application choose totem
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@@ -1,6 +1,7 @@
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import {onManageActiveEffect, prepareActiveEffectCategories} from "../system/effects.mjs";
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import { VermineActorSheet } from "./actor-sheet.mjs";
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import { getRollBox } from "../system/dialogs.mjs";
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import { TotemPicker } from "../system/applications.mjs";
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/**
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* Extend the basic ActorSheet with some very simple modifications
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@@ -175,7 +176,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
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});
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// Choose Totem
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html.find('.changeTotem').click(this._onTotemButton.bind(this));
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html.find('.chooseTotem').click(this._onTotemButton.bind(this));
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// Drag events for macros.
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if (this.actor.isOwner) {
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@@ -268,11 +269,11 @@ export class VermineCharacterSheet extends VermineActorSheet {
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*/
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_onTotemButton(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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const el = event.currentTarget;
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// const dataset = el.dataset;
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console.log('on va ouvrir une dialog box totem');
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const totemPicker = new TotemPicker(el);
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totemPicker.render(true);
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}
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}
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@@ -0,0 +1,42 @@
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export class TotemPicker extends Application {
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constructor(element) {
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super();
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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id:"TOTEM_PICKER",
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title:game.i18n.localize("VERMINE.totem_picker"),
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template:'systems/vermine2047/templates/applications/choose-totem.hbs',
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popOut:true,
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resizable:true,
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height:"600",
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width:"600"
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});
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}
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getData() {
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// Send data to the template
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return {
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config: CONFIG.VERMINE
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/*anarchy: this.gmAnarchy.getAnarchy(),
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convergences: this.gmConvergence.getConvergences(),
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difficultyPools: this.gmDifficulty.getDifficultyData(),
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options: {
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classes: [game.system.anarchy.styles.selectCssClass()]
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}*/
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}
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}
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activateListeners(html) {
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super.activateListeners(html);
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// html.find('.app-title-bar').mousedown(event => this.handleDrag.onMouseDown(event));
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}
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async _updateObject(event, formData) {
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// console.log(formData.exampleInput);
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}
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}
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