actor classes

This commit is contained in:
François-Xavier Guillois
2023-05-17 15:32:15 +02:00
parent fefc96ffa0
commit afdc5e2c3b
22 changed files with 1020 additions and 165 deletions
+2 -2
View File
@@ -49,7 +49,7 @@ TOTEM.skillCategories = {
"animal": {
"label":"TOTEM.skillCategory.animal"
},
"machine": {
"tool": {
"label":"TOTEM.skillCategory.machine"
},
"weapon": {
@@ -58,7 +58,7 @@ TOTEM.skillCategories = {
"survival": {
"label":"TOTEM.skillCategory.survival"
},
"earth": {
"world": {
"label":"TOTEM.skillCategory.earth"
}
}
+43
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@@ -0,0 +1,43 @@
/**
* Define a set of template paths to pre-load
* Pre-loaded templates are compiled and cached for fast access when rendering
* @return {Promise}
*/
export const preloadHandlebarsTemplates = async function() {
return loadTemplates([
// Actor partials.
"systems/totem/templates/actor/parts/actor-traits.html",
"systems/totem/templates/actor/parts/actor-background.html",
"systems/totem/templates/actor/parts/actor-skills.html",
"systems/totem/templates/actor/parts/actor-items.html",
"systems/totem/templates/actor/parts/actor-effects.html",
]);
};
export const registerHandlebarsHelpers = function () {
Handlebars.registerHelper('concat', (...args) => args.slice(0, -1).join(''));
Handlebars.registerHelper('lower', e => e.toLocaleLowerCase());
Handlebars.registerHelper('toLowerCase', function(str) {
return str.toLowerCase();
});
// Ifis not equal
Handlebars.registerHelper('ifne', function (v1, v2, options) {
if (v1 !== v2) return options.fn(this);
else return options.inverse(this);
});
// if equal
Handlebars.registerHelper('ife', function (v1, v2, options) {
if (v1 === v2) return options.fn(this);
else return options.inverse(this);
});
// if equal
Handlebars.registerHelper('ifgt', function (v1, v2, options) {
if (v1 > v2) return options.fn(this);
else return options.inverse(this);
});
}
-25
View File
@@ -1,25 +0,0 @@
export const registerHandlebarsHelpers = function () {
Handlebars.registerHelper('concat', (...args) => args.slice(0, -1).join(''));
Handlebars.registerHelper('lower', e => e.toLocaleLowerCase());
Handlebars.registerHelper('toLowerCase', function(str) {
return str.toLowerCase();
});
// Ifis not equal
Handlebars.registerHelper('ifne', function (v1, v2, options) {
if (v1 !== v2) return options.fn(this);
else return options.inverse(this);
});
// if equal
Handlebars.registerHelper('ife', function (v1, v2, options) {
if (v1 === v2) return options.fn(this);
else return options.inverse(this);
});
// if equal
Handlebars.registerHelper('ifgt', function (v1, v2, options) {
if (v1 > v2) return options.fn(this);
else return options.inverse(this);
});
}
-17
View File
@@ -1,17 +0,0 @@
/**
* Define a set of template paths to pre-load
* Pre-loaded templates are compiled and cached for fast access when rendering
* @return {Promise}
*/
export const preloadHandlebarsTemplates = async function() {
return loadTemplates([
// Actor partials.
"systems/totem/templates/actor/parts/actor-traits.html",
"systems/totem/templates/actor/parts/actor-background.html",
"systems/totem/templates/actor/parts/actor-skills.html",
"systems/totem/templates/actor/parts/actor-items.html",
"systems/totem/templates/actor/parts/actor-cephalie.html",
"systems/totem/templates/actor/parts/actor-effects.html",
]);
};