fix: Dice So Nice import v14 compat, override Foundry text colors for readability
Release Creation / build (release) Failing after 1m28s
Release Creation / build (release) Failing after 1m28s
- hooks.mjs: replace static dice-so-nice import with dynamic import
using game.modules.get('dice-so-nice').id (path removed in v14)
- hooks.mjs: fix permission condition (|| -> &&), jQuery -> vanilla JS
- less/base.less: override --color-text-* and --button-text-color
for both .themed.theme-dark (AppV2) and body.theme-dark (legacy apps)
- target #settings-config buttons + labels + hints for dark grays
This commit is contained in:
+20
-221
@@ -1,5 +1,4 @@
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import { VERMINE } from "./config.mjs";
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import { getActorSkillScore, updateActorSkillScore } from "./functions.mjs";
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/**
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* Handles combat-related dice rolls for Vermine2047.
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@@ -28,7 +27,8 @@ export class VermineFight {
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*/
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async performTest(enemyAchievement, enemyConservation, skillKey, skill, params, actor) {
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// Use d10 as per Vermine2047 official rules
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const dicePool = (params.spleen != undefined || params.purpose != undefined) ? '5' : '4';
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const basePool = Math.max(skill, 1)
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const dicePool = (params.spleen != undefined || params.purpose != undefined) ? String(basePool + 1) : String(basePool)
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const difficulty = params.difficulty || 7; // Default difficulty
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const r = new Roll(dicePool + `d10`);
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let diceString = '';
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@@ -167,218 +167,25 @@ export class VermineFight {
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// data injected to char data
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static previousValues = {
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dicePool: 4,
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skills: VERMINE.skillsList,
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cskills: VERMINE.cskills,
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skills: [],
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cskills: [],
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cephalic: false,
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achievementReroll: VERMINE.achievementReroll,
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conservationReroll: VERMINE.conservationReroll
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achievementReroll: 0,
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conservationReroll: 0
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};
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static rollerTemplate = 'systems/vermine2047/templates/fight.html';
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static CombatResultTemplate = 'systems/vermine2047/templates/fight-result.html';
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static async chatMessageHandler(message, html, data) {
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// console.log("accès au fin du fin", message._id);
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// sélection du dé actif
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html.on("click", '.confrontation .die.d10', event => {
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const diceResult = parseInt($(event.target).html(), 10);
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html.find('.confrontation .die.d10').removeClass('active');
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$(event.target).addClass('active');
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});
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// sélection des dés d'accomplissement (achievement = successes)
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html.on("click", '.confrontation .add-to-achievement', event => {
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const diceResult = parseInt(html.find('.confrontation .die.d10.active').html(), 10);
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html.find('.confrontation .die.d10.active').removeClass('min').addClass('max');
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});
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// sélection des dés de conservation
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html.on("click", '.confrontation .add-to-conservation', event => {
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const diceResult = parseInt(html.find('.confrontation .die.d10.active').html(), 10);
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html.find('.confrontation .die.d10.active').removeClass('max').addClass('min');
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});
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// reset de la sélection des pools
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html.on("click", '.confrontation .reset', event => {
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html.find('.confrontation .die.d10')
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.removeClass('max')
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.removeClass('min');
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});
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// résolution de la confrontation
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// Note: With d10 system, we count successes (dice >= difficulty) instead of summing
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html.on("click", '.confrontation .resolve', async event => {
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let achievementDice = 0;
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let conservationDice = 0;
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let achievementBasis = 0;
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let conservationBasis = 0;
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const difficulty = 7; // Default difficulty for legacy compatibility
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// Count successes (dice >= difficulty) for achievement
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html.find('.confrontation .die.d10.max').each(function (index) {
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const value = parseInt($(this).html(), 10);
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if (value >= difficulty) {
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achievementDice++;
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}
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});
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// Count successes (dice >= difficulty) for conservation
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html.find('.confrontation .die.d10.min').each(function (index) {
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const value = parseInt($(this).html(), 10);
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if (value >= difficulty) {
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conservationDice++;
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}
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});
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// saisie des résultats
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achievementBasis = html.find('td.achievement-result').data('achievement-basis');
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html.find('td.achievement-result').data('achievement-value', achievementDice);
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html.find('td.achievement-result').html(achievementBasis + achievementDice);
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conservationBasis = html.find('td.conservation-result').data('conservation-basis');
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html.find('td.conservation-result').data('conservation-value', conservationDice);
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html.find('td.conservation-result').html(conservationBasis + conservationDice);
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// calcul des marges (now based on successes, not sum)
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const achievementMargin = achievementBasis + achievementDice - parseInt(html.find('td.adv-achievement-result').html(), 10);
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const conservationMargin = conservationBasis + conservationDice - parseInt(html.find('td.adv-conservation-result').html(), 10);
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html.find('td.achievement-margin').html(achievementMargin);
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html.find('td.conservation-margin').html(conservationMargin);
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});
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// fin de la résolution de la confrontation
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}
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static async chatListeners(html) {
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// supprime le masquage des résultats du dé
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html.off("click", ".dice-roll");
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}
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/**
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* main class function
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* @returns
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*/
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static async ui(externalData = {}) {
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let actor = {};
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// get the actor
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try {
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actor = game.user.character;
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} catch (e) {
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throw ("Aucun personnage défini !");
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}
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if (actor == null && externalData.speakerId != undefined && externalData.speakerId != null) {
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// on récupère le speakerId, et de là l'objet actor
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actor = game.actors.get(externalData.speakerId);
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VermineFight.previousValues['speakerName'] = actor.name;
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VermineFight.previousValues['speakerImg'] = actor.img;
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} else {
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VermineFight.previousValues['speakerName'] = "Anonyme";
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}
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// get the data
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let charData = (externalData) => {
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let o = Object.assign({ _template: VermineFight.rollerTemplate }, { ...VermineFight.previousValues, ...externalData });
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return o;
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};
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let data = charData(externalData);
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console.log(data);
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// render template
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let html = await foundry.applications.handlebars.renderTemplate(data._template, data);
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let ui = new Dialog({
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title: game.i18n.localize("VERMINE.FightTool"),
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content: html,
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buttons: {
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roll: {
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label: game.i18n.localize('VERMINE.Roll4Fight'),
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callback: (html) => {
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let form = html.find('#dice-pool-form');
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if (!form[0].checkValidity()) {
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throw "Invalid Data";
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}
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let enemyAchievement, enemyConservation, skillKey, skill = 5, enemySkill, params = {};
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form.serializeArray().forEach(e => {
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switch (e.name) {
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case "skill":
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case "cephalic":
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if (e.value !== '') {
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skillKey = e.value;
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}
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break;
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case "skill-score":
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skill = +e.value;
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break;
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case "specialization":
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params.specialization = true;
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break;
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case "usure":
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params.usure = +e.value;
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break;
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case "trait":
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params.trait = +e.value;
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break;
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case "purpose":
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params.purpose = true;
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break;
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case "spleen":
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params.spleen = true;
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break;
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case "adv-skill":
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enemySkill = +e.value;
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break;
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case "achievement":
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enemyAchievement = +e.value;
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break;
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case "conservation":
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enemyConservation = +e.value;
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break;
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}
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});
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// prise en compte de l'usure sur la feuille de perso
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if (params.usure != undefined) {
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const newSpentScore = getActorSkillScore(actor, skillKey, 'spent') + params.usure;
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console.log(newSpentScore);
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updateActorSkillScore(actor, skillKey, 'spent', newSpentScore);
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}
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return VermineFight.get().performTest(enemyAchievement + enemySkill, enemyConservation + enemySkill, skillKey, skill, params, actor);
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}
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},
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cancel: {
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label: game.i18n.localize('Close'),
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callback: () => { }
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}
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},
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render: function (h) {
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h.on("change", 'select[name="skill"]', event => {
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const skillLabel = $(event.target).val();
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const currentSkillScore = getActorSkillScore(actor, skillLabel) - getActorSkillScore(actor, skillLabel, 'spent');
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if (parseInt(currentSkillScore, 10) >= 0) {
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h.find('input#skillScore').val(currentSkillScore);
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}
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});
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}
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}, { width: 601, height: 'fit-content' });
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ui.render(true);
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return ui;
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}
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}
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export class VermineCombat extends Combat {
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_encounterCheck() {
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console.log('encounter combat object', this);
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// encounter check
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}
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// roll initiative
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return super.rollInitiative(ids, formula, messageOptions)
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}
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@@ -421,13 +228,6 @@ export class VermineCombatTracker extends foundry.applications.sidebar.tabs.Comb
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return "systems/vermine2047/templates/combat-tracker.hbs";
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}
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/* -------------------------------------------- */
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get template() {
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return "systems/vermine2047/templates/combat-tracker.hbs";
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}
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async getData(options) {
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const context = await super.getData(options);
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@@ -441,7 +241,9 @@ export class VermineCombatTracker extends foundry.applications.sidebar.tabs.Comb
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activateListeners(html) {
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super.activateListeners(html);
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html.find("[data-attitude]").click(this._setStatut.bind(this));
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html.querySelectorAll("[data-attitude]").forEach(el => {
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el.addEventListener("click", this._setStatut.bind(this));
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});
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}
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/**
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@@ -465,23 +267,20 @@ export class VermineCombatTracker extends foundry.applications.sidebar.tabs.Comb
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}
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let actor = await game.actors.get(combatant.actorId)
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console.log(actor, combatant)
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// combatant attitude set
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}
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}
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export class VermineCombatant extends Combatant {
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constructor(data, context) {
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super(data, context);
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this.setDefaultAttitude();
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}
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setDefaultAttitude() {
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this.attitude = this.token.flags.world?.attitude || "active"
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super(data, context)
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if (this.token) {
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this.attitude = this.token.flags.world?.attitude || "active"
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} else {
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this.attitude = "active"
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}
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}
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_getInitiativeFormula() {
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return String(CONFIG.Combat.initiative.formula || game.system.initiative);
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return String(CONFIG.Combat.initiative.formula || game.system.initiative)
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}
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}
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