Fix apv2, WIP
This commit is contained in:
@@ -0,0 +1,295 @@
|
||||
<div class="tab combat sheet-part" data-group="sheet" data-tab="combat">
|
||||
{{> "systems/vermine2047/templates/actor/appv2/character-header.hbs"}}
|
||||
<div class="align-center">
|
||||
<div class="shadow">
|
||||
<h4>situation de combat par défaut</h4>
|
||||
<div class="flexrow align-center combat-status">
|
||||
{{#each config.combatStatus as |dif label|}}
|
||||
<div>
|
||||
<label for="combat-status-{{diff}}">{{label}}</label>
|
||||
<input
|
||||
id="combat-status-{{diff}}"
|
||||
type="radio"
|
||||
name="system.combatStatus.difficulty"
|
||||
value="{{dif}}"
|
||||
data-action="clickRadio"
|
||||
{{#ife @root.system.combatStatus.difficulty dif}}checked
|
||||
{{/ife}}
|
||||
>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<div class="self-control-container flexcol align-center">
|
||||
<h4 class="align-center">
|
||||
|
||||
{{ localize "VERMINE.self_control"}} :
|
||||
{{@root.system.attributes.self_control.value}}/
|
||||
{{@root.system.attributes.self_control.max}}
|
||||
</h4>
|
||||
{{setVar "SCIndex" 1}}
|
||||
<div class="reserve-grid">
|
||||
{{#repeat 4 1 "row"}}
|
||||
|
||||
<div class="flexrow">
|
||||
{{#repeat @row @root.SCIndex "case"}}
|
||||
<div class="hexa
|
||||
{{#iflteq @case @root.system.attributes.self_control.value }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
{{#ifgt @case @root.system.attributes.self_control.max }}
|
||||
unavailable
|
||||
{{/ifgt}}">
|
||||
{{#iflteq @row @root.system.attributes.self_control.max }}
|
||||
{{#if @root.isEditMode}}
|
||||
<input
|
||||
type="radio"
|
||||
data-dtype="Number"
|
||||
name="system.attributes.self_control.value"
|
||||
value="{{@case}}"
|
||||
data-action="clickRadio"
|
||||
class="
|
||||
{{#iflteq @case @root.system.attributes.self_control.max }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
|
||||
"
|
||||
/>
|
||||
{{/if}}
|
||||
{{/iflteq}}
|
||||
|
||||
</div>
|
||||
{{setVar "SCIndex" (math_add @root.SCIndex 1)}}
|
||||
{{/repeat}}
|
||||
</div>
|
||||
{{/repeat}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="effort-container flexcol align-center">
|
||||
<h4 class="align-center">
|
||||
|
||||
{{ localize "VERMINE.effort"}} :
|
||||
{{@root.system.attributes.effort.value}}/
|
||||
{{@root.system.attributes.effort.max}}
|
||||
</h4>
|
||||
{{setVar "EffIndex" 1}}
|
||||
|
||||
<div class="reserve-grid">
|
||||
{{#repeat 4 1 "row"}}
|
||||
|
||||
<div class="flexrow">
|
||||
{{#repeat @row @root.EffIndex "case"}}
|
||||
<div class="hexa
|
||||
{{#iflteq @case @root.system.attributes.effort.value }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
{{#ifgt @case @root.system.attributes.effort.max }}
|
||||
unavailable
|
||||
{{/ifgt}}">
|
||||
{{#iflteq @row @root.system.attributes.effort.max }}
|
||||
{{#if @root.isEditMode}}
|
||||
<input
|
||||
type="radio"
|
||||
data-dtype="Number"
|
||||
name="system.attributes.effort.value"
|
||||
value="{{@case}}"
|
||||
data-action="clickRadio"
|
||||
class="
|
||||
{{#iflteq @case @root.system.attributes.effort.max }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
|
||||
"
|
||||
/>
|
||||
{{/if}}
|
||||
{{/iflteq}}
|
||||
|
||||
</div>
|
||||
{{setVar "EffIndex" (math_add @root.EffIndex 1)}}
|
||||
{{/repeat}}
|
||||
</div>
|
||||
{{/repeat}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="blessure-container flexlarge flexcol align-center">
|
||||
<h4 class="item-name flexrow">{{ localize
|
||||
"VERMINE.wounds.name"}}</h4>
|
||||
<ul class="unstyled">
|
||||
<li class="row mdb align-center">{{ localize
|
||||
'VERMINE.wounds.light'}} <span data-tooltip="seuil">({{
|
||||
system.minorWound.threshold }})</span>
|
||||
<div class="flexrow align-center">
|
||||
{{#repeat system.minorWound.max 1 "minorwoundmax"}}
|
||||
<div class="hexa ability{{#iflteq @minorwoundmax @root.system.minorWound.value }}
|
||||
checked
|
||||
{{/iflteq}}">
|
||||
{{#if @root.isEditMode}}
|
||||
<input
|
||||
type="radio"
|
||||
data-dtype="Number"
|
||||
name="system.minorWound.value"
|
||||
value="{{@minorwoundmax}}"
|
||||
data-wound="minorWound"
|
||||
data-action="clickRadio"
|
||||
class="
|
||||
{{#iflteq @minorwoundmax @root.system.minorWound.value }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
"
|
||||
{{#ife @minorwoundmax @root.system.minorWound.value }}
|
||||
checked="true"
|
||||
{{/ife}}
|
||||
/>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/repeat}}
|
||||
</div>
|
||||
</li>
|
||||
<li class="row mdb align-center">{{ localize
|
||||
'VERMINE.wounds.heavy'}}
|
||||
<span>({{
|
||||
system.majorWound.threshold }})</span>
|
||||
<div class="flexrow align-center">
|
||||
{{#repeat system.majorWound.max 1 "majourwoundmax"}}
|
||||
<div class="hexa ability{{#iflteq @majourwoundmax @root.system.majorWound.value }}
|
||||
checked
|
||||
{{/iflteq}}">
|
||||
{{#if @root.isEditMode}}
|
||||
<input
|
||||
type="radio"
|
||||
data-dtype="Number"
|
||||
name="system.majorWound.value"
|
||||
value="{{@majourwoundmax}}"
|
||||
data-wound="majorWound"
|
||||
data-action="clickRadio"
|
||||
class="
|
||||
{{#iflteq @majourwoundmax @root.system.majorWound.value }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
|
||||
"
|
||||
{{#ife @majourwoundmax @root.system.majorWound.value }}
|
||||
checked="true"
|
||||
{{/ife}}
|
||||
/>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
{{/repeat}}
|
||||
|
||||
</div>
|
||||
</li>
|
||||
<li class="row mdb align-center">{{ localize
|
||||
'VERMINE.wounds.deadly'}}
|
||||
<span>({{
|
||||
system.deadlyWound.threshold }})</span>
|
||||
<div class="flexrow align-center">
|
||||
{{#repeat system.deadlyWound.max 1 "deadlywoundmax"}}
|
||||
<div class="hexa ability{{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
|
||||
checked
|
||||
{{/iflteq}}">
|
||||
{{#if @root.isEditMode}}
|
||||
<input
|
||||
type="radio"
|
||||
data-dtype="Number"
|
||||
name="system.deadlyWound.value"
|
||||
value="{{@deadlywoundmax}}"
|
||||
data-wound="deadlyWound"
|
||||
data-action="clickRadio"
|
||||
class=" {{#iflteq @deadlywoundmax @root.system.deadlyWound.value }}
|
||||
checked
|
||||
{{/iflteq}}
|
||||
|
||||
"
|
||||
{{#ife @deadlywoundmax @root.system.deadlyWound.value }}
|
||||
checked="true"
|
||||
{{/ife}}
|
||||
/>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/repeat}}
|
||||
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
|
||||
<ol class="items-list effects-list">
|
||||
{{#each effects as |section sid|}}
|
||||
<li
|
||||
class="items-header flexrow"
|
||||
data-effect-type="{{section.type}}"
|
||||
>
|
||||
<p class="item-name effect-name flexrow">{{#if (eq section.type
|
||||
'temporary')}}
|
||||
{{localize "UI.effects.temporary" }}
|
||||
{{else if (eq section.type 'passive')}}
|
||||
{{localize "UI.effects.passive" }}
|
||||
{{else if (eq section.type 'inactive')}}
|
||||
{{localize "UI.effects.inactive" }}
|
||||
{{/if}}
|
||||
</p>
|
||||
<div class="effect-source">{{localize 'UI.source'}}</div>
|
||||
<div class="effect-source">{{localize 'UI.duration'}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
{{#if @root.isEditMode}}
|
||||
<a
|
||||
class="effect-control"
|
||||
data-action="create"
|
||||
title="{{localize 'UI.effect_create'}}"
|
||||
>
|
||||
<i class="fas fa-plus"></i> {{localize "UI.add"}}
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<ol class="item-list">
|
||||
{{#each section.effects as |effect|}}
|
||||
<li
|
||||
class="item effect flexrow"
|
||||
data-effect-id="{{effect.id}}"
|
||||
>
|
||||
<div class="item-name effect-name">
|
||||
<a
|
||||
class="effect-control flexrow flex-group-center items-center"
|
||||
class="effect-control" data-effect-op="edit"
|
||||
title="{{localize 'UI.effect_edit'}}"
|
||||
>
|
||||
<img
|
||||
class="item-image"
|
||||
src="{{effect.icon}}"
|
||||
/>
|
||||
<span>{{effect.label}}</span>
|
||||
</a>
|
||||
</div>
|
||||
<div class="effect-source">{{effect.sourceName}}</div>
|
||||
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
{{#if @root.isEditMode}}
|
||||
<a
|
||||
class="effect-control"
|
||||
class="effect-control" data-effect-op="toggle"
|
||||
title="{{localize 'UI.effect_toggle'}}"
|
||||
>
|
||||
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||
</a>
|
||||
<a
|
||||
class="effect-control"
|
||||
class="effect-control" data-effect-op="delete"
|
||||
title="{{localize 'UI.effect_delete'}}"
|
||||
>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
Reference in New Issue
Block a user