fix(i18n): synchronise et complète les clés FR/EN
Release Creation / build (release) Failing after 1m17s
Release Creation / build (release) Failing after 1m17s
- EN : ajoute les clés top-level NAME/NONE/ORIGIN/PROFILE/THEME/TOTEM utilisées par les fiches PNJ (légacy et appv2), VERMINE.skills/skill/ specificLevel/competence/modes/traits_selector, VERMINE.add/delete/ learning, COMBAT.Begin/Delete/End/NotStarted/TurnEnd. - FR : ajoute VERMINE.add/delete/learning et COMBAT.Delete. - Rareté alignée : EN rarity_1 Peu commun/Uncommon, rarity_2 Rare, rarity_3 Très rare/Very rare (était décalée). - Chat cards ability/rite : UI.effects (objet) -> UI.effects.name.
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+24
-3
@@ -1,4 +1,10 @@
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{
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{
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"NAME": "Name",
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"NONE": "None",
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"ORIGIN": "Origin",
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"PROFILE": "Profile",
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"THEME": "Concept",
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"TOTEM": "Totem",
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"SETTINGS": {
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"SETTINGS": {
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"world": {
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"world": {
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"game_mode": {
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"game_mode": {
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@@ -199,9 +205,15 @@
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"unequip": "Unequip",
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"unequip": "Unequip",
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"abilities": "Characteristics",
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"abilities": "Characteristics",
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"ability": "Characteristic",
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"ability": "Characteristic",
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"skills": "Skills",
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"skill": "Skill",
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"skills_title": "Skills",
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"skills_title": "Skills",
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"skill_title": "Skill",
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"skill_title": "Skill",
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"skill_mastery": "Mastery",
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"skill_mastery": "Mastery",
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"specificLevel": "Specific level",
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"competence": "Skill",
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"modes": "Game modes",
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"traits_selector": "Trait selector",
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"bonus": "Bonus",
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"bonus": "Bonus",
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"bonus_supplementary": "Supplementary bonus",
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"bonus_supplementary": "Supplementary bonus",
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"penalty": "Penalty",
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"penalty": "Penalty",
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@@ -212,6 +224,9 @@
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"techniques": "Techniques",
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"techniques": "Techniques",
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"difficulty": "Difficulty",
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"difficulty": "Difficulty",
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"help": "Help",
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"help": "Help",
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"add": "Add",
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"delete": "Delete",
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"learning": "Learning",
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"tooling": "Equipment",
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"tooling": "Equipment",
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"quantity": "Quantity",
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"quantity": "Quantity",
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"qty": "Qty",
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"qty": "Qty",
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@@ -597,8 +612,9 @@
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"prohibits": "Prohibits",
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"prohibits": "Prohibits",
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"prohibits_placeholder": "eg: Fire, Water",
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"prohibits_placeholder": "eg: Fire, Water",
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"rarity_0": "Common",
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"rarity_0": "Common",
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"rarity_1": "Rare",
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"rarity_1": "Uncommon",
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"rarity_2": "Very Rare",
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"rarity_2": "Rare",
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"rarity_3": "Very rare",
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"reserves": "Reserves",
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"reserves": "Reserves",
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"ritual": "Ritual",
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"ritual": "Ritual",
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"sexes": {
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"sexes": {
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@@ -1054,9 +1070,14 @@
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"female": "Feminine"
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"female": "Feminine"
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},
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},
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"COMBAT": {
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"COMBAT": {
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"Begin": "Start Combat",
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"Delete": "Delete",
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"Encounter": "Encounter",
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"Encounter": "Encounter",
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"End": "End Combat",
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"None": "None",
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"None": "None",
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"Round": "Round"
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"NotStarted": "Not Started",
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"Round": "Round",
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"TurnEnd": "End Turn"
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},
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},
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"SIZE_LEVELS": {
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"SIZE_LEVELS": {
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"tiny": "Insect",
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"tiny": "Insect",
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@@ -292,6 +292,9 @@
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"techniques": "Techniques",
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"techniques": "Techniques",
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"difficulty": "Difficulté",
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"difficulty": "Difficulté",
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"help": "Entraide",
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"help": "Entraide",
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"add": "Ajouter",
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"delete": "Supprimer",
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"learning": "Apprentissage",
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"tooling": "Equipement",
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"tooling": "Equipement",
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"quantity": "Quantité",
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"quantity": "Quantité",
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"qty": "Qté",
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"qty": "Qté",
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@@ -1072,6 +1075,7 @@
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},
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},
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"COMBAT": {
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"COMBAT": {
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"Begin": "Commencer",
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"Begin": "Commencer",
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"Delete": "Supprimer",
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"Encounter": "Rencontre",
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"Encounter": "Rencontre",
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"End": "Terminer",
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"End": "Terminer",
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"None": "Aucun",
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"None": "Aucun",
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@@ -38,7 +38,7 @@
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{{#if item.system.effects}}
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{{#if item.system.effects}}
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<div class="resource flexcol">
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<div class="resource flexcol">
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<span class="resource-label">{{ localize 'UI.effects' }}:</span>
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<span class="resource-label">{{ localize 'UI.effects.name' }}:</span>
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<ul class="unstyled">
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<ul class="unstyled">
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{{#each item.system.effects as |effect|}}
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{{#each item.system.effects as |effect|}}
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<li>{{effect}}</li>
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<li>{{effect}}</li>
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@@ -26,7 +26,7 @@
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{{#if item.system.effect}}
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{{#if item.system.effect}}
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<div class="resource flexrow">
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<div class="resource flexrow">
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<span class="resource-label">{{ localize 'UI.effects' }}:</span>
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<span class="resource-label">{{ localize 'UI.effects.name' }}:</span>
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<span>{{item.system.effect}}</span>
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<span>{{item.system.effect}}</span>
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</div>
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</div>
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{{/if}}
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{{/if}}
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