feat: capacités de créature, blessures séquentielles et refonte fiche Groupe
- Nouvel item Capacité de créature (creaturecapacity) : DataModel, fiche AppV2, chat card, types Base/Survie/Cauchemar/Apocalypse, liste sur l'onglet Informations de la créature avec drag&drop et post au chat. - Blessures : coches séquentielles respectant la gravité (onClickWound), malus de blessure -1D/-2D/-3D appliqué aux jets (Règles p.42), montée en gravité automatique si les cercles sont pleins. - Fiche Groupe : objectifs majeurs/mineurs éditables, liste de membres simplifiée, notes de voyage (roadNotes), totem qui remplit instinct/interdits, refonte visuelle des onglets. - Créature : Réaction lançable, seuils/cercles de blessures corrigés (Taille cumulée, Groupe sans seuil), libellés Taille/Meute. - Corrections : icône de carte de chat plafonnée à 64px, slash orphelin d'entrave à 0, notes de matériel du Groupe éditable (formInput), bonus de Réaction non double-compté. - Divers : suppression des captures de débogage, licence README.
This commit is contained in:
@@ -18,6 +18,7 @@
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"TYPES.Item.defense": "Defense",
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"TYPES.Actor.vehicle": "Vehicle",
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"TYPES.Item.ability": "Ability",
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"TYPES.Item.creaturecapacity": "Creature capacity",
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"TYPES.Item.specialty": "Specialty",
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"TYPES.Item.background": "Background",
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"TYPES.Item.trauma": "Trauma",
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@@ -43,6 +44,20 @@
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"nightmare": "Nightmare",
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"apocalypse": "Apocalypse"
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},
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"CREATURE_CAPACITY_TYPES": {
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"base": {
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"name": "Base"
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},
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"survival": {
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"name": "Survival"
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},
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"nightmare": {
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"name": "Nightmare"
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},
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"apocalypse": {
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"name": "Apocalypse"
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}
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},
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"ROLLS": {
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"tool": "Dice Roller",
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"roll_dice": "Roll the dice"
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@@ -146,6 +161,7 @@
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"pool": "Reserve",
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"pools": "Reserves",
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"dice_pool": "Dice pool",
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"pool_malus": "Wound penalty",
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"auto_successes": "automatic successes",
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"self_control": "Self-control",
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"effort": "Effort",
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@@ -188,6 +204,8 @@
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"maintenance": "Maintenance",
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"owner": "Owner",
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"no_vehicles": "No vehicles",
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"no_encounters": "No encounters",
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"travel_notes": "Travel notes",
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"rarity": "Rarity",
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"rarity_sm": "Rar.",
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"reliability": "Reliability",
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@@ -214,6 +232,7 @@
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"boost": "Boost",
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"group_abilities": "Group abilities",
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"totem_abilities": "Totem abilities",
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"creature_capacities": "Creature capacities",
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"type_group": "Group",
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"type_character": "Character",
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"type_npc": "NPC",
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@@ -327,6 +346,8 @@
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"no_wound": "No wound",
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"apply_wound": "Apply wound",
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"wound_applied": "Wound applied",
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"wound_escalated": "{to} wound (escalated from {from})",
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"wound_death": "All wounds checked — death",
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"error_creature_no_defense": "Creatures cannot defend (passive defense)",
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"error_no_permission": "Insufficient permissions",
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"error_no_target": "No target selected for this exchange",
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@@ -418,6 +439,8 @@
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"morale": "Morale",
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"needed": "Needed",
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"objective_placeholder": "eg: Survive, Explore",
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"major_objective_placeholder": "eg: Reach a distant goal",
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"minor_objective_placeholder": "eg: Find a medic, scavenge",
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"objectives": "Objectives",
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"pack": "Pack",
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"pattern": "Pattern",
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@@ -570,6 +593,8 @@
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"ability": "Ability",
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"new_ability": "New ability",
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"abilities": "Abilities",
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"creaturecapacity": "Creature capacity",
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"new_creaturecapacity": "New creature capacity",
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"specialties": "Specialties",
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"new_specialty": "New specialty",
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"target": "Target",
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@@ -644,6 +669,11 @@
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"dog": "Dog",
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"bear": "Bear"
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},
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"PACK_LEVELS": {
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"small": "Small",
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"large": "Large",
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"giant": "Giant"
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},
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"TOTEMS": {
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"human": {
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"name": "Human",
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@@ -10,6 +10,7 @@
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"TYPES.Item.defense": "Protection",
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"TYPES.Actor.vehicle": "Véhicule",
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"TYPES.Item.ability": "Capacité",
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"TYPES.Item.creaturecapacity": "Capacité de créature",
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"TYPES.Item.specialty": "Spécialité",
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"TYPES.Item.background": "Historique",
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"TYPES.Item.trauma": "Traumatisme",
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@@ -49,6 +50,20 @@
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"nightmare": "Cauchemar",
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"apocalypse": "Apocalypse"
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},
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"CREATURE_CAPACITY_TYPES": {
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"base": {
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"name": "Base"
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},
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"survival": {
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"name": "Survie"
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},
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"nightmare": {
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"name": "Cauchemar"
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},
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"apocalypse": {
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"name": "Apocalypse"
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}
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},
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"ROLLS": {
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"tool": "Lanceur de dés",
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"roll_dice": "Jeter les dés"
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@@ -153,6 +168,7 @@
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"pools": "Réserves",
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"reserves": "Réserves",
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"dice_pool": "Pool de dés",
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"pool_malus": "Malus Blessure",
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"auto_successes": "réussites automatiques",
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"self_control": "Sang-Froid",
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"effort": "Effort",
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@@ -269,6 +285,8 @@
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"maintenance": "Entretien",
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"owner": "Propriétaire",
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"no_vehicles": "Aucun véhicule",
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"no_encounters": "Aucune rencontre",
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"travel_notes": "Notes de voyage",
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"rarity": "Rareté",
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"rarity_sm": "Rar.",
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"reliability": "Fiabilité",
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@@ -311,6 +329,8 @@
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"no_wound": "Aucune blessure",
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"apply_wound": "Appliquer la blessure",
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"wound_applied": "Blessure appliquée",
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"wound_escalated": "Blessure {to} (montée depuis {from})",
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"wound_death": "Toutes les blessures sont cochées — mort",
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"error_creature_no_defense": "Les créatures ne peuvent pas se défendre (défense passive)",
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"error_no_permission": "Permissions insuffisantes",
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"error_no_target": "Aucune cible sélectionnée pour cet échange",
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@@ -405,6 +425,7 @@
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"boost": "boost",
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"group_abilities": "Capacités de groupe",
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"totem_abilities": "Capacités de totem",
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"creature_capacities": "Capacités de créature",
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"type_group": "Groupe",
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"type_character": "Personnage",
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"type_npc": "PNJ",
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@@ -431,6 +452,8 @@
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"morale_low": "Bas",
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"morale_crisis": "Crise",
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"objective_placeholder": "Objectif...",
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"major_objective_placeholder": "Objectif majeur...",
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"minor_objective_placeholder": "Objectif mineur...",
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"instincts_placeholder": "Ex: Triompher, relever un défi...",
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"prohibits_placeholder": "Ex: Fuir, abandonner...",
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"error_unknown_actor": "Acteur inconnu",
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@@ -581,6 +604,8 @@
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"ability": "Capacité",
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"new_ability": "Nouvelle capacité",
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"abilities": "Capacités",
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"creaturecapacity": "Capacité de créature",
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"new_creaturecapacity": "Nouvelle capacité de créature",
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"specialties": "Spécialités",
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"new_specialty": "Nouvelle spécialité",
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"target": "Cible",
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@@ -661,6 +686,11 @@
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"dog": "Chien",
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"bear": "Ours"
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},
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"PACK_LEVELS": {
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"small": "Petit",
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"large": "Grand",
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"giant": "Géant"
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},
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"TOTEMS": {
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"human": {
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"name": "L'Humain",
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