feat: gestion des Dés de Totems (influence, instincts, interdits)
Release Creation / build (release) Failing after 1m32s
Release Creation / build (release) Failing after 1m32s
- VermineTotemDice : influence Humain/Adapté (+1D/-1D par domaine, règles p. 121), gains/pertes via Instincts/Interdits avec limites (3D/totem, 5D total) et règles d'échange. - roll.mjs applique l'influence selon le Totem dominant (au lieu de l'ancienne logique basée sur identity.totem). - Dialogue TotemDiceDialog (instinct Humain/autre totem, interdit Humain, acte grave ±2D) + bouton et ligne d'influence sur la fiche personnage. - Dés de Totem gagnés en cas d'échec à l'apprentissage Dé d'Évolution (dés dépensés, garde capacité vide). - Couleur de texte @color-text-light-2 assombrie (#c9e0c0 → #3f9b55) pour la lisibilité dans tous les dialogues. fix: robustesse et visibilité des évolutions - buyEvolutionDialog : n'efface les Dés d'Évolution que si l'item est créé. - Flag mutation éditable sur la fiche item evolution + badge Adaptation/Mutation dans la liste du personnage. - loseDie : applique aussi la limite totale de 5 dés au gain Adapté. - Case "acte grave" conservée entre les rendus du dialogue.
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@@ -304,7 +304,20 @@
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"die_successes": "successes",
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"total": "Total",
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"totem_dice": "Totem Dice",
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"totem_hint": "Totem Hint",
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"totem_hint": "Check to use totem dice (double success possible)",
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"totem_neutral": "Neutral",
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"totem_manage": "Manage Totem Dice (Instincts / Interdits)",
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"totem_serious": "Serious act (2 dice)",
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"totem_manage_hint": "Instincts: obeying the Human's Instincts gains 1 Human die; another Totem's Instincts gain 1 Adapted die. Interdit: breaking a Human Interdit loses 1 Human die (or gains 1 Adapted die if none). Max 3 dice of the same Totem and 5 dice total.",
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"totem_instinct_human": "Human Instinct (+1 Human die)",
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"totem_instinct_adapted": "Another Totem's Instinct (+1 Adapted die)",
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"totem_interdit_human": "Human Interdit (-1 Human die)",
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"totem_gained": "{totem} +1D",
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"totem_gained_adapted": "+1D Adapted",
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"totem_exchanged": "{totem} gained in exchange (1 opposite die removed)",
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"totem_replaced": "Opposite die removed instead (max 3D reached)",
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"totem_lost": "-1 Human die",
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"totem_limit_reached": "Totem dice limit reached.",
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"FightTool": "Fight Tool",
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"RollTool": "Roll Tool",
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"Roll4Fight": "Roll for Fight",
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@@ -374,6 +387,27 @@
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"trauma_reward": "Chosen trauma",
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"trauma_reward_5": "Trauma reward (+5D)",
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"evolution_dice": "Evolution dice",
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"buy_evolution": "Buy an Adaptation/Mutation",
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"evolution_name": "Name",
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"evolution_level": "Level (cost in Evolution dice)",
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"evolution_mutation": "Mutation",
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"evolution_adaptation": "Adaptation",
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"evolution_available_dice": "Accumulated Evolution dice",
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"evolution_total": "Total levels (after purchase)",
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"evolution_mode_max": "Game mode maximum",
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"game_mode": "Game mode",
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"mode_survie": "Survival",
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"mode_cauchemar": "Nightmare",
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"mode_apocalypse": "Apocalypse",
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"evolution_buy_hint": "The purchase consumes and erases all accumulated Evolution dice. Limits: Survival 5D, Nightmare 6D, Apocalypse 7D total. Level 3/4 Mutations are forbidden in Survival; only one level 4 Mutation.",
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"buy_evolution_done": "Adaptation/Mutation acquired. Evolution dice erased.",
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"error_evolution_no_name": "Provide a name for the Adaptation/Mutation.",
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"error_evolution_invalid_level": "Invalid level (1 to 4).",
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"error_evolution_not_enough_dice": "Not enough Evolution dice for this level.",
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"error_evolution_mode_limit": "Game mode maximum Evolution dice reached.",
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"error_evolution_mutation_mode": "Level 3/4 Mutations require Nightmare or Apocalypse modes.",
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"error_evolution_mutation_4d": "The character already has a level 4 Mutation.",
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"error_evolution_create": "Could not create the Adaptation/Mutation.",
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"open_experience_phase": "Experience phase",
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"open_learning": "Learning",
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"validate_phase": "Validate phase",
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@@ -302,6 +302,19 @@
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"totem_dice": "Dés de totem",
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"keep_totem": "Garder le totem",
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"totem_hint": "Cochez pour utiliser les dés de totem (double réussite possible)",
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"totem_neutral": "Neutre",
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"totem_manage": "Gérer les Dés de Totems (Instincts / Interdits)",
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"totem_serious": "Acte grave (2 dés)",
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"totem_manage_hint": "Instincts : obéir aux Instincts de l'Humain gagne 1D Humain ; ceux d'un autre Totem gagnent 1D Adapté. Interdit : briser un Interdit de l'Humain fait perdre 1D Humain (ou gagner 1D Adapté si aucun). Max 3 Dés du même Totem et 5 Dés au total.",
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"totem_instinct_human": "Instinct de l'Humain (+1D Humain)",
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"totem_instinct_adapted": "Instinct d'un autre Totem (+1D Adapté)",
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"totem_interdit_human": "Interdit de l'Humain (-1D Humain)",
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"totem_gained": "{totem} +1D",
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"totem_gained_adapted": "+1D Adapté",
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"totem_exchanged": "{totem} gagné en échange (1D opposé retiré)",
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"totem_replaced": "Dé opposé retiré à la place (max 3D atteint)",
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"totem_lost": "-1D Humain",
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"totem_limit_reached": "Limite de Dés de Totems atteinte.",
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"attack": "Attaque",
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"attack_contact": "Attaque au contact",
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"attack_ranged": "Attaque à distance",
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@@ -357,6 +370,27 @@
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"trauma_reward": "Traumatisme choisi",
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"trauma_reward_5": "Récompense de Traumatisme (+5D)",
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"evolution_dice": "Dés d'Évolution",
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"buy_evolution": "Acheter une Adaptation/Mutation",
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"evolution_name": "Nom",
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"evolution_level": "Niveau (coût en Dés d'Évolution)",
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"evolution_mutation": "Mutation",
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"evolution_adaptation": "Adaptation",
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"evolution_available_dice": "Dés d'Évolution accumulés",
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"evolution_total": "Total des niveaux (après achat)",
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"evolution_mode_max": "Maximum du Mode de jeu",
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"game_mode": "Mode de jeu",
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"mode_survie": "Survie",
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"mode_cauchemar": "Cauchemar",
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"mode_apocalypse": "Apocalypse",
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"evolution_buy_hint": "L'achat consomme et efface tous les Dés d'Évolution accumulés. Limites : Survie 5D, Cauchemar 6D, Apocalypse 7D au total. Mutations 3D/4D interdites en Mode Survie ; une seule Mutation à 4D.",
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"buy_evolution_done": "Adaptation/Mutation acquise. Dés d'Évolution effacés.",
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"error_evolution_no_name": "Indiquez un nom pour l'Adaptation/Mutation.",
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"error_evolution_invalid_level": "Niveau invalide (1 à 4).",
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"error_evolution_not_enough_dice": "Dés d'Évolution insuffisants pour ce niveau.",
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"error_evolution_mode_limit": "Maximum de Dés d'Évolution du Mode de jeu atteint.",
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"error_evolution_mutation_mode": "Les Mutations de Niveau 3/4 nécessitent les Modes Cauchemar ou Apocalypse.",
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"error_evolution_mutation_4d": "Le personnage possède déjà une Mutation à 4D.",
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"error_evolution_create": "Impossible de créer l'Adaptation/Mutation.",
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"open_experience_phase": "Phase d'Expérience",
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"open_learning": "Apprentissage",
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"validate_phase": "Valider la phase",
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