feat: gérer les armes des créatures (morsure, griffes, piqûre…)
- gestion des armes dans l'onglet Combat des créatures (équipement + liste) - dégâts de l'arme équipée utilisés à la place de computed.damage (+ Vigueur+) - correction du libellé Vigueur+ (ADVERSITY.vigor au lieu de VERMINE.vigor)
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@@ -1,4 +1,6 @@
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<div class="tab combat sheet-part {{#if @root.tabs.combat.active}}active{{/if}}" data-group="sheet" data-tab="combat">
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{{> "systems/vermine2047/templates/actor/parts/actor-equipped-gear.hbs"}}
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<div class="grid grid-2col">
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{{!-- Computed Values --}}
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<div>
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@@ -67,6 +69,12 @@
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</div>
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</div>
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{{!-- Armes --}}
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<div class="grid-span-2 weapons">
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<h4 class="item-name flexrow">{{ localize 'ITEMS.weapons' }}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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</div>
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{{!-- Equipment --}}
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<div class="grid-span-2">
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<h4>{{ localize 'VERMINE.gear' }}</h4>
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@@ -21,7 +21,7 @@
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<div style="flex:1;"><a data-action="attack" title="{{ localize 'VERMINE.attack' }}"><i class="fas fa-crosshairs"></i></a></div>
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<div style="flex:2;"><a data-action="edit" title="Edit Item">
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{{#if item.system.damage.addVigor}}
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{{localize 'VERMINE.vigor'}}+
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{{localize 'ADVERSITY.vigor'}}+
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{{/if}}
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{{item.system.damage.value}}
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({{item.system.damage.type}})
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@@ -12,7 +12,7 @@
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<div class="flexrow flex-wrap weapon-details">
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<span class="weapon-detail">
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<strong>{{localize "VERMINE.damages"}}:</strong>
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{{#if weapon.system.damage.addVigor}}{{localize "VERMINE.vigor"}}+ {{/if}}
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{{#if weapon.system.damage.addVigor}}{{localize "ADVERSITY.vigor"}}+ {{/if}}
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{{ weapon.system.damage.value }} ({{ weapon.system.damage.type }})
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</span>
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<span class="weapon-detail">
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@@ -24,7 +24,7 @@
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<div class="flexrow flex-wrap weapon-details">
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<span class="weapon-detail">
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<strong>{{localize "VERMINE.damages"}}:</strong>
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{{#if param.weapon.system.damage.addVigor}}{{localize "VERMINE.vigor"}}+ {{/if}}
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{{#if param.weapon.system.damage.addVigor}}{{localize "ADVERSITY.vigor"}}+ {{/if}}
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{{param.weapon.system.damage.value}} ({{param.weapon.system.damage.type}})
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</span>
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<span class="weapon-detail">
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