feat: fiche PNJ (profil + niveaux) et passage du véhicule en acteur
Release Creation / build (release) Failing after 1m17s
Release Creation / build (release) Failing after 1m17s
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@@ -1,56 +1,43 @@
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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<p class="align-center">
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{{#if isEditMode}}
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<input type="number" name="system.attributes.self_control.value"
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value="{{ system.attributes.self_control.value }}" data-dtype="Number"
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min="{{ system.attributes.self_control.min }}"
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max="{{ system.attributes.self_control.max }}" />
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{{/if}}
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{{ system.attributes.self_control.value }} / {{
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system.attributes.self_control.max }}
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</p>
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</div>
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<div>
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<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
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<p class="align-center">
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{{#if isEditMode}}
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<input type="number" name="system.attributes.effort.value"
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value="{{ system.attributes.effort.value }}" data-dtype="Number"
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min="{{ system.attributes.effort.min }}"
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max="{{ system.attributes.effort.max }}" />
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{{/if}}
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{{ system.attributes.effort.value }} / {{
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system.attributes.effort.max }}
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</p>
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</div>
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</div>
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{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
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<h4 class="item-name effect-name flexrow">{{ localize
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"VERMINE.wounds.name"}}</h4>
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<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} ({{
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system.minorWound.threshold }})
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{{#repeat system.minorWound.max }}
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<input type="radio" data-dtype="Number" name="system.minorWound.value"
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value="{{this}}" data-action="clickRadio" data-wound="minorWound"
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{{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}} />
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{{/repeat}}</li>
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<div class="flexrow align-center">
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{{#repeat system.minorWound.max 1 "minorwoundmax"}}
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<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }} checked{{/iflteq}}">
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<input type="radio" data-dtype="Number" name="system.minorWound.value"
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value="{{@minorwoundmax}}" data-action="clickRadio" data-wound="minorWound"
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class="{{#iflteq @minorwoundmax @root.system.minorWound.value }}checked{{/iflteq}}"
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{{#ife @minorwoundmax @root.system.minorWound.value }}checked="checked"{{/ife}} />
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</div>
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{{/repeat}}
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</div>
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</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
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system.majorWound.threshold }})
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{{#repeat system.majorWound.max }}
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<input type="radio" name="system.majorWound.value" value="{{this}}" data-action="clickRadio" data-wound="majorWound"
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{{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}} />
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{{/repeat}}
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<div class="flexrow align-center">
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{{#repeat system.majorWound.max 1 "majorwoundmax"}}
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<div class="hexa ability{{#iflteq @majorwoundmax @root.system.majorWound.value }} checked{{/iflteq}}">
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<input type="radio" name="system.majorWound.value" value="{{@majorwoundmax}}" data-action="clickRadio" data-wound="majorWound"
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class="{{#iflteq @majorwoundmax @root.system.majorWound.value }}checked{{/iflteq}}"
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{{#ife @majorwoundmax @root.system.majorWound.value }}checked="checked"{{/ife}} />
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</div>
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{{/repeat}}
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</div>
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</li>
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<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
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system.deadlyWound.threshold }})
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{{#repeat system.deadlyWound.max }}
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<input type="radio" name="system.deadlyWound.value" value="{{this}}" data-action="clickRadio" data-wound="deadlyWound"
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{{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}} />
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{{/repeat}}
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<div class="flexrow align-center">
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{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
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<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }} checked{{/iflteq}}">
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<input type="radio" name="system.deadlyWound.value" value="{{@deadlywoundmax}}" data-action="clickRadio" data-wound="deadlyWound"
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class="{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}checked{{/iflteq}}"
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{{#ife @deadlywoundmax @root.system.deadlyWound.value }}checked="checked"{{/ife}} />
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</div>
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{{/repeat}}
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</div>
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</li>
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</ul>
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
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