feat(traits): phase 1 — réparations (Bien conçu, Pratique, Coque réparable)
- Coque : épuisée stockée {value:0, max:n} au lieu de null → réparable ; nouveau mode « Réparer la coque » (difficulté = coque.max) dans le dialogue ; affichage (0/n) sur la fiche
- Bien conçu : Réussite automatique en réparation classique (restauration complète) ; +1 Fiabilité à la 1ère réparation de fortune réussie (compteur traits.bien_conçu.value)
- Pratique : Handicap +I sur toutes les réparations (required +1, note sur la carte)
- i18n fr/en (9 clés)
- TRAITS_PLAN.md : suivi du plan d'automatisation des Traits
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"reliability_need_actor": "Repair impossible: the object must belong to an actor",
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"reliability_already_destroyed": "Object already destroyed or unusable",
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"reliability_coque_absorbed": "Hull absorbs {absorbed} damage(s), {remaining} left",
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"reliability_coque_lost": "Hull: trait exhausted and lost",
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"reliability_coque_lost": "Hull: trait exhausted — repairable (Difficulty {max})",
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"reliability_coque_restored": "Hull repaired: {max} points",
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"reliability_repair_coque": "Repair the hull (Difficulty {max})",
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"reliability_repair_coque_label": "Hull",
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"reliability_bien_concu": "Well-made: automatic success — reliability fully restored",
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"reliability_bien_concu_fortune": "Well-made: +1 reliability point (first field repair)",
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"reliability_auto_success": "Automatic success (Well-made)",
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"reliability_pratique": "Pratique: +I Handicap",
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"reliability_cassant": "Fragile: reliability losses increased by 1 point",
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"reliability_etanche": "Watertight: immersion damage ignored",
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"reliability_fortune_skill_bonus": "+1D — the character has the required skill ({skill})",
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