difficultés
This commit is contained in:
@@ -14,6 +14,14 @@ VERMINE.SkillLevels = {
|
||||
5:{ "label":"VERMINE.skill_level.legend", "dicePool":3, "reroll":2}
|
||||
}
|
||||
|
||||
VERMINE.DifficultyLevels = {
|
||||
1:{ "label":"DIFFICULTY_LEVELS.obvious", "difficulty":3},
|
||||
2:{ "label":"DIFFICULTY_LEVELS.easy", "difficulty":5},
|
||||
3:{ "label":"DIFFICULTY_LEVELS.hard", "difficulty":7},
|
||||
4:{ "label":"DIFFICULTY_LEVELS.very_hard", "difficulty":9},
|
||||
5:{ "label":"DIFFICULTY_LEVELS.impossible", "difficulty":10}
|
||||
},
|
||||
|
||||
VERMINE.Instincts = {
|
||||
1:{ "key":"architect"},
|
||||
2:{ "key":"sword"},
|
||||
|
||||
@@ -38,11 +38,11 @@
|
||||
export const getRollBox = async function(data) {
|
||||
let html = await renderTemplate('systems/vermine2047/templates/roll.hbs', data);
|
||||
let ui = new Dialog({
|
||||
title: game.i18n.localize("VERMINE.roll_tool"),
|
||||
title: game.i18n.localize("ROLLS.tool"),
|
||||
content: html,
|
||||
buttons: {
|
||||
roll: {
|
||||
label: game.i18n.localize('VERMINE.roll_dice'),
|
||||
label: game.i18n.localize('ROLLS.roll_dice'),
|
||||
callback: (html) => {
|
||||
let form = html.find('#dice-pool-form');
|
||||
if (!form[0].checkValidity()) {
|
||||
|
||||
@@ -51,10 +51,22 @@ export const registerHandlebarsHelpers = function () {
|
||||
if (level < 1 || level > 5)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.SkillLevels[level];
|
||||
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
});
|
||||
|
||||
// return diff level information
|
||||
Handlebars.registerHelper('diffLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 5)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.DifficultyLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('getCombatTrackerColor', function (isPlayer, isNpc) {
|
||||
if (isPlayer) return "player";
|
||||
if (isNpc) return "npc";
|
||||
|
||||
Reference in New Issue
Block a user