feat: capacités de créature, blessures séquentielles et refonte fiche Groupe
- Nouvel item Capacité de créature (creaturecapacity) : DataModel, fiche AppV2, chat card, types Base/Survie/Cauchemar/Apocalypse, liste sur l'onglet Informations de la créature avec drag&drop et post au chat. - Blessures : coches séquentielles respectant la gravité (onClickWound), malus de blessure -1D/-2D/-3D appliqué aux jets (Règles p.42), montée en gravité automatique si les cercles sont pleins. - Fiche Groupe : objectifs majeurs/mineurs éditables, liste de membres simplifiée, notes de voyage (roadNotes), totem qui remplit instinct/interdits, refonte visuelle des onglets. - Créature : Réaction lançable, seuils/cercles de blessures corrigés (Taille cumulée, Groupe sans seuil), libellés Taille/Meute. - Corrections : icône de carte de chat plafonnée à 64px, slash orphelin d'entrave à 0, notes de matériel du Groupe éditable (formInput), bonus de Réaction non double-compté. - Divers : suppression des captures de débogage, licence README.
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@@ -260,8 +260,9 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
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const toolsChecked = this.#el.querySelector("input[name='usingTools']:checked");
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const tooling = toolsChecked && toolsChecked.value !== "0" ? 1 : 0;
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const group = parseInt(this.#el.querySelector("#group")?.value, 10) || 0;
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const total = this.basePool + selfControl + pools + specialty + help + tooling + group;
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return { ability, skill, selfControl, pools, specialty, help, tooling, group, total };
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const malus = VermineExchange.woundMalus(this.actor);
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const total = Math.max(0, this.basePool + selfControl + pools + specialty + help + tooling + group - malus);
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return { ability, skill, selfControl, pools, specialty, help, tooling, group, malus, total };
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}
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getDicePool() {
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@@ -297,7 +298,7 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
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const b = this.getPoolBreakdown();
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const bonusEl = this.#el.querySelector("#total-bonus");
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if (bonusEl) bonusEl.textContent = b.selfControl + b.pools + b.specialty + b.help + b.tooling + b.group;
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if (bonusEl) bonusEl.textContent = b.selfControl + b.pools + b.specialty + b.help + b.tooling + b.group - b.malus;
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const handSel = this.#el.querySelector("#handicap");
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const handEl = this.#el.querySelector("#current-handicap");
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@@ -367,7 +368,7 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
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: null
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};
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await VermineUtils.roll({
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const rollParams = {
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actor: this.actor,
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NoD: this.getDicePool(),
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Reroll: this.getReroll(),
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@@ -387,9 +388,13 @@ export default class CombatDialog extends HandlebarsApplicationMixin(foundry.app
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targets: targets.map(t => t.name),
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attack,
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messageFlags: { "vermine-exchange": attack }
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});
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};
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// Fermeture immédiate du dialogue : le jet (et l'animation 3D) continue
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// en arrière-plan sans bloquer la fermeture.
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this.close();
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await VermineUtils.roll(rollParams);
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}
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#getRangeKey() {
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@@ -1,4 +1,5 @@
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import { VermineUtils } from "../roll.mjs"
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import { VermineExchange } from "../exchange.mjs"
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const { HandlebarsApplicationMixin } = foundry.applications.api
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@@ -161,7 +162,8 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
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getPoolBreakdown() {
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const help = this.#getHelped()
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const group = this.#getGroup()
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return { pool: this.pool, help, group, total: this.pool + help + group }
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const malus = VermineExchange.woundMalus(this.#actor)
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return { pool: this.pool, help, group, malus, total: Math.max(0, this.pool + help + group - malus) }
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}
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#updateUI() {
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@@ -169,7 +171,7 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
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const totalEl = this.#el.querySelector("#dice-pool-total")
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if (totalEl) totalEl.textContent = `${b.total}D`
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const bonusEl = this.#el.querySelector("#total-bonus")
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if (bonusEl) bonusEl.textContent = b.help + b.group
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if (bonusEl) bonusEl.textContent = b.help + b.group - b.malus
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const freeEl = this.#el.querySelector("#free-successes")
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if (freeEl) freeEl.textContent = String(this.freeSuccesses)
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}
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@@ -191,7 +193,7 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
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: game.i18n.localize("VERMINE.defense_esquive"))
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: this.label
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await VermineUtils.roll({
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const rollParams = {
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actor: this.#actor,
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NoD: this.getPoolBreakdown().total,
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Reroll: this.rerolls,
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@@ -201,8 +203,12 @@ export default class NpcRollDialog extends HandlebarsApplicationMixin(foundry.ap
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bonusSuccesses: this.freeSuccesses,
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poolBreakdown: this.getPoolBreakdown(),
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messageFlags: this.defense ? { "vermine-defense": this.defense } : null
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})
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}
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// Fermeture immédiate du dialogue : le jet (et l'animation 3D) continue
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// en arrière-plan sans bloquer la fermeture.
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this.close()
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await VermineUtils.roll(rollParams)
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}
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}
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@@ -1,4 +1,5 @@
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import { VermineUtils } from "../roll.mjs";
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import { VermineExchange } from "../exchange.mjs";
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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@@ -164,8 +165,9 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
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const specialty = specChecked ? 1 : 0;
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const help = helped ? 1 : 0;
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const tooling = tools ? 1 : 0;
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const total = ability + skillPool + selfControl + specialty + help + tooling + group + experience;
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return { ability, skill: skillPool, selfControl, specialty, help, tooling, group, experience, total };
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const malus = VermineExchange.woundMalus(this.#actor);
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const total = Math.max(0, ability + skillPool + selfControl + specialty + help + tooling + group + experience - malus);
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return { ability, skill: skillPool, selfControl, specialty, help, tooling, group, experience, malus, total };
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}
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getDicePool() {
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@@ -293,7 +295,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
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#calculateBonusCount() {
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const b = this.getPoolBreakdown();
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return b.specialty + b.help + b.tooling + b.group + b.selfControl + b.experience;
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return b.specialty + b.help + b.tooling + b.group + b.selfControl + b.experience - b.malus;
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}
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#refreshExperienceUI() {
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@@ -448,7 +450,7 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
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await group.update({ "system.experience.dice": groupPool - pulled });
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}
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await VermineUtils.roll({
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const rollParams = {
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actor: this.#actor,
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NoD: this.getDicePool(),
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Reroll: this.getReroll(),
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@@ -467,9 +469,13 @@ export default class RollDialog extends HandlebarsApplicationMixin(foundry.appli
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weapon: this.weapon?.toObject() ?? null,
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targets: [...game.user.targets].map(t => t.name),
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messageFlags: this.defense ? { "vermine-defense": this.defense } : null
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});
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};
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// Fermeture immédiate du dialogue : le jet (et l'animation 3D) continue
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// en arrière-plan sans bloquer la fermeture.
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this.close();
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await VermineUtils.roll(rollParams);
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}
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}
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