feat: système d'expérience et transferts de dés d'expérience
Release Creation / build (release) Failing after 1m20s

- phase d'expérience (récompenses collectives et individuelles, objectifs, traumatisme)
- jets d'apprentissage (compétences, spécialités, caractéristiques, réserves, évolution)
- bonus de réserve acquis par apprentissage intégré au max dérivé
- transferts de dés individuels <-> groupe dans le dialogue de jet
- onglet expérience sur la fiche personnage
- guide utilisateur combat (docs/user/COMBAT.md)
This commit is contained in:
2026-08-04 14:14:09 +02:00
parent f2c8cfe246
commit 9cf7d9ac68
12 changed files with 1277 additions and 19 deletions
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<div class="tab experience sheet-part {{#if @root.tabs.experience.active}}active{{/if}}" data-group="sheet" data-tab="experience">
<h3>{{ localize 'VERMINE.experience' }}</h3>
<div class="experience-summary">
<div class="exp-stat">
<label>{{ localize 'VERMINE.experience_dice' }}</label>
<span class="exp-value">{{ system.experience.dice }}D</span>
</div>
<div class="exp-stat">
<label>{{ localize 'VERMINE.experience_phase' }}</label>
<span class="exp-value">{{ system.experience.phase }}</span>
</div>
<div class="exp-stat">
<label>{{ localize 'VERMINE.evolution_dice' }}</label>
<span class="exp-value">{{ system.experience.evolution }}D</span>
</div>
</div>
<div class="flexrow exp-actions">
{{#if isGM}}
<button type="button" data-action="openExperiencePhase">
<i class="fas fa-star"></i> {{ localize 'VERMINE.open_experience_phase' }}
</button>
{{/if}}
<button type="button" data-action="openLearning">
<i class="fas fa-graduation-cap"></i> {{ localize 'VERMINE.open_learning' }}
</button>
</div>
<section class="exp-rewards">
<h4>{{ localize 'VERMINE.collective_rewards' }} <span class="exp-total">({{ collectiveTotal }}D)</span></h4>
<div class="exp-reward-row">
<label>{{ localize 'VERMINE.danger' }}</label>
<span>{{ system.experience.collective.danger }}D</span>
<label>{{ localize 'VERMINE.discoveries' }}</label>
<span>{{ system.experience.collective.discoveries }}D</span>
<label>{{ localize 'VERMINE.duration' }}</label>
<span>{{ system.experience.collective.duration }}D</span>
</div>
</section>
<section class="exp-rewards">
<h4>{{ localize 'VERMINE.individual_rewards' }} <span class="exp-total">({{ individualTotal }}D)</span></h4>
<div class="exp-reward-row">
<label>{{ localize 'VERMINE.implication' }}</label>
<span>{{ system.experience.individual.implication }}D</span>
<label>{{ localize 'VERMINE.influence' }}</label>
<span>{{ system.experience.individual.influence }}D</span>
<label>{{ localize 'VERMINE.interpretation' }}</label>
<span>{{ system.experience.individual.interpretation }}D</span>
</div>
</section>
<section class="exp-rewards">
<h4>{{ localize 'VERMINE.learning_limits' }}</h4>
<div class="exp-learned">
<span class="{{#if system.experience.learned.skill}}learned{{/if}}">{{ localize 'VERMINE.learned_skill' }}</span>
<span class="{{#if system.experience.learned.specialty}}learned{{/if}}">{{ localize 'VERMINE.learned_specialty' }}</span>
<span class="{{#if system.experience.learned.reserve}}learned{{/if}}">{{ localize 'VERMINE.learned_reserve' }}</span>
<span class="{{#if system.experience.learned.characteristic}}learned{{/if}}">{{ localize 'VERMINE.learned_characteristic' }}</span>
<span class="{{#if system.experience.learned.evolution}}learned{{/if}}">{{ localize 'VERMINE.learned_evolution' }}</span>
</div>
</section>
<section class="exp-rewards">
<h4>{{ localize 'VERMINE.trauma_reward' }}</h4>
<div class="exp-learned">
<span class="{{#if system.experience.traumaReward}}learned{{/if}}">{{ localize 'VERMINE.trauma_reward_5' }}</span>
</div>
</section>
</div>