feat: gestion des Dés de Totems (influence, instincts, interdits)
Release Creation / build (release) Failing after 1m32s
Release Creation / build (release) Failing after 1m32s
- VermineTotemDice : influence Humain/Adapté (+1D/-1D par domaine, règles p. 121), gains/pertes via Instincts/Interdits avec limites (3D/totem, 5D total) et règles d'échange. - roll.mjs applique l'influence selon le Totem dominant (au lieu de l'ancienne logique basée sur identity.totem). - Dialogue TotemDiceDialog (instinct Humain/autre totem, interdit Humain, acte grave ±2D) + bouton et ligne d'influence sur la fiche personnage. - Dés de Totem gagnés en cas d'échec à l'apprentissage Dé d'Évolution (dés dépensés, garde capacité vide). - Couleur de texte @color-text-light-2 assombrie (#c9e0c0 → #3f9b55) pour la lisibilité dans tous les dialogues. fix: robustesse et visibilité des évolutions - buyEvolutionDialog : n'efface les Dés d'Évolution que si l'item est créé. - Flag mutation éditable sur la fiche item evolution + badge Adaptation/Mutation dans la liste du personnage. - loseDie : applique aussi la limite totale de 5 dés au gain Adapté. - Case "acte grave" conservée entre les rendus du dialogue.
This commit is contained in:
+35
-1
@@ -304,7 +304,20 @@
|
||||
"die_successes": "successes",
|
||||
"total": "Total",
|
||||
"totem_dice": "Totem Dice",
|
||||
"totem_hint": "Totem Hint",
|
||||
"totem_hint": "Check to use totem dice (double success possible)",
|
||||
"totem_neutral": "Neutral",
|
||||
"totem_manage": "Manage Totem Dice (Instincts / Interdits)",
|
||||
"totem_serious": "Serious act (2 dice)",
|
||||
"totem_manage_hint": "Instincts: obeying the Human's Instincts gains 1 Human die; another Totem's Instincts gain 1 Adapted die. Interdit: breaking a Human Interdit loses 1 Human die (or gains 1 Adapted die if none). Max 3 dice of the same Totem and 5 dice total.",
|
||||
"totem_instinct_human": "Human Instinct (+1 Human die)",
|
||||
"totem_instinct_adapted": "Another Totem's Instinct (+1 Adapted die)",
|
||||
"totem_interdit_human": "Human Interdit (-1 Human die)",
|
||||
"totem_gained": "{totem} +1D",
|
||||
"totem_gained_adapted": "+1D Adapted",
|
||||
"totem_exchanged": "{totem} gained in exchange (1 opposite die removed)",
|
||||
"totem_replaced": "Opposite die removed instead (max 3D reached)",
|
||||
"totem_lost": "-1 Human die",
|
||||
"totem_limit_reached": "Totem dice limit reached.",
|
||||
"FightTool": "Fight Tool",
|
||||
"RollTool": "Roll Tool",
|
||||
"Roll4Fight": "Roll for Fight",
|
||||
@@ -374,6 +387,27 @@
|
||||
"trauma_reward": "Chosen trauma",
|
||||
"trauma_reward_5": "Trauma reward (+5D)",
|
||||
"evolution_dice": "Evolution dice",
|
||||
"buy_evolution": "Buy an Adaptation/Mutation",
|
||||
"evolution_name": "Name",
|
||||
"evolution_level": "Level (cost in Evolution dice)",
|
||||
"evolution_mutation": "Mutation",
|
||||
"evolution_adaptation": "Adaptation",
|
||||
"evolution_available_dice": "Accumulated Evolution dice",
|
||||
"evolution_total": "Total levels (after purchase)",
|
||||
"evolution_mode_max": "Game mode maximum",
|
||||
"game_mode": "Game mode",
|
||||
"mode_survie": "Survival",
|
||||
"mode_cauchemar": "Nightmare",
|
||||
"mode_apocalypse": "Apocalypse",
|
||||
"evolution_buy_hint": "The purchase consumes and erases all accumulated Evolution dice. Limits: Survival 5D, Nightmare 6D, Apocalypse 7D total. Level 3/4 Mutations are forbidden in Survival; only one level 4 Mutation.",
|
||||
"buy_evolution_done": "Adaptation/Mutation acquired. Evolution dice erased.",
|
||||
"error_evolution_no_name": "Provide a name for the Adaptation/Mutation.",
|
||||
"error_evolution_invalid_level": "Invalid level (1 to 4).",
|
||||
"error_evolution_not_enough_dice": "Not enough Evolution dice for this level.",
|
||||
"error_evolution_mode_limit": "Game mode maximum Evolution dice reached.",
|
||||
"error_evolution_mutation_mode": "Level 3/4 Mutations require Nightmare or Apocalypse modes.",
|
||||
"error_evolution_mutation_4d": "The character already has a level 4 Mutation.",
|
||||
"error_evolution_create": "Could not create the Adaptation/Mutation.",
|
||||
"open_experience_phase": "Experience phase",
|
||||
"open_learning": "Learning",
|
||||
"validate_phase": "Validate phase",
|
||||
|
||||
Reference in New Issue
Block a user