actor classes

This commit is contained in:
François-Xavier Guillois
2023-05-17 15:32:15 +02:00
parent fefc96ffa0
commit afdc5e2c3b
22 changed files with 1020 additions and 165 deletions
+28 -7
View File
@@ -1,15 +1,21 @@
import { registerHandlebarsHelpers } from "./system/helpers.mjs";
import { registerHooks } from "./system/hooks.mjs";
import { registerSettings } from "./system/settings.mjs";
// Import document classes.
import { TotemActor } from "./documents/actor.mjs";
import { TotemCharacter } from "./documents/character.mjs";
import { TotemNpc } from "./documents/npc.mjs";
import { TotemCreature } from "./documents/creature.mjs";
import { TotemCharacterSheet } from "./sheets/character-sheet.mjs";
import { TotemNpcSheet } from "./sheets/npc-sheet.mjs";
import { TotemCreatureSheet } from "./sheets/creature-sheet.mjs";
import { TotemItem } from "./documents/item.mjs";
// Import sheet classes.
import { TotemActorSheet } from "./sheets/actor-sheet.mjs";
import { TotemItemSheet } from "./sheets/item-sheet.mjs";
// Import helper/utility classes and constants.
import { preloadHandlebarsTemplates } from "./helpers/templates.mjs";
import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
import { TOTEM } from "./system/config.mjs";
/* -------------------------------------------- */
@@ -21,7 +27,9 @@ Hooks.once('init', async function() {
// Add utility classes to the global game object so that they're more easily
// accessible in global contexts.
game.totem = {
TotemActor,
TotemCharacter,
TotemNpc,
TotemCreature,
TotemItem,
rollItemMacro
};
@@ -34,7 +42,7 @@ Hooks.once('init', async function() {
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "1d20 + @abilities.dex.mod",
formula: "1d10 + @abilities.dex.mod",
decimals: 2
};
@@ -44,7 +52,20 @@ Hooks.once('init', async function() {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("totem", TotemActorSheet, { makeDefault: true });
Actors.registerSheet('totem', TotemCharacterSheet, {
types: ['character'],
makeDefault: true,
});
Actors.registerSheet('totem', TotemNpcSheet, {
types: ['npc'],
makeDefault: true,
});
Actors.registerSheet('totem', TotemCreatureSheet, {
types: ['creature'],
makeDefault: true,
}); // Register vehicle Sheet
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("totem", TotemItemSheet, { makeDefault: true });