refactoring 1

This commit is contained in:
François-Xavier Guillois
2023-09-05 18:47:36 +02:00
parent 3ceac1194e
commit c376055bf3
5 changed files with 71 additions and 90 deletions
+68
View File
@@ -1,3 +1,4 @@
/**
* Extend the base Actor document by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
@@ -11,12 +12,19 @@ export class VermineActor extends Actor {
// prepareBaseData(), prepareEmbeddedDocuments() (including active effects),
// prepareDerivedData().
super.prepareData();
}
/** @override */
prepareBaseData() {
// Data modifications in this step occur before processing embedded
// documents or derived data.
if (this.type == 'character'){
this._setCharacterEffort();
this._setCharacterSelfControl();
this._setCharacterThresholds();
}
}
/**
@@ -108,4 +116,64 @@ export class VermineActor extends Actor {
// Process additional NPC data here.
}
_setCharacterSelfControl() {
let self_control = 0;
for(let i in actor.system.abilities){
if (this.system.abilities[i].category == 'mental' || this.system.abilities[i].category == 'social'){
self_control += this.system.abilities[i].value;
}
}
/// gestion de l'age
if (this.system.identity.ageType == 1){
self_control--;
}
this.system.attributes.self_control.max = self_control;
}
_setCharacterEffort() {
let effort = 0;
// calcul de l'effort
for(let i in this.system.abilities){
if (this.system.abilities[i].category == 'physical' || this.system.abilities[i].category == 'manual'){
effort += this.system.abilities[i].value;
}
}
/// gestion de l'age
if (this.system.identity.ageType == 1){
effort--;
} else if (this.system.identity.ageType == 3){
effort -= 2;
}
this.system.attributes.effort.max = effort;
}
_setCharacterThresholds() {
const health = this.system.abilities.health.value;
this.system.minorWound.threshold = health;
this.system.majorWound.threshold = health + 3;
this.system.deadlyWound.threshold = (health + 7 < 11) ? health + 7 : 10;
let lightWounds = 4;
let heavyWounds = 3;
let deadlyWounds = 2;
if (this.system.identity.ageType == 3){
lightWounds--;
heavyWounds--;
deadlyWounds--;
} else if (this.system.identity.ageType == 1){
deadlyWounds--;
}
this.system.minorWound.max = lightWounds;
this.system.majorWound.max = heavyWounds;
this.system.deadlyWound.max = deadlyWounds;
}
}