feat: fiche PNJ (profil + niveaux) et passage du véhicule en acteur
Release Creation / build (release) Failing after 1m17s
Release Creation / build (release) Failing after 1m17s
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@@ -80,10 +80,11 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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context.gear = doc.itemTypes.item
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context.weapons = doc.itemTypes.weapon
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context.defenses = doc.itemTypes.defense
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context.vehicles = this.#getOwnedVehicles()
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break
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case "road":
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context.tab = context.tabs.road
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context.vehicles = doc.itemTypes.vehicle
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context.vehicles = this.#getOwnedVehicles()
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break
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case "reserve":
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context.tab = context.tabs.reserve
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@@ -92,6 +93,11 @@ export default class VermineGroupSheetV2 extends VermineBaseActorSheet {
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return context
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}
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/** Véhicules (acteurs) appartenant à ce groupe via system.ownerId. */
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#getOwnedVehicles() {
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return game.actors.filter(a => a.type === "vehicle" && a.system.ownerId === this.document.id)
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}
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// Actions : délégation aux applications AppV1 existantes pour TotemPicker/ActorPicker
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static async #onChooseTotem(event, target) {
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const { TotemPicker } = await import("../../system/applications.mjs")
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