feat: système d'expérience et transferts de dés d'expérience
Release Creation / build (release) Failing after 1m20s
Release Creation / build (release) Failing after 1m20s
- phase d'expérience (récompenses collectives et individuelles, objectifs, traumatisme) - jets d'apprentissage (compétences, spécialités, caractéristiques, réserves, évolution) - bonus de réserve acquis par apprentissage intégré au max dérivé - transferts de dés individuels <-> groupe dans le dialogue de jet - onglet expérience sur la fiche personnage - guide utilisateur combat (docs/user/COMBAT.md)
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@@ -7,18 +7,21 @@ export default class VermineCharacterSheetV2 extends VermineBaseActorSheet {
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position: { width: 860, height: 720 },
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window: { contentClasses: ["character-content"] },
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actions: {
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addSpecialty: VermineCharacterSheetV2.#onAddSpecialty
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addSpecialty: VermineCharacterSheetV2.#onAddSpecialty,
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openExperiencePhase: VermineCharacterSheetV2.#onOpenExperiencePhase,
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openLearning: VermineCharacterSheetV2.#onOpenLearning
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}
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}
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static PARTS = {
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main: { template: "systems/vermine2047/templates/actor/appv2/character-main.hbs" },
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main: { template: "systems/vermine2047/templates/actor/appv2/character-main.hbs", scrollable: [""] },
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tabs: { template: "templates/generic/tab-navigation.hbs" },
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abilities: { template: "systems/vermine2047/templates/actor/appv2/character-abilities.hbs" },
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totem: { template: "systems/vermine2047/templates/actor/appv2/character-totem.hbs" },
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equipment: { template: "systems/vermine2047/templates/actor/appv2/character-equipment.hbs" },
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stories: { template: "systems/vermine2047/templates/actor/appv2/character-stories.hbs" },
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combat: { template: "systems/vermine2047/templates/actor/appv2/character-combat.hbs" }
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abilities: { template: "systems/vermine2047/templates/actor/appv2/character-abilities.hbs", scrollable: [""] },
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totem: { template: "systems/vermine2047/templates/actor/appv2/character-totem.hbs", scrollable: [""] },
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equipment: { template: "systems/vermine2047/templates/actor/appv2/character-equipment.hbs", scrollable: [""] },
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stories: { template: "systems/vermine2047/templates/actor/appv2/character-stories.hbs", scrollable: [""] },
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combat: { template: "systems/vermine2047/templates/actor/appv2/character-combat.hbs", scrollable: [""] },
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experience: { template: "systems/vermine2047/templates/actor/appv2/character-experience.hbs", scrollable: [""] }
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}
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tabGroups = { sheet: "abilities" }
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@@ -29,7 +32,8 @@ export default class VermineCharacterSheetV2 extends VermineBaseActorSheet {
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totem: { id: "totem", group: "sheet", icon: "fas fa-star", label: "VERMINE.tabs.totem" },
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equipment: { id: "equipment", group: "sheet", icon: "fas fa-hammer", label: "VERMINE.tabs.equipment" },
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stories: { id: "stories", group: "sheet", icon: "fas fa-book-open-reader", label: "VERMINE.tabs.stories" },
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combat: { id: "combat", group: "sheet", icon: "fas fa-medal", label: "VERMINE.tabs.combat" }
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combat: { id: "combat", group: "sheet", icon: "fas fa-medal", label: "VERMINE.tabs.combat" },
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experience: { id: "experience", group: "sheet", icon: "fas fa-graduation-cap", label: "VERMINE.tabs.experience" }
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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@@ -74,9 +78,21 @@ export default class VermineCharacterSheetV2 extends VermineBaseActorSheet {
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break
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case "combat":
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context.tab = context.tabs.combat
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context.equippedWeapons = doc.itemTypes.weapon.filter(i => i.system.equipped)
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context.equippedDefenses = doc.itemTypes.defense.filter(i => i.system.equipped)
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const { prepareActiveEffectCategories } = await import("../../system/effects.mjs")
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context.effects = prepareActiveEffectCategories(doc.effects)
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break
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case "experience":
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context.tab = context.tabs.experience
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context.specialtyCount = doc.itemTypes.specialty.length
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const ex = doc.system.experience
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context.experience = ex
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context.collectiveTotal = (ex.collective.danger + ex.collective.discoveries + ex.collective.duration)
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context.individualTotal = (ex.individual.implication + ex.individual.influence + ex.individual.interpretation)
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context.currentPhase = ex.phase
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context.learnedCurrent = ex.learned.phase === ex.phase
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break
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}
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return context
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}
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@@ -96,4 +112,16 @@ export default class VermineCharacterSheetV2 extends VermineBaseActorSheet {
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if (skillKey) itemData.system = { skill: skillKey }
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await this.document.createEmbeddedDocuments("Item", [itemData])
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}
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static async #onOpenExperiencePhase(event, target) {
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const { default: ExperiencePhaseDialog } = await import("../../system/dialogs/experiencePhaseDialog.mjs")
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const dialog = await ExperiencePhaseDialog.create()
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if (dialog) dialog.render(true)
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}
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static async #onOpenLearning(event, target) {
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const { default: LearningDialog } = await import("../../system/dialogs/learningDialog.mjs")
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const dialog = await LearningDialog.create({ actorId: this.document.id })
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if (dialog) dialog.render(true)
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}
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}
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