actor class cleaning
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@@ -83,45 +83,8 @@ export class VermineCreatureSheet extends ActorSheet {
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* @return {undefined}
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*/
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_prepareItems(context) {
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// Initialize containers.
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const gear = [];
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const features = [];
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const spells = {
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0: [],
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1: [],
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2: [],
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3: [],
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4: [],
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5: [],
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6: [],
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7: [],
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8: [],
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9: []
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};
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// Iterate through items, allocating to containers
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for (let i of context.items) {
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i.img = i.img || DEFAULT_TOKEN;
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// Append to gear.
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if (i.type === 'item') {
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gear.push(i);
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}
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// Append to features.
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else if (i.type === 'feature') {
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features.push(i);
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}
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// Append to spells.
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else if (i.type === 'spell') {
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if (i.system.spellLevel != undefined) {
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spells[i.system.spellLevel].push(i);
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}
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}
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}
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// Assign and return
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context.gear = gear;
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context.features = features;
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context.spells = spells;
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context.gear = this.actor.itemTypes['item'];
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context.traits = this.actor.itemTypes['trait'];
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}
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/* -------------------------------------------- */
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@@ -129,90 +92,6 @@ export class VermineCreatureSheet extends ActorSheet {
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Render the item sheet for viewing/editing prior to the editable check.
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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item.sheet.render(true);
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});
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// -------------------------------------------------------------
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// Everything below here is only needed if the sheet is editable
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if (!this.isEditable) return;
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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// Drag events for macros.
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if (this.actor.isOwner) {
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let handler = ev => this._onDragStart(ev);
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html.find('li.item').each((i, li) => {
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if (li.classList.contains("inventory-header")) return;
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li.setAttribute("draggable", true);
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li.addEventListener("dragstart", handler, false);
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});
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}
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}
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/**
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* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
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* @param {Event} event The originating click event
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* @private
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*/
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async _onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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const name = `New ${type.capitalize()}`;
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// Prepare the item object.
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const itemData = {
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name: name,
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type: type,
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system: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.system["type"];
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// Finally, create the item!
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return await Item.create(itemData, {parent: this.actor});
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}
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/**
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* Handle clickable rolls.
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* @param {Event} event The originating click event
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* @private
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*/
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_onRoll(event) {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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// Handle item rolls.
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if (dataset.rollType) {
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if (dataset.rollType == 'item') {
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const itemId = element.closest('.item').dataset.itemId;
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const item = this.actor.items.get(itemId);
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if (item) return item.roll();
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}
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}
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// Handle rolls that supply the formula directly.
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if (dataset.roll) {
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let label = dataset.label ? `[ability] ${dataset.label}` : '';
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let roll = new Roll(dataset.roll, this.actor.getRollData());
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roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: label,
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rollMode: game.settings.get('core', 'rollMode'),
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});
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return roll;
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}
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}
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}
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}
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