound="minorWound"
value="{{@minorwoundmax}}" data-action="clickWound" data-wound="minorWound"
class="{{#iflteq @minorwoundmax @root.system.minorWound.value }}checked{{/iflteq}}"
{{#ife @minorwoundmax @root.system.minorWound.value }}checked="checked"{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
system.majorWound.threshold }})
<div class="flexrow align-center">
</span>
</span>
<span class="wound-cat">
<span class="wound-label">{{ localize 'VERMINE.wounds.heavy'}} ({{ system.majorWound.threshold }})</span>
<span class="wound-boxes">
{{#repeat system.majorWound.max 1 "majorwoundmax"}}
<div class="hexa ability{{#iflteq @majorwoundmax @root.system.majorWound.value }} checked{{/iflteq}}">
<input type="radio" name="system.majorWound.value" value="{{@majorwoundmax}}" data-action="clickRadio" data-wound="majorWound"
<input type="radio" name="system.majorWound.value" value="{{@majorwoundmax}}" data-action="clickWound" data-wound="majorWound"
class="{{#iflteq @majorwoundmax @root.system.majorWound.value }}checked{{/iflteq}}"
{{#ife @majorwoundmax @root.system.majorWound.value }}checked="checked"{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
system.deadlyWound.threshold }})
<div class="flexrow align-center">
</span>
</span>
<span class="wound-cat">
<span class="wound-label">{{ localize 'VERMINE.wounds.deadly'}} ({{ system.deadlyWound.threshold }})</span>
<span class="wound-boxes">
{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }} checked{{/iflteq}}">
<input type="radio" name="system.deadlyWound.value" value="{{@deadlywoundmax}}" data-action="clickRadio" data-wound="deadlyWound"
<input type="radio" name="system.deadlyWound.value" value="{{@deadlywoundmax}}" data-action="clickWound" data-wound="deadlyWound"
class="{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}checked{{/iflteq}}"
{{#ife @deadlywoundmax @root.system.deadlyWound.value }}checked="checked"{{/ife}} />
</div>
{{/repeat}}
</div>
</li>
</ul>
</span>
</span>
</div>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}