modif template items

This commit is contained in:
rwanoux
2024-11-22 10:55:07 +01:00
parent 2a5c0a2445
commit c5c41a2920
8 changed files with 67 additions and 104 deletions
+1 -1
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@@ -11,7 +11,7 @@ export class VermineItemSheet extends ItemSheet {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["vermine2047", "sheet", "item"],
width: 450,
height: "auto",
height: "max-content",
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
});
}
+4 -2
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@@ -466,11 +466,13 @@ export class VermineCombatTracker extends CombatTracker {
const combatant = combat.combatants.get(li.dataset.combatantId);
let flag = combatant.getFlag("world", "attitude");
if (flag == attitude) {
return await combatant.setFlag("world", "attitude", null);
await combatant.setFlag("world", "attitude", null);
} else {
return await combatant.setFlag("world", "attitude", attitude);
await combatant.setFlag("world", "attitude", attitude);
}
let actor = await game.actors.get(combatant.actorId)
console.log(actor, combatant)
}
}
+16 -37
View File
@@ -1,42 +1,21 @@
<form
class="{{cssClass}}"
autocomplete="off"
>
<header class="sheet-header">
<img
class="profile-img"
src="{{item.img}}"
data-edit="img"
title="{{item.name}}"
/>
<div class="header-fields">
<h1 class="charname"><input
name="name"
type="text"
value="{{item.name}}"
placeholder="Name"
/></h1>
</div>
</header>
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
<section class="sheet-body">
<section class="sheet-body">
<h4 class="resource flexrow">
<label class="resource-label ">{{ localize "VERMINE.level"}}</label>
<span class="hexa"><input type="number" name="system.level.value" value="{{system.level.value }}" data-dtype="Number" min="{{system.level.min }}" max="{{system.level.max }}"/></span>
</h4>
<h2>description</h2>
<h4 class="resource flexrow">
<label class="resource-label ">{{ localize "VERMINE.level"}}</label>
<span class="hexa"><input
type="number"
name="system.level.value"
value="{{system.level.value }}"
data-dtype="Number"
min="{{system.level.min }}"
max="{{system.level.max }}"
/></span>
</h4>
<h4>description</h4>
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
</section>
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
</section>
</form>
</form>
+24 -29
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@@ -1,42 +1,37 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{log this}}
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
{{!-- Sheet Body --}}
<section class="sheet-body ">
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
<div class="resource align-center flexcol">
<label class="resource-label">compétence necessaire
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.needSkill.value" {{#if system.needSkill.value}} checked {{/if}}>
</label>
{{#if system.needSkill.value}}
<select name="system.needSkill.skill" class="skill-select">
<option value="">aucune</option>
{{#each @root.config.skillCategories as |skillCategory sckey|}}
<optgroup label="{{ smarttlk 'SKILLS_CATEGORIES' sckey 'name' }}">
{{#each @root.config.model.Actor.character.skills as |skill key|}}
{{#ife skill.category sckey}}
<option value="{{key}}" {{#ife key @root.system.needSkill.skill}} selected {{/ife}}>{{ smarttlk 'SKILLS' key 'name' }}</option>
{{/ife}}
{{/each}}
</optgroup>
{{/each}}
</select>
<div class="flexrow">
{{!-- Description Tab --}}
<div class="resource">
<label class="resource-label">Rarity</label>
<input type="number" name="system.rarity" value="{{system.rarity}}" data-dtype="Number"/>
</div>
{{/if}}
<div class="resource">
<label class="resource-label">Reliability</label>
<input type="number" name="system.reliability" value="{{system.reliability}}" data-dtype="Number"/>
</div>
<div class="resource">
<label class="resource-label">Quantity</label>
<input type="text" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
</div>
<div class="resource">
<label class="resource-label">Weight</label>
<input type="text" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
</div>
</div>
<h2>Description</h2>
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
</section>
</form>
-4
View File
@@ -9,10 +9,6 @@
<optgroup label="{{ smarttlk 'SKILLS_CATEGORIES' sckey 'name' }}">
{{log "_____________________________________________==========="}}
{{log @root.config}}
{{#each @root.config.model.Actor.character.skills as |skill key|}}
+18 -27
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@@ -1,33 +1,24 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
</div>
</header>
{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item active" data-tab="description">{{ localize "VERMINE.stats" }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab flexrow" data-group="primary" data-tab="description">
<aside style="flex:1">
<div class="resource">
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
<select name="system.type" data-dtype="String">
<option value="physical" {{#if (eq system.type "physical")}}selected{{/if}}>Physiologique</option>
<option value="psychological" {{#if (eq system.type "psychological")}}selected{{/if}}>Psychologique</option>
</select>
</div>
</aside>
<main class="editor-wrapper" style="flex:10">
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
</main>
</div>
</section>
<div class="tb flexcol">
<h4 class="resource">
<label class="resource-label">{{ localize "VERMINE.type"}}</label>
<select name="system.type" data-dtype="String">
<option value="physical" {{#if (eq system.type "physical")}} selected {{/if}}>Physiologique</option>
<option value="psychological" {{#if (eq system.type "psychological")}} selected {{/if}}>Psychologique</option>
</select>
</h4>
<h2>description</h2>
{{editor system.description target="system.description" rollData=rollData
button=true owner=owner editable=editable}}
</div>
</section>
</form>
+2 -2
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@@ -51,6 +51,6 @@
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
</section>
</form>
</form>
+2 -2
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@@ -1,7 +1,7 @@
<div class="traits">
<h3>traits
<span class="traits-selector" data-tooltip="ajouter un trait">
<i class="fas fa-plus"></i>
<span class="traits-selector" data-tooltip="ajouter/supprimer un trait">
<i class="fas fa-cogs"></i>
</span>
</h3>