feat: gestion des Dés de Totems (influence, instincts, interdits)
Release Creation / build (release) Failing after 1m32s

- VermineTotemDice : influence Humain/Adapté (+1D/-1D par domaine, règles
  p. 121), gains/pertes via Instincts/Interdits avec limites (3D/totem,
  5D total) et règles d'échange.
- roll.mjs applique l'influence selon le Totem dominant (au lieu de
  l'ancienne logique basée sur identity.totem).
- Dialogue TotemDiceDialog (instinct Humain/autre totem, interdit Humain,
  acte grave ±2D) + bouton et ligne d'influence sur la fiche personnage.
- Dés de Totem gagnés en cas d'échec à l'apprentissage Dé d'Évolution
  (dés dépensés, garde capacité vide).
- Couleur de texte @color-text-light-2 assombrie (#c9e0c0 → #3f9b55)
  pour la lisibilité dans tous les dialogues.

fix: robustesse et visibilité des évolutions

- buyEvolutionDialog : n'efface les Dés d'Évolution que si l'item est créé.
- Flag mutation éditable sur la fiche item evolution + badge
  Adaptation/Mutation dans la liste du personnage.
- loseDie : applique aussi la limite totale de 5 dés au gain Adapté.
- Case "acte grave" conservée entre les rendus du dialogue.
This commit is contained in:
2026-08-06 15:32:55 +02:00
parent 3cb96410b9
commit b0a3aff648
23 changed files with 884 additions and 100 deletions
+35 -1
View File
@@ -304,7 +304,20 @@
"die_successes": "successes",
"total": "Total",
"totem_dice": "Totem Dice",
"totem_hint": "Totem Hint",
"totem_hint": "Check to use totem dice (double success possible)",
"totem_neutral": "Neutral",
"totem_manage": "Manage Totem Dice (Instincts / Interdits)",
"totem_serious": "Serious act (2 dice)",
"totem_manage_hint": "Instincts: obeying the Human's Instincts gains 1 Human die; another Totem's Instincts gain 1 Adapted die. Interdit: breaking a Human Interdit loses 1 Human die (or gains 1 Adapted die if none). Max 3 dice of the same Totem and 5 dice total.",
"totem_instinct_human": "Human Instinct (+1 Human die)",
"totem_instinct_adapted": "Another Totem's Instinct (+1 Adapted die)",
"totem_interdit_human": "Human Interdit (-1 Human die)",
"totem_gained": "{totem} +1D",
"totem_gained_adapted": "+1D Adapted",
"totem_exchanged": "{totem} gained in exchange (1 opposite die removed)",
"totem_replaced": "Opposite die removed instead (max 3D reached)",
"totem_lost": "-1 Human die",
"totem_limit_reached": "Totem dice limit reached.",
"FightTool": "Fight Tool",
"RollTool": "Roll Tool",
"Roll4Fight": "Roll for Fight",
@@ -374,6 +387,27 @@
"trauma_reward": "Chosen trauma",
"trauma_reward_5": "Trauma reward (+5D)",
"evolution_dice": "Evolution dice",
"buy_evolution": "Buy an Adaptation/Mutation",
"evolution_name": "Name",
"evolution_level": "Level (cost in Evolution dice)",
"evolution_mutation": "Mutation",
"evolution_adaptation": "Adaptation",
"evolution_available_dice": "Accumulated Evolution dice",
"evolution_total": "Total levels (after purchase)",
"evolution_mode_max": "Game mode maximum",
"game_mode": "Game mode",
"mode_survie": "Survival",
"mode_cauchemar": "Nightmare",
"mode_apocalypse": "Apocalypse",
"evolution_buy_hint": "The purchase consumes and erases all accumulated Evolution dice. Limits: Survival 5D, Nightmare 6D, Apocalypse 7D total. Level 3/4 Mutations are forbidden in Survival; only one level 4 Mutation.",
"buy_evolution_done": "Adaptation/Mutation acquired. Evolution dice erased.",
"error_evolution_no_name": "Provide a name for the Adaptation/Mutation.",
"error_evolution_invalid_level": "Invalid level (1 to 4).",
"error_evolution_not_enough_dice": "Not enough Evolution dice for this level.",
"error_evolution_mode_limit": "Game mode maximum Evolution dice reached.",
"error_evolution_mutation_mode": "Level 3/4 Mutations require Nightmare or Apocalypse modes.",
"error_evolution_mutation_4d": "The character already has a level 4 Mutation.",
"error_evolution_create": "Could not create the Adaptation/Mutation.",
"open_experience_phase": "Experience phase",
"open_learning": "Learning",
"validate_phase": "Validate phase",