v0.1.6
This commit is contained in:
@@ -1,5 +1,9 @@
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# CHANGELOG
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## 0.1.6
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- finition de l'onglet totem
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- ajout du logo de totem dans la sidebar
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- ajout de traductions manquantes
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## 0.1.5
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- début de mise en forme des feuilles créature et pnj
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+38
-3
@@ -138,6 +138,16 @@
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"rarity_sm": "Rar.",
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"reliability": "Fiabilité",
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"reliability_sm": "Fiab.",
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"wounds":{
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"name":"Blessure",
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"threshold": "Seuil",
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"light":"Légère",
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"heavy": "Grave",
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"deadly": "Mortelle",
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"light_wounds":"Blessure légère",
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"heavy_wounds":"Blessure grave",
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"deadly_wounds":"Blessure mortelle"
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},
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"ammo": "Munitions",
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"ammo_sm": "Mun",
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"trait": "Trait",
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@@ -160,21 +170,46 @@
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"totem_picker": "Sélecteur de totem",
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"actor_picker": "Sélecteur de personnage"
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},
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"UI": {
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"add": "Ajouter",
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"source":"Source",
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"duration":"Durée",
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"effect_toggle":"Basculer un effet",
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"effect_edit":"Modifier un effet",
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"effect_delete":"Détruire un effet",
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"effect_create":"Créer un effet",
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"effects": {
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"name": "Effets",
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"temporary": "Effets temporaires",
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"passive": "Effets passifs",
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"inactive": "Effets inactifs"
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}
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},
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"ITEMS": {
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"defense": "Protection",
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"defenses": "Protections",
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"new_defense": "Nouvelle protection",
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"weapon": "Arme",
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"new_weapon": "Nouvelle arme",
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"weapons": "Armes",
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"new_background": "Nouvel historique",
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"backgrounds": "Historiques",
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"new_trauma": "Nouveau traumatisme",
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"traumas": "Traumatismes",
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"rumor": "Rumeur",
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"new_rumor": "Nouvelle rumeur",
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"rumors": "Rumeurs",
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"ability": "Capacité",
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"new_ability": "Nouvelle capacité",
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"abilities": "Capacités",
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"specialties": "Spécialités",
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"new_specialty": "Nouvelle spécialité",
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"evolution": "Adaptation",
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"new_evolution": "Nouvelle adaptation",
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"evolutions": "Adaptations",
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"vehicles": "Véhicules"
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"new_vehicle": "Nouveau véhicule",
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"vehicles": "Véhicules",
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"new_objective": "Nouvel objectif"
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},
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"ABILITIES": {
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"vigor": { "name": "Vigueur"},
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@@ -318,8 +353,8 @@
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"SKILLS": {
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"arts": { "name": "Arts"},
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"civilization": { "name": "Civilisations"},
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"psychology": { "name": "Relationnel"},
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"rumors": { "name": "Cité"},
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"psychology": { "name": "Psychologie"},
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"rumors": { "name": "Rumeurs"},
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"healing": { "name": "Soins"},
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"animalism": { "name": "Animalisme"},
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"dissection": { "name": "Dissection"},
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@@ -315,7 +315,9 @@ export class VermineActorSheet extends ActorSheet {
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// const name = `New ${type.capitalize()}`;
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const name = game.i18n.localize('ITEMS.new_' + type);
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// Prepare the item object.
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const itemData = {
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name: name,
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@@ -143,20 +143,9 @@ export class VermineCharacterSheet extends VermineActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) return;
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// Add Inventory Item
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html.find('.item-create').click(this._onItemCreate.bind(this));
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.delete();
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li.slideUp(200, () => this.render(false));
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});
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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// Add and delete Inventory Item
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// already configured in parents listeners
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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@@ -189,32 +178,6 @@ export class VermineCharacterSheet extends VermineActorSheet {
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}
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}
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @private
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*/
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async _onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// Prepare the item object.
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const itemData = {
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name: name,
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type: type,
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system: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.system["type"];
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// Finally, create the item!
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return await Item.create(itemData, {parent: this.actor});
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}
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/**
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* Handle clickable rolls.
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@@ -140,20 +140,7 @@ export class VermineCreatureSheet extends ActorSheet {
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// -------------------------------------------------------------
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) return;
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// Add Inventory Item
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html.find('.item-create').click(this._onItemCreate.bind(this));
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.delete();
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li.slideUp(200, () => this.render(false));
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});
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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@@ -141,20 +141,6 @@ export class VermineNpcSheet extends VermineActorSheet {
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) return;
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// Add Inventory Item
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html.find('.item-create').click(this._onItemCreate.bind(this));
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.delete();
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li.slideUp(200, () => this.render(false));
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});
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// Active Effect management
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html.find(".effect-control").click(ev => onManageActiveEffect(ev, this.actor));
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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@@ -8,9 +8,7 @@
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// Actor partials.
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"systems/vermine2047/templates/actor/parts/actor-spells.html",
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"systems/vermine2047/templates/actor/parts/actor-features.html",
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"systems/vermine2047/templates/actor/parts/actor-spells.html",
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// "systems/vermine2047/templates/actor/parts/actor-features.html",
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"systems/vermine2047/templates/actor/parts/actor-id.hbs",
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"systems/vermine2047/templates/actor/parts/actor-totem.hbs",
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"systems/vermine2047/templates/actor/parts/character-features.hbs",
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@@ -19,7 +17,7 @@
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"systems/vermine2047/templates/actor/parts/actor-weapons.hbs",
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"systems/vermine2047/templates/actor/parts/actor-defenses.hbs",
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"systems/vermine2047/templates/actor/parts/actor-stories.hbs",
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"systems/vermine2047/templates/actor/parts/actor-effects.html",
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"systems/vermine2047/templates/actor/parts/actor-combat.html",
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// Group partials
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"systems/vermine2047/templates/actor/parts/group-header.hbs",
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+1
-1
@@ -2,7 +2,7 @@
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"id": "vermine2047",
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"title": "Vermine 2047",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"version": "0.1.5",
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"version": "0.1.6",
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"compatibility": {
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"minimum": "10",
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"verified": "10.287",
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+3
-6
@@ -4,16 +4,19 @@
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"templates": {
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"base": {
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"minorWound": {
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"threshold":1,
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"value": 0,
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"min": 0,
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"max": 4
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},
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"majorWound": {
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"threshold":4,
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"value": 0,
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"min": 0,
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"max": 2
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} ,
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"deadlyWound": {
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"threshold":8,
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"value": 0,
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"min": 0,
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"max": 2
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@@ -29,7 +32,6 @@
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"age": 15,
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"ageType": 2,
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"profile": "",
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"origin": "",
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"theme": "",
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"instincts": "",
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"prohibits": "",
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@@ -58,11 +60,6 @@
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"value": 0,
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"min": 0,
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"max": 5
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},
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"group": {
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"value": 0,
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"min": 0,
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"max": 5
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}
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},
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"abilities": {
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@@ -1,4 +1,4 @@
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<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
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<form class="{{cssClass}} {{actor.type}} flexcol form" autocomplete="off">
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<div class="form">
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<aside>
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<img class="logo mx-auto" src="systems/vermine2047/assets/images/ui/logo.webp" width="200" alt="logo Vermine" />
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@@ -56,7 +56,7 @@
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<div class="tab combat" data-group="primary" data-tab="combat">
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<h3>{{ localize 'VERMINE.combat'}}</h3>
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<!-- effects -->
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{{> "systems/vermine2047/templates/actor/parts/actor-effects.html"}}
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{{> "systems/vermine2047/templates/actor/parts/actor-combat.html"}}
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</div>
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<div class="tab stories" data-group="primary" data-tab="stories">
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@@ -0,0 +1,65 @@
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<div class="grid grid-2col">
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<div>
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<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.self_control.value" value="{{ system.attributes.self_control.value }}" data-dtype="Number" min="{{ system.attributes.self_control.min }}" max="{{ system.attributes.self_control.max }}" />
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</p>
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</div>
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<div>
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<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
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<p class="align-center">
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<input type="number" name="system.attributes.effort.value" value="{{ system.attributes.effort.value }}" data-dtype="Number" min="{{ system.attributes.effort.min }}" max="{{ system.attributes.effort.max }}" />
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</p>
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</div>
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</div>
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<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name"}}</h4>
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<ul class="unstyled">
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<li>{{ localize 'VERMINE.wounds.light'}}</li>
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<li>{{ localize 'VERMINE.wounds.heavy'}}</li>
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<li>{{ localize 'VERMINE.wounds.deadly'}}</li>
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</l>
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<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
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<ol class="items-list effects-list">
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{{#each effects as |section sid|}}
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<li class="items-header flexrow" data-effect-type="{{section.type}}">
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<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
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{{localize "UI.effects.temporary" }}
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{{else if (eq section.type 'passive')}}
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{{localize "UI.effects.passive" }}
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{{else if (eq section.type 'inactive')}}
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||||
{{localize "UI.effects.inactive" }}
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{{/if}}
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</p>
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<div class="effect-source">{{localize 'UI.source'}}</div>
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<div class="effect-source">{{localize 'UI.duration'}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
|
||||
<i class="fas fa-plus"></i> {{localize "UI.add"}}
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<ol class="item-list">
|
||||
{{#each section.effects as |effect|}}
|
||||
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
|
||||
<div class="item-name effect-name">
|
||||
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
|
||||
<img class="item-image" src="{{effect.icon}}"/>
|
||||
<span>{{effect.label}}</span>
|
||||
</a>
|
||||
</div>
|
||||
<div class="effect-source">{{effect.sourceName}}</div>
|
||||
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
|
||||
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||
</a>
|
||||
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/each}}
|
||||
</ol>
|
||||
@@ -1,38 +0,0 @@
|
||||
<ol class="items-list effects-list">
|
||||
{{#each effects as |section sid|}}
|
||||
<li class="items-header flexrow" data-effect-type="{{section.type}}">
|
||||
<h3 class="item-name effect-name flexrow">{{localize section.label}}</h3>
|
||||
<div class="effect-source">Source</div>
|
||||
<div class="effect-source">Duration</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="create" title="{{localize 'VERMINE.EffectCreate'}}">
|
||||
<i class="fas fa-plus"></i> {{localize "VERMINE.Add"}}
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
<ol class="item-list">
|
||||
{{#each section.effects as |effect|}}
|
||||
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
|
||||
<div class="item-name effect-name flexrow">
|
||||
<img class="item-image" src="{{effect.icon}}"/>
|
||||
<h4>{{effect.label}}</h4>
|
||||
</div>
|
||||
<div class="effect-source">{{effect.sourceName}}</div>
|
||||
<div class="effect-duration">{{effect.duration.label}}</div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a class="effect-control" data-action="toggle" title="{{localize 'VERMINE.EffectToggle'}}">
|
||||
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
|
||||
</a>
|
||||
<a class="effect-control" data-action="edit" title="{{localize 'VERMINE.EffectEdit'}}">
|
||||
<i class="fas fa-edit"></i>
|
||||
</a>
|
||||
<a class="effect-control" data-action="delete" title="{{localize 'VERMINE.EffectDelete'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/each}}
|
||||
</ol>
|
||||
@@ -2,17 +2,16 @@
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
|
||||
</div>
|
||||
<ul class="padding-with-frieze unstyled paper">
|
||||
<li>
|
||||
<div class="flexcol flex-group-center items-center w-full">
|
||||
<label for="system.identity.origin" class="resource-label flexlarge align-left">{{ localize "IDENTITY.origin"}}</label>
|
||||
<select name="system.identity.origin" class="w-full">
|
||||
{{selectOptions config.origins selected=system.identity.origin localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
</li>
|
||||
{{#if system.identity.totem }}
|
||||
<li class="row lgb">
|
||||
<div class="flexcol flex-group-center items-center w-full">
|
||||
<img src="/systems/vermine2047/assets/images/ui/totems/{{ system.identity.totem }}.webp" alt="{{ smarttl 'TOTEMS' system.identity.totem 'name' }}" width="80" height="80" />
|
||||
</div>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if system.identity.theme}}
|
||||
<li>
|
||||
<div class="flexcol flex-group-center items-center w-full">
|
||||
<div class="flexcol flex-group-center items-center w-full">
|
||||
<label for="system.identity.theme" class="resource-label flexlarge align-left">{{ localize "IDENTITY.theme"}}</label>
|
||||
<p>{{{ system.identity.theme }}}</p>
|
||||
</div>
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
<h4 class="align-center">
|
||||
{{ smarttl 'TOTEMS' system.identity.totem 'name' }}
|
||||
</h4>
|
||||
<p class="align-center"> {{ smarttl 'TOTEMS' system.identity.totem 'description' }}</p>
|
||||
<p style="font-size:80%;">{{ smarttlk "TOTEMS" system.identity.totem "description"}}</p>
|
||||
<div class="grid grid-2col">
|
||||
<div class="">
|
||||
<div class="item-name">Principes</div>
|
||||
<div class="item-name"><strong>Principes</strong><br />{{ smarttlk "TOTEMS" system.identity.totem "instincts"}}</div>
|
||||
</div>
|
||||
<div class="">
|
||||
<div class="item-name">Interdits</div>
|
||||
<div class="item-name"><strong>Interdits</strong><br />{{ smarttlk "TOTEMS" system.identity.totem "bans"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="grid grid-2col">
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.abilities'}}</h4>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.abilities'}}</span>
|
||||
<a class="item-control item-create" title="Create item" data-type="ability"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each abilities as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
@@ -21,7 +24,6 @@
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@@ -29,7 +31,10 @@
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.specialties'}}</h4>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.specialties'}}</span>
|
||||
<a class="item-control item-create" title="Create item" data-type="specialty"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each specialties as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
@@ -37,7 +42,6 @@
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@@ -45,7 +49,10 @@
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.backgrounds'}}</h4>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.backgrounds'}}</span>
|
||||
<a class="item-control item-create" title="Create item" data-type="background"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each backgrounds as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
@@ -53,7 +60,6 @@
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@@ -61,7 +67,10 @@
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.traumas'}}</h4>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.traumas'}}</span>
|
||||
<a class="item-control item-create" title="Create item" data-type="trauma"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each traumas as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
@@ -69,7 +78,6 @@
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
@@ -77,7 +85,10 @@
|
||||
</ol>
|
||||
</div>
|
||||
<div>
|
||||
<h4>{{ localize 'ITEMS.evolutions'}}</h4>
|
||||
<h4>
|
||||
<span>{{ localize 'ITEMS.evolutions'}}</span>
|
||||
<a class="item-control item-create" title="Create item" data-type="evolution"><i class="fas fa-plus"></i></a>
|
||||
</h4>
|
||||
<ol class="list-item">
|
||||
{{#each evolutions as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
@@ -85,7 +96,6 @@
|
||||
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
|
||||
</div>
|
||||
<div class="item-controls flexrow">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-eye"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
Reference in New Issue
Block a user