tellement de trucs
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@@ -61,5 +61,7 @@
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<h2>description</h2>
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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</div>
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{{> "systems/vermine2047/templates/item/partials/damages.html"}}
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</section>
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</form>
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@@ -67,5 +67,6 @@
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<h2>Description</h2>
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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{{> "systems/vermine2047/templates/item/partials/damages.html"}}
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</section>
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</form>
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@@ -28,9 +28,9 @@
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{{#ife skill.category sckey}}
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<option value="{{key}}">{{ smarttlk 'SKILLS' key 'name' }}</option>
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{{/ife}}
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{{/each}}
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</optgroup>
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{{/each}}
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{{/each}}
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{{/select}}
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</select>
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@@ -57,5 +57,7 @@
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<h2>Description</h2>
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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</div>
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{{> "systems/vermine2047/templates/item/partials/damages.html"}}
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</section>
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</form>
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@@ -82,5 +82,7 @@
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<h2>description</h2>
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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</div>
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{{> "systems/vermine2047/templates/item/partials/damages.html"}}
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</section>
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</form>
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@@ -0,0 +1,33 @@
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<h3>dommages</h3>
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<div class="damages-row flexrow">
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<div class="radios flexrow">
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{{#repeat system.damages.max 1 index}}
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<div class="hexa
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{{#ifgteq system.damages.value @index }}
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checked
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{{/ifgteq }}">
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<input
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type="radio"
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name="system.damages.value"
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value="{{@index}}"
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{{#ife system.damages.value @index }}
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checked="true"
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{{/ife }}
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>
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</div>
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{{/repeat}}
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</div>
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<div class="damage-pannes">
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<h4>pannes :</h4>
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{{getDamagesData system.damages "pannes"}}
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</div>
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<div class="damage-state">
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<h4>état :</h4>
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{{getDamagesData system.damages "state"}}
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</div>
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<div class="damage-effect">
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<h4> effets : </h4>
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{{getDamagesData system.damages "effect"}}
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</div>
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</div>
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