Fix apv2, WIP

This commit is contained in:
2026-06-06 10:21:24 +02:00
parent 6cec1da910
commit 9b77a0c552
130 changed files with 12850 additions and 2830 deletions
+158 -6
View File
@@ -13,6 +13,22 @@
},
"VERMINE.WorldSettings.GameMode.Name": "Game Mode Selection",
"VERMINE.WorldSettings.GameMode.Hint": "Just like some video games offer different modes, Vermine 2047 lets players choose their Game Mode and set the degree of realism, supernatural and dangerosity of the universe themselves.",
"TYPES.Item.item": "Item",
"TYPES.Item.weapon": "Weapon",
"TYPES.Item.defense": "Defense",
"TYPES.Item.vehicle": "Vehicle",
"TYPES.Item.ability": "Ability",
"TYPES.Item.specialty": "Specialty",
"TYPES.Item.background": "Background",
"TYPES.Item.trauma": "Trauma",
"TYPES.Item.evolution": "Adaptation",
"TYPES.Item.rumor": "Rumor",
"TYPES.Item.target": "Target",
"TYPES.Item.rite": "Rite",
"TYPES.Actor.character": "Character",
"TYPES.Actor.npc": "NPC",
"TYPES.Actor.group": "Group",
"TYPES.Actor.creature": "Creature",
"GAME_MODES": {
"heroic": {
"name": "Heroic"
@@ -22,7 +38,10 @@
},
"legendary": {
"name": "Legendary"
}
},
"survival": "Survival",
"nightmare": "Nightmare",
"apocalypse": "Apocalypse"
},
"ROLLS": {
"tool": "Dice Roller",
@@ -86,7 +105,8 @@
"relations": "Relations",
"morale": "Morale",
"morale_level": "Morale level",
"notes": "Notes"
"notes": "Notes",
"biography": "Biography"
},
"ADVERSITY": {
"threat": "Threat",
@@ -108,7 +128,11 @@
"skills": "Skills",
"pattern": "Pattern",
"size": "Size",
"pack": "Group"
"pack": "Group",
"gear_hindrance": "Gear Hindrance",
"skills_placeholder": "Skills Placeholder",
"threat_details": "Threat Details",
"role_details": "Role Details"
},
"VERMINE": {
"name": "Vermine",
@@ -180,7 +204,106 @@
"encounters": "Encounters",
"road": "The Road",
"totem_picker": "Totem picker",
"actor_picker": "Actor picker"
"actor_picker": "Actor picker",
"ability_category": {
"physical": "Physical",
"manual": "Manual",
"mental": "Mental",
"social": "Social"
},
"skill_category": {
"man": "Man",
"animal": "Animal",
"tool": "Tool",
"weapon": "Weapon",
"survival": "Survival",
"world": "World"
},
"CharacterNamePlaceholder": "Character Name",
"none": "None",
"bonuses": "Bonuses",
"choose_ability": "Choose Ability",
"choose_skill": "Choose Skill",
"grant_reroll": "Grant Reroll",
"handicap": "Handicap",
"keep_totem": "Keep Totem",
"morale_crisis": "Morale Crisis",
"morale_high": "High Morale",
"morale_low": "Low Morale",
"morale_normal": "Normal Morale",
"rerolls_possible": "Rerolls Possible",
"reserve": "Reserve",
"score": "Score",
"success_count": "Success Count",
"success_required": "Success Required",
"test_of": "Test of",
"total": "Total",
"totem_dice": "Totem Dice",
"totem_hint": "Totem Hint",
"FightTool": "Fight Tool",
"RollTool": "Roll Tool",
"Roll4Fight": "Roll for Fight",
"Selected": "Selected",
"PurposeTrait": "Purpose Trait",
"SpleenTrait": "Spleen Trait",
"ConfrontationHint": "Confrontation Hint",
"Achievement": "Achievement",
"Conservation": "Conservation",
"error_cannot_reroll": "Cannot reroll",
"error_no_rerolls_left": "No rerolls left",
"error_no_actor_selected": "No actor selected",
"error_not_enough_self_control": "Not enough self control",
"error_select_ability": "Select an ability",
"tabs": {
"abilities": "Abilities",
"combat": "Combat",
"equipment": "Equipment",
"stories": "Stories",
"totem": "Totem"
},
"base_values": "Base Values",
"computed_values": "Computed Values",
"cost": "Cost",
"creature": "Creature",
"effect": "Effect",
"error_select_skill": "Select a skill",
"error_unknown_actor": "Unknown actor",
"instincts": "Instincts",
"instincts_placeholder": "eg: Aggressive, Defensive",
"learn": "Learn",
"major_objectives": "Major Objectives",
"minor_objectives": "Minor Objectives",
"morale": "Morale",
"needed": "Needed",
"objective_placeholder": "eg: Survive, Explore",
"objectives": "Objectives",
"pack": "Pack",
"pattern": "Pattern",
"preferred_category": "Preferred Category",
"prohibits": "Prohibits",
"prohibits_placeholder": "eg: Fire, Water",
"rarity_0": "Common",
"rarity_1": "Rare",
"rarity_2": "Very Rare",
"reserves": "Reserves",
"ritual": "Ritual",
"sexes": {
"female": "Female",
"male": "Male"
},
"size": "Size",
"total_attack": "Total Attack",
"total_damage": "Total Damage",
"trance": "Trance",
"vote_reserve": "Vote Reserve",
"wound_thresholds": "Wound Thresholds",
"types": {
"shield": "Shield"
},
"roll": "Roll",
"cancel": "Cancel",
"playMode": "Play Mode",
"editMode": "Edit Mode"
},
"UI": {
"add": "Add",
@@ -195,9 +318,15 @@
"temporary": "Temporary effects",
"passive": "Passive effects",
"inactive": "Inactive effects"
}
},
"effects.inactive": "Inactive",
"effects.passive": "Passive",
"effects.temporary": "Temporary"
},
"ITEMS": {
"item": "Item",
"items": "Items",
"new_item": "New item",
"defense": "Protection",
"defenses": "Protections",
"new_defense": "New protection",
@@ -216,6 +345,12 @@
"abilities": "Abilities",
"specialties": "Specialties",
"new_specialty": "New specialty",
"target": "Target",
"targets": "Targets",
"new_target": "New target",
"rite": "Rite",
"rites": "Rites",
"new_rite": "New rite",
"evolution": "Adaptation",
"new_evolution": "New adaptation",
"evolutions": "Adaptations",
@@ -227,7 +362,8 @@
"rituel": "Ritual",
"transe": "Trance",
"effects": "Effects",
"details": "Details"
"details": "Details",
"shield": "Shield"
},
"ABILITIES": {
"vigor": {
@@ -498,10 +634,26 @@
},
"ruins": {
"name": "Ruins"
},
"athletics": {
"name": "Athletics"
},
"fauna": {
"name": "Fauna"
}
},
"SEXES": {
"male": "Masculine",
"female": "Feminine"
},
"COMBAT": {
"Encounter": "Encounter",
"None": "None",
"Round": "Round"
},
"SIZE_LEVELS": {
"small": "Small",
"medium": "Medium",
"large": "Large"
}
}
+91 -69
View File
@@ -1,4 +1,26 @@
{
"NAME": "Nom",
"NONE": "Aucun",
"ORIGIN": "Origine",
"PROFILE": "Profil",
"THEME": "Concept",
"TOTEM": "Totem",
"TYPES.Item.item": "Objet",
"TYPES.Item.weapon": "Arme",
"TYPES.Item.defense": "Protection",
"TYPES.Item.vehicle": "Véhicule",
"TYPES.Item.ability": "Capacité",
"TYPES.Item.specialty": "Spécialité",
"TYPES.Item.background": "Historique",
"TYPES.Item.trauma": "Traumatisme",
"TYPES.Item.evolution": "Adaptation",
"TYPES.Item.rumor": "Rumeur",
"TYPES.Item.target": "Cible",
"TYPES.Item.rite": "Rite",
"TYPES.Actor.character": "Personnage",
"TYPES.Actor.npc": "PNJ",
"TYPES.Actor.group": "Groupe",
"TYPES.Actor.creature": "Créature",
"SETTINGS": {
"world": {
"game_mode": {
@@ -132,9 +154,13 @@
"preferred_category": "Catégorie préférée",
"wounds": {
"name": "Blessures",
"light": "Légères",
"heavy": "Graves",
"deadly": "Mortelles"
"threshold": "Seuil",
"light": "Légère",
"heavy": "Grave",
"deadly": "Mortelle",
"light_wounds": "Blessure légère",
"heavy_wounds": "Blessure grave",
"deadly_wounds": "Blessure mortelle"
},
"ability_category": {
"physical": "Physiques",
@@ -153,6 +179,7 @@
"rarity_0": "Commun",
"rarity_1": "Peu commun",
"rarity_2": "Rare",
"rarity_3": "Très rare",
"test_of": "test de",
"rerolls_possible": "relances possibles",
"grant_reroll": "accorder des relances",
@@ -162,7 +189,7 @@
"error_cannot_reroll": "Vous ne pouvez pas relancer un dés sur ce jet",
"error_no_rerolls_left": "Plus de relances possibles",
"error_select_ability": "Veuillez sélectionner une caractéristique",
"error_not_enough_self_control": "Pas assez de points de sang-froid",
"error_not_enough_self_control": "Vous n'avez pas assez de Sang-Froid",
"FightTool": "Outil de combat",
"Roll4Fight": "Lancer pour le combat",
"Selected": "Sélectionné",
@@ -174,7 +201,9 @@
"group": "Groupe",
"abilities": "Caractéristiques",
"ability": "Caractéristique",
"skills": "Compétences",
"skills_title": "Compétences",
"skill": "Compétence",
"skill_title": "Compétence",
"skill_mastery": "Maîtrise",
"bonus": "Bonus",
@@ -182,6 +211,8 @@
"reroll": "Relance",
"equipment": "Equipement",
"specialty": "Spécialité",
"specificLevel": "Niveau spécifique",
"competence": "Compétence",
"technique": "Technique",
"techniques": "Techniques",
"difficulty": "Difficulté",
@@ -200,16 +231,6 @@
"rarity_sm": "Rar.",
"reliability": "Fiabilité",
"reliability_sm": "Fiab.",
"wounds": {
"name": "Blessures",
"threshold": "Seuil",
"light": "Légère",
"heavy": "Grave",
"deadly": "Mortelle",
"light_wounds": "Blessure légère",
"heavy_wounds": "Blessure grave",
"deadly_wounds": "Blessure mortelle"
},
"choose_ability": "Choisissez une caractéristique",
"choose_skill": "Choisissez une compétence",
"none": "Aucun",
@@ -220,8 +241,6 @@
"totem_dice": "Dés de totem",
"keep_totem": "Garder le totem",
"totem_hint": "Cochez pour utiliser les dés de totem (double réussite possible)",
"error_not_enough_self_control": "Vous n'avez pas assez de Sang-Froid",
"error_select_ability": "Veuillez sélectionner une caractéristique",
"error_select_skill": "Veuillez sélectionner une compétence",
"needed": "nécessaire",
"cost": "Coût",
@@ -243,11 +262,15 @@
"ammo_sm": "Mun",
"trait": "Trait",
"traits": "Traits",
"traits_selector": "Sélecteur de traits",
"clew": "Indice",
"combat": "Combat",
"stories": "Histoires",
"gear": "Matériel",
"information": "Informations",
"editMode": "Mode édition",
"playMode": "Mode jeu",
"modes": "Modes de jeu",
"boost": "boost",
"group_abilities": "Capacités de groupe",
"totem_abilities": "Capacités de totem",
@@ -268,7 +291,6 @@
"minor_objectives": "Objectifs mineurs",
"instincts": "Instincts",
"prohibits": "Interdictions",
"group_abilities": "Capacités de groupe",
"vote_reserve": "Vote pour utiliser la réserve",
"morale_high": "Haut",
"morale_normal": "Normal",
@@ -286,7 +308,15 @@
"base_values": "Valeurs de base",
"total_attack": "Attaque totale",
"total_damage": "Dégâts totaux",
"wound_thresholds": "Seuils de blessures"
"wound_thresholds": "Seuils de blessures",
"CharacterNamePlaceholder": "Nom du personnage",
"sexes": {
"female": "Féminin",
"male": "Masculin"
},
"RollTool": "Outil de lancer de dés",
"roll": "Lancer",
"cancel": "Annuler"
},
"UI": {
"add": "Ajouter",
@@ -304,6 +334,9 @@
}
},
"ITEMS": {
"item": "Objet",
"items": "Objets",
"new_item": "Nouvel objet",
"defense": "Protection",
"defenses": "Protections",
"new_defense": "Nouvelle protection",
@@ -322,6 +355,12 @@
"abilities": "Capacités",
"specialties": "Spécialités",
"new_specialty": "Nouvelle spécialité",
"target": "Cible",
"targets": "Cibles",
"new_target": "Nouvelle cible",
"rite": "Rite",
"rites": "Rites",
"new_rite": "Nouveau rite",
"shield": "Bouclier",
"evolution": "Adaptation",
"new_evolution": "Nouvelle adaptation",
@@ -522,7 +561,7 @@
"name": "Arts"
},
"civilization": {
"name": "Civilisations"
"name": "Civilisation"
},
"psychology": {
"name": "Psychologie"
@@ -539,14 +578,14 @@
"dissection": {
"name": "Dissection"
},
"wildlife": {
"fauna": {
"name": "Faune"
},
"repulsion": {
"name": "Répulsion"
},
"tracks": {
"name": "Traces"
"name": "Pistage"
},
"crafting": {
"name": "Artisanat"
@@ -566,42 +605,39 @@
"firearms": {
"name": "Armes à feu"
},
"archery": {
"name": "Tir à l'arc"
},
"armory": {
"name": "Armurerie"
},
"shield": {
"name": "Bouclier"
},
"close": {
"name": "Corps-à-corps"
},
"archery": {
"name": "Armes de tir"
},
"throwing": {
"name": "Lancer"
},
"melee": {
"name": "Mêlée"
},
"atletics": {
"name": "Atlétisme"
},
"stealth": {
"name": "Discrétion"
},
"alertness": {
"name": "Vigilance"
},
"flora": {
"name": "Flore"
"athletics": {
"name": "Athlétisme"
},
"food": {
"name": "Alimentation"
},
"stealth": {
"name": "Discrétion"
},
"close": {
"name": "Corps-à-corps"
},
"environment": {
"name": "Environnement"
},
"flora": {
"name": "Flore"
},
"road": {
"name": "Route"
},
@@ -610,42 +646,28 @@
},
"ruins": {
"name": "Vestiges"
},
"shield": {
"name": "Bouclier"
},
"wildlife": {
"name": "Faune"
},
"atletics": {
"name": "Athlétisme"
}
},
"SEXES": {
"male": "Masculin",
"female": "Féminin"
},
"SKILLS": {
"arts": "Arts",
"civilization": "Civilisation",
"psychology": "Psychologie",
"rumors": "Rumeurs",
"healing": "Soins",
"animalism": "Animalisme",
"dissection": "Dissection",
"fauna": "Faune",
"repulsion": "Répulsion",
"tracks": "Pistage",
"crafting": "Artisanat",
"diy": "Bricolage",
"mecanical": "Mécanique",
"piloting": "Pilotage",
"technology": "Technologie",
"firearms": "Armes à feu",
"archery": "Tir à l'arc",
"armory": "Armurerie",
"throwing": "Lancer",
"melee": "Mêlée",
"alertness": "Vigilance",
"athletics": "Athlétisme",
"food": "Alimentation",
"stealth": "Discrétion",
"close": "Corps-à-corps",
"environment": "Environnement",
"flora": "Flore",
"road": "Route",
"toxics": "Toxiques",
"ruins": "Vestiges"
"COMBAT": {
"Begin": "Commencer",
"Encounter": "Rencontre",
"End": "Terminer",
"None": "Aucun",
"NotStarted": "Non commencé",
"Round": "Tour",
"TurnEnd": "Fin de tour"
}
}