Fix apv2, WIP
This commit is contained in:
+158
-6
@@ -13,6 +13,22 @@
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},
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"VERMINE.WorldSettings.GameMode.Name": "Game Mode Selection",
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"VERMINE.WorldSettings.GameMode.Hint": "Just like some video games offer different modes, Vermine 2047 lets players choose their Game Mode and set the degree of realism, supernatural and dangerosity of the universe themselves.",
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"TYPES.Item.item": "Item",
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"TYPES.Item.weapon": "Weapon",
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"TYPES.Item.defense": "Defense",
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"TYPES.Item.vehicle": "Vehicle",
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"TYPES.Item.ability": "Ability",
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"TYPES.Item.specialty": "Specialty",
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"TYPES.Item.background": "Background",
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"TYPES.Item.trauma": "Trauma",
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"TYPES.Item.evolution": "Adaptation",
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"TYPES.Item.rumor": "Rumor",
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"TYPES.Item.target": "Target",
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"TYPES.Item.rite": "Rite",
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"TYPES.Actor.character": "Character",
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"TYPES.Actor.npc": "NPC",
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"TYPES.Actor.group": "Group",
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"TYPES.Actor.creature": "Creature",
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"GAME_MODES": {
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"heroic": {
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"name": "Heroic"
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@@ -22,7 +38,10 @@
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},
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"legendary": {
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"name": "Legendary"
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}
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},
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"survival": "Survival",
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"nightmare": "Nightmare",
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"apocalypse": "Apocalypse"
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},
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"ROLLS": {
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"tool": "Dice Roller",
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@@ -86,7 +105,8 @@
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"relations": "Relations",
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"morale": "Morale",
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"morale_level": "Morale level",
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"notes": "Notes"
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"notes": "Notes",
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"biography": "Biography"
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},
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"ADVERSITY": {
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"threat": "Threat",
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@@ -108,7 +128,11 @@
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"skills": "Skills",
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"pattern": "Pattern",
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"size": "Size",
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"pack": "Group"
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"pack": "Group",
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"gear_hindrance": "Gear Hindrance",
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"skills_placeholder": "Skills Placeholder",
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"threat_details": "Threat Details",
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"role_details": "Role Details"
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},
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"VERMINE": {
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"name": "Vermine",
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@@ -180,7 +204,106 @@
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"encounters": "Encounters",
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"road": "The Road",
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"totem_picker": "Totem picker",
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"actor_picker": "Actor picker"
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"actor_picker": "Actor picker",
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"ability_category": {
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"physical": "Physical",
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"manual": "Manual",
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"mental": "Mental",
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"social": "Social"
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},
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"skill_category": {
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"man": "Man",
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"animal": "Animal",
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"tool": "Tool",
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"weapon": "Weapon",
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"survival": "Survival",
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"world": "World"
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},
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"CharacterNamePlaceholder": "Character Name",
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"none": "None",
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"bonuses": "Bonuses",
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"choose_ability": "Choose Ability",
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"choose_skill": "Choose Skill",
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"grant_reroll": "Grant Reroll",
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"handicap": "Handicap",
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"keep_totem": "Keep Totem",
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"morale_crisis": "Morale Crisis",
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"morale_high": "High Morale",
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"morale_low": "Low Morale",
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"morale_normal": "Normal Morale",
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"rerolls_possible": "Rerolls Possible",
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"reserve": "Reserve",
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"score": "Score",
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"success_count": "Success Count",
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"success_required": "Success Required",
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"test_of": "Test of",
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"total": "Total",
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"totem_dice": "Totem Dice",
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"totem_hint": "Totem Hint",
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"FightTool": "Fight Tool",
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"RollTool": "Roll Tool",
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"Roll4Fight": "Roll for Fight",
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"Selected": "Selected",
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"PurposeTrait": "Purpose Trait",
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"SpleenTrait": "Spleen Trait",
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"ConfrontationHint": "Confrontation Hint",
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"Achievement": "Achievement",
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"Conservation": "Conservation",
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"error_cannot_reroll": "Cannot reroll",
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"error_no_rerolls_left": "No rerolls left",
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"error_no_actor_selected": "No actor selected",
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"error_not_enough_self_control": "Not enough self control",
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"error_select_ability": "Select an ability",
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"tabs": {
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"abilities": "Abilities",
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"combat": "Combat",
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"equipment": "Equipment",
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"stories": "Stories",
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"totem": "Totem"
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},
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"base_values": "Base Values",
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"computed_values": "Computed Values",
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"cost": "Cost",
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"creature": "Creature",
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"effect": "Effect",
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"error_select_skill": "Select a skill",
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"error_unknown_actor": "Unknown actor",
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"instincts": "Instincts",
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"instincts_placeholder": "eg: Aggressive, Defensive",
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"learn": "Learn",
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"major_objectives": "Major Objectives",
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"minor_objectives": "Minor Objectives",
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"morale": "Morale",
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"needed": "Needed",
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"objective_placeholder": "eg: Survive, Explore",
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"objectives": "Objectives",
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"pack": "Pack",
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"pattern": "Pattern",
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"preferred_category": "Preferred Category",
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"prohibits": "Prohibits",
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"prohibits_placeholder": "eg: Fire, Water",
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"rarity_0": "Common",
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"rarity_1": "Rare",
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"rarity_2": "Very Rare",
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"reserves": "Reserves",
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"ritual": "Ritual",
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"sexes": {
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"female": "Female",
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"male": "Male"
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},
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"size": "Size",
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"total_attack": "Total Attack",
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"total_damage": "Total Damage",
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"trance": "Trance",
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"vote_reserve": "Vote Reserve",
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"wound_thresholds": "Wound Thresholds",
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"types": {
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"shield": "Shield"
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},
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"roll": "Roll",
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"cancel": "Cancel",
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"playMode": "Play Mode",
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"editMode": "Edit Mode"
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},
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"UI": {
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"add": "Add",
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@@ -195,9 +318,15 @@
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"temporary": "Temporary effects",
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"passive": "Passive effects",
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"inactive": "Inactive effects"
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}
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},
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"effects.inactive": "Inactive",
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"effects.passive": "Passive",
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"effects.temporary": "Temporary"
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},
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"ITEMS": {
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"item": "Item",
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"items": "Items",
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"new_item": "New item",
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"defense": "Protection",
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"defenses": "Protections",
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"new_defense": "New protection",
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@@ -216,6 +345,12 @@
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"abilities": "Abilities",
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"specialties": "Specialties",
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"new_specialty": "New specialty",
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"target": "Target",
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"targets": "Targets",
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"new_target": "New target",
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"rite": "Rite",
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"rites": "Rites",
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"new_rite": "New rite",
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"evolution": "Adaptation",
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"new_evolution": "New adaptation",
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"evolutions": "Adaptations",
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@@ -227,7 +362,8 @@
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"rituel": "Ritual",
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"transe": "Trance",
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"effects": "Effects",
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"details": "Details"
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"details": "Details",
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"shield": "Shield"
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},
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"ABILITIES": {
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"vigor": {
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@@ -498,10 +634,26 @@
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},
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"ruins": {
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"name": "Ruins"
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},
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"athletics": {
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"name": "Athletics"
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},
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"fauna": {
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"name": "Fauna"
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}
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},
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"SEXES": {
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"male": "Masculine",
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"female": "Feminine"
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},
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"COMBAT": {
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"Encounter": "Encounter",
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"None": "None",
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"Round": "Round"
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},
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"SIZE_LEVELS": {
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"small": "Small",
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"medium": "Medium",
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"large": "Large"
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}
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}
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+91
-69
@@ -1,4 +1,26 @@
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{
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"NAME": "Nom",
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"NONE": "Aucun",
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"ORIGIN": "Origine",
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"PROFILE": "Profil",
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"THEME": "Concept",
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"TOTEM": "Totem",
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"TYPES.Item.item": "Objet",
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"TYPES.Item.weapon": "Arme",
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"TYPES.Item.defense": "Protection",
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"TYPES.Item.vehicle": "Véhicule",
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"TYPES.Item.ability": "Capacité",
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"TYPES.Item.specialty": "Spécialité",
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"TYPES.Item.background": "Historique",
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"TYPES.Item.trauma": "Traumatisme",
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"TYPES.Item.evolution": "Adaptation",
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"TYPES.Item.rumor": "Rumeur",
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"TYPES.Item.target": "Cible",
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"TYPES.Item.rite": "Rite",
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"TYPES.Actor.character": "Personnage",
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"TYPES.Actor.npc": "PNJ",
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"TYPES.Actor.group": "Groupe",
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"TYPES.Actor.creature": "Créature",
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"SETTINGS": {
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"world": {
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"game_mode": {
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@@ -132,9 +154,13 @@
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"preferred_category": "Catégorie préférée",
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"wounds": {
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"name": "Blessures",
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"light": "Légères",
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"heavy": "Graves",
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"deadly": "Mortelles"
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"threshold": "Seuil",
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"light": "Légère",
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"heavy": "Grave",
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"deadly": "Mortelle",
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"light_wounds": "Blessure légère",
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"heavy_wounds": "Blessure grave",
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"deadly_wounds": "Blessure mortelle"
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},
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"ability_category": {
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"physical": "Physiques",
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@@ -153,6 +179,7 @@
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"rarity_0": "Commun",
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"rarity_1": "Peu commun",
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"rarity_2": "Rare",
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"rarity_3": "Très rare",
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"test_of": "test de",
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"rerolls_possible": "relances possibles",
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"grant_reroll": "accorder des relances",
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@@ -162,7 +189,7 @@
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"error_cannot_reroll": "Vous ne pouvez pas relancer un dés sur ce jet",
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"error_no_rerolls_left": "Plus de relances possibles",
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"error_select_ability": "Veuillez sélectionner une caractéristique",
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"error_not_enough_self_control": "Pas assez de points de sang-froid",
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"error_not_enough_self_control": "Vous n'avez pas assez de Sang-Froid",
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"FightTool": "Outil de combat",
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"Roll4Fight": "Lancer pour le combat",
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"Selected": "Sélectionné",
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@@ -174,7 +201,9 @@
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"group": "Groupe",
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"abilities": "Caractéristiques",
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"ability": "Caractéristique",
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"skills": "Compétences",
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"skills_title": "Compétences",
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"skill": "Compétence",
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"skill_title": "Compétence",
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"skill_mastery": "Maîtrise",
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"bonus": "Bonus",
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@@ -182,6 +211,8 @@
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"reroll": "Relance",
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"equipment": "Equipement",
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"specialty": "Spécialité",
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"specificLevel": "Niveau spécifique",
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"competence": "Compétence",
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"technique": "Technique",
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"techniques": "Techniques",
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"difficulty": "Difficulté",
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@@ -200,16 +231,6 @@
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"rarity_sm": "Rar.",
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"reliability": "Fiabilité",
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"reliability_sm": "Fiab.",
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"wounds": {
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"name": "Blessures",
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"threshold": "Seuil",
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"light": "Légère",
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"heavy": "Grave",
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"deadly": "Mortelle",
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"light_wounds": "Blessure légère",
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"heavy_wounds": "Blessure grave",
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"deadly_wounds": "Blessure mortelle"
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},
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"choose_ability": "Choisissez une caractéristique",
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"choose_skill": "Choisissez une compétence",
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"none": "Aucun",
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@@ -220,8 +241,6 @@
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"totem_dice": "Dés de totem",
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"keep_totem": "Garder le totem",
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"totem_hint": "Cochez pour utiliser les dés de totem (double réussite possible)",
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"error_not_enough_self_control": "Vous n'avez pas assez de Sang-Froid",
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"error_select_ability": "Veuillez sélectionner une caractéristique",
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"error_select_skill": "Veuillez sélectionner une compétence",
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"needed": "nécessaire",
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"cost": "Coût",
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@@ -243,11 +262,15 @@
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"ammo_sm": "Mun",
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"trait": "Trait",
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"traits": "Traits",
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"traits_selector": "Sélecteur de traits",
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"clew": "Indice",
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"combat": "Combat",
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"stories": "Histoires",
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"gear": "Matériel",
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"information": "Informations",
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"editMode": "Mode édition",
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"playMode": "Mode jeu",
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"modes": "Modes de jeu",
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"boost": "boost",
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"group_abilities": "Capacités de groupe",
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"totem_abilities": "Capacités de totem",
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@@ -268,7 +291,6 @@
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"minor_objectives": "Objectifs mineurs",
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"instincts": "Instincts",
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"prohibits": "Interdictions",
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"group_abilities": "Capacités de groupe",
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"vote_reserve": "Vote pour utiliser la réserve",
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"morale_high": "Haut",
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"morale_normal": "Normal",
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@@ -286,7 +308,15 @@
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"base_values": "Valeurs de base",
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"total_attack": "Attaque totale",
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"total_damage": "Dégâts totaux",
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"wound_thresholds": "Seuils de blessures"
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"wound_thresholds": "Seuils de blessures",
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"CharacterNamePlaceholder": "Nom du personnage",
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"sexes": {
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"female": "Féminin",
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"male": "Masculin"
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},
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"RollTool": "Outil de lancer de dés",
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"roll": "Lancer",
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"cancel": "Annuler"
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},
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"UI": {
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"add": "Ajouter",
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@@ -304,6 +334,9 @@
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}
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},
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"ITEMS": {
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"item": "Objet",
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"items": "Objets",
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"new_item": "Nouvel objet",
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"defense": "Protection",
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"defenses": "Protections",
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"new_defense": "Nouvelle protection",
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@@ -322,6 +355,12 @@
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"abilities": "Capacités",
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"specialties": "Spécialités",
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"new_specialty": "Nouvelle spécialité",
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"target": "Cible",
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"targets": "Cibles",
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"new_target": "Nouvelle cible",
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"rite": "Rite",
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"rites": "Rites",
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"new_rite": "Nouveau rite",
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"shield": "Bouclier",
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"evolution": "Adaptation",
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"new_evolution": "Nouvelle adaptation",
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@@ -522,7 +561,7 @@
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"name": "Arts"
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},
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"civilization": {
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"name": "Civilisations"
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"name": "Civilisation"
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},
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"psychology": {
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"name": "Psychologie"
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@@ -539,14 +578,14 @@
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"dissection": {
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"name": "Dissection"
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},
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"wildlife": {
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"fauna": {
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"name": "Faune"
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},
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"repulsion": {
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"name": "Répulsion"
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},
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"tracks": {
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"name": "Traces"
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"name": "Pistage"
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},
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"crafting": {
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"name": "Artisanat"
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@@ -566,42 +605,39 @@
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"firearms": {
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"name": "Armes à feu"
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},
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"archery": {
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"name": "Tir à l'arc"
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},
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"armory": {
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"name": "Armurerie"
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},
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"shield": {
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"name": "Bouclier"
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},
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"close": {
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"name": "Corps-à-corps"
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},
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"archery": {
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"name": "Armes de tir"
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},
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"throwing": {
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"name": "Lancer"
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},
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||||
"melee": {
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"name": "Mêlée"
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||||
},
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"atletics": {
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"name": "Atlétisme"
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||||
},
|
||||
"stealth": {
|
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"name": "Discrétion"
|
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},
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"alertness": {
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"name": "Vigilance"
|
||||
},
|
||||
"flora": {
|
||||
"name": "Flore"
|
||||
"athletics": {
|
||||
"name": "Athlétisme"
|
||||
},
|
||||
"food": {
|
||||
"name": "Alimentation"
|
||||
},
|
||||
"stealth": {
|
||||
"name": "Discrétion"
|
||||
},
|
||||
"close": {
|
||||
"name": "Corps-à-corps"
|
||||
},
|
||||
"environment": {
|
||||
"name": "Environnement"
|
||||
},
|
||||
"flora": {
|
||||
"name": "Flore"
|
||||
},
|
||||
"road": {
|
||||
"name": "Route"
|
||||
},
|
||||
@@ -610,42 +646,28 @@
|
||||
},
|
||||
"ruins": {
|
||||
"name": "Vestiges"
|
||||
},
|
||||
"shield": {
|
||||
"name": "Bouclier"
|
||||
},
|
||||
"wildlife": {
|
||||
"name": "Faune"
|
||||
},
|
||||
"atletics": {
|
||||
"name": "Athlétisme"
|
||||
}
|
||||
},
|
||||
"SEXES": {
|
||||
"male": "Masculin",
|
||||
"female": "Féminin"
|
||||
},
|
||||
"SKILLS": {
|
||||
"arts": "Arts",
|
||||
"civilization": "Civilisation",
|
||||
"psychology": "Psychologie",
|
||||
"rumors": "Rumeurs",
|
||||
"healing": "Soins",
|
||||
"animalism": "Animalisme",
|
||||
"dissection": "Dissection",
|
||||
"fauna": "Faune",
|
||||
"repulsion": "Répulsion",
|
||||
"tracks": "Pistage",
|
||||
"crafting": "Artisanat",
|
||||
"diy": "Bricolage",
|
||||
"mecanical": "Mécanique",
|
||||
"piloting": "Pilotage",
|
||||
"technology": "Technologie",
|
||||
"firearms": "Armes à feu",
|
||||
"archery": "Tir à l'arc",
|
||||
"armory": "Armurerie",
|
||||
"throwing": "Lancer",
|
||||
"melee": "Mêlée",
|
||||
"alertness": "Vigilance",
|
||||
"athletics": "Athlétisme",
|
||||
"food": "Alimentation",
|
||||
"stealth": "Discrétion",
|
||||
"close": "Corps-à-corps",
|
||||
"environment": "Environnement",
|
||||
"flora": "Flore",
|
||||
"road": "Route",
|
||||
"toxics": "Toxiques",
|
||||
"ruins": "Vestiges"
|
||||
"COMBAT": {
|
||||
"Begin": "Commencer",
|
||||
"Encounter": "Rencontre",
|
||||
"End": "Terminer",
|
||||
"None": "Aucun",
|
||||
"NotStarted": "Non commencé",
|
||||
"Round": "Tour",
|
||||
"TurnEnd": "Fin de tour"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user