ajout du handicap de rareté
This commit is contained in:
@@ -38,13 +38,16 @@
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- [ ] gérer les seuils auto si compétence non maitrisée
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- [ ] gérer les seuils auto si compétence non maitrisée
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### le combat
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### le combat
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faut s'y pencher
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- [ ] modifier la difficulté en fonction de l'état du combatant /offensif/actif/passif/
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- [ ] modifier la difficulté en fonction de l'état du combatant /offensif/actif/passif/
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### les items
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### les items
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- [X] passer le type d'arme en select/options
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- [X] ajouter handicap de rareté
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- [ ] ajouter pour items Item "competence nécessaire"
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- [-] gérer les rolls d'items dans le chat
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- [-] gérer les rolls d'items dans le chat
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- [-] repasser sur les différents itemTypes et sheets
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- [-] repasser sur les différents itemTypes et sheets
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- [X] verifier le selector de traits (trait pratique cf : msg pretre)
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- [X] construire une selecteur de traits, traits= CONFIG.VERMINE.traits
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- [X] construire une selecteur de traits, traits= CONFIG.VERMINE.traits
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traits:[
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traits:[
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key:{
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key:{
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@@ -10,7 +10,7 @@ export class VermineItemSheet extends ItemSheet {
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static get defaultOptions() {
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "item"],
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classes: ["vermine2047", "sheet", "item"],
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width: "fit-content",
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width: 450,
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height: "auto",
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height: "auto",
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
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});
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});
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@@ -19,11 +19,6 @@ export class VermineItemSheet extends ItemSheet {
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/** @override */
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/** @override */
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get template() {
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get template() {
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const path = "systems/vermine2047/templates/item";
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const path = "systems/vermine2047/templates/item";
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// Return a single sheet for all item types.
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// return `${path}/item-sheet.html`;
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// Alternatively, you could use the following return statement to do a
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// unique item sheet by type, like `weapon-sheet.html`.
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return `${path}/item-${this.item.type}-sheet.html`;
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return `${path}/item-${this.item.type}-sheet.html`;
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}
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}
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@@ -156,17 +156,14 @@ export class TraitSelector extends Application {
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}
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}
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async validateTraits(html) {
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async validateTraits(html) {
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let checks = html.find("input.trait-selector");
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let checks = html.find("input.trait-selector");
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let val = html.find("input.trait-value");
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for (let inp of checks) {
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for (let inp of [...checks, val]) {
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if (this.targetItem.system.traits[inp.dataset.trait]) {
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if (this.targetItem.system.traits[inp.dataset.trait]) {
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if (inp.type == "checkbox") {
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if (inp.type == "checkbox") {
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inp.checked = true
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inp.checked = true
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}
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}
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if (inp.type == "value") {
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}
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inp.value = this.targetItem.system.traits[inp.dataset.trait].value
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}
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}
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}
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}
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await this.render(true)
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}
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}
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async onChangeInput(ev) {
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async onChangeInput(ev) {
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@@ -195,5 +192,6 @@ export class TraitSelector extends Application {
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} else {
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} else {
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el.closest("label").querySelector('.trait-selector').checked = false;
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el.closest("label").querySelector('.trait-selector').checked = false;
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}
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}
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this.render(true)
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}
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}
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}
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}
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@@ -224,8 +224,8 @@ VERMINE.traits = {
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description: "L’objet a une portée utile ou maximale de(n) mètres.Les armes de distance disposent de plusieurs Portées, qui peuvent être fixes ou modifiées par la Vigueur de l’attaquant, notamment pour les armes de tir ou de lancer.",
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description: "L’objet a une portée utile ou maximale de(n) mètres.Les armes de distance disposent de plusieurs Portées, qui peuvent être fixes ou modifiées par la Vigueur de l’attaquant, notamment pour les armes de tir ou de lancer.",
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value: 1
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value: 1
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},
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},
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"pratique.": {
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"pratique": {
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name: "Pratique.",
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name: "Pratique",
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description: "Le matériel offre une prise en main exceptionnelle, une maniabilité étonnante, une simplicité d’usage remarquable.Utiliser un tel matériel pour une action adéquate accorde un Bonus de 2D au lieu de 1D.Rechercher ce Trait sur un matériel compte comme deux critères de Rareté à lui seul.De plus les réparations, améliorations et fabrications de matériel avec ce Trait souffrent de(I) Handicap en plus de ceux applicables normalement.",
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description: "Le matériel offre une prise en main exceptionnelle, une maniabilité étonnante, une simplicité d’usage remarquable.Utiliser un tel matériel pour une action adéquate accorde un Bonus de 2D au lieu de 1D.Rechercher ce Trait sur un matériel compte comme deux critères de Rareté à lui seul.De plus les réparations, améliorations et fabrications de matériel avec ce Trait souffrent de(I) Handicap en plus de ceux applicables normalement.",
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value: 0
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value: 0
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},
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},
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@@ -251,4 +251,5 @@ VERMINE.damageTypes = [
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"lame",
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"lame",
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"feu",
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"feu",
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"balle"
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"balle"
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]
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];
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+20
-18
@@ -442,30 +442,13 @@ export class VermineCombatTracker extends CombatTracker {
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return context;
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return context;
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}
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}
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for (let [i, combatant] of context.combat.turns.entries()) {
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context.turns[i].attitude = combatant.getFlag("world", "attitude");
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context.turns[i].isPlayer = combatant.actor.type == "character";
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context.turns[i].isNpc = combatant.actor.type == "npc";
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context.turns[i].isCreature = combatant.actor.type == "creature";
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}
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return context;
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return context;
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}
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}
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activateListeners(html) {
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activateListeners(html) {
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super.activateListeners(html);
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super.activateListeners(html);
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html.find("[data-attitude]").click(this._setStatut.bind(this));
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html.find("[data-attitude]").click(this._setStatut.bind(this));
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html.find("[data-control='rollInitiative']").click(this.rollVermineInitiative.bind(this))
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}
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async rollVermineInitiative(ev) {
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ev.preventDefault();
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ev.stopPropagation();
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const btn = ev.currentTarget;
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const li = btn.closest(".combatant");
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const combat = this.viewed;
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const combatant = combat.combatants.get(li.dataset.combatantId);
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console.log(combatant)
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}
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}
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/**
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/**
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@@ -489,4 +472,23 @@ export class VermineCombatTracker extends CombatTracker {
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}
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}
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}
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}
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}
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export class VermineCombatant extends Combatant {
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constructor(data, context) {
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super(data, context);
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this.setDefaultAttitude();
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console.log(this)
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}
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setDefaultAttitude() {
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this.attitude = this.token.flags.world?.attitude || "active"
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}
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_getInitiativeFormula() {
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console.log(this);
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return String(CONFIG.Combat.initiative.formula || game.system.initiative);
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}
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}
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}
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@@ -41,6 +41,8 @@ export const preloadHandlebarsTemplates = async function () {
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//items partials
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//items partials
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"systems/vermine2047/templates/item/partials/damages.html",
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"systems/vermine2047/templates/item/partials/damages.html",
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"systems/vermine2047/templates/item/partials/traits.html",
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"systems/vermine2047/templates/item/partials/traits.html",
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"systems/vermine2047/templates/item/partials/header.hbs",
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"systems/vermine2047/templates/item/partials/physicalItems.hbs",
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]);
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]);
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};
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};
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@@ -84,6 +86,24 @@ export const registerHandlebarsHelpers = function () {
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Handlebars.registerHelper('toLowerCase', function (str) {
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Handlebars.registerHelper('toLowerCase', function (str) {
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return str.toLowerCase();
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return str.toLowerCase();
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});
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});
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Handlebars.registerHelper('romanNumber', function (numb) {
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switch (numb) {
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case 0:
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return '';
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case 1:
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return 'I';
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case 2:
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return 'II';
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case 3:
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return 'III';
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case 4:
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return 'IV';
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case 5:
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return 'V';
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default:
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throw new Error('Le handicap rareté doit être comprise entre 0 et 5');
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}
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});
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// search translation with variables
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// search translation with variables
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Handlebars.registerHelper('smarttl', function (arrayLabel, objectLabel, options) {
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Handlebars.registerHelper('smarttl', function (arrayLabel, objectLabel, options) {
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@@ -13,7 +13,7 @@ import { VermineItem } from "./documents/item.mjs";
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import { VermineItemSheet } from "./sheets/item-sheet.mjs";
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import { VermineItemSheet } from "./sheets/item-sheet.mjs";
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import { VermineUtils } from "./system/roll.mjs";
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import { VermineUtils } from "./system/roll.mjs";
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import { VermineCombat, VermineCombatTracker } from "./system/fight.mjs";
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import { VermineCombat, VermineCombatant, VermineCombatTracker } from "./system/fight.mjs";
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// Import helper/utility classes and constants.
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// Import helper/utility classes and constants.
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import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
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import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./system/handlebars-manager.mjs";
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@@ -49,7 +49,9 @@ Hooks.once('init', async function () {
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// Define custom Document classes
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// Define custom Document classes
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CONFIG.Actor.documentClass = VermineActor;
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CONFIG.Actor.documentClass = VermineActor;
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CONFIG.Item.documentClass = VermineItem;
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CONFIG.Item.documentClass = VermineItem;
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CONFIG.ui.combat = VermineCombatTracker;
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CONFIG.ui.combat = VermineCombatTracker;
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CONFIG.Combatant.documentClass = VermineCombatant;
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// Register sheet application classes
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.unregisterSheet("core", ActorSheet);
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@@ -4,6 +4,8 @@
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.window-app {
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.window-app {
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font-family: "Roboto", sans-serif;
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font-family: "Roboto", sans-serif;
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box-shadow: 0px 0px 30px rgb(69, 78, 44);
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box-shadow: 0px 0px 30px rgb(69, 78, 44);
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}
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}
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.rollable:hover,
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.rollable:hover,
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+4
-1
@@ -485,7 +485,10 @@
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"templates": {
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"templates": {
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"base": {
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"base": {
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"description": "",
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"description": "",
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"rarity": 3,
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"rarity": {
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"value": 3,
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"handicap": 0
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},
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"reliability": 3,
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"reliability": 3,
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"handicap": 0,
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"handicap": 0,
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"quantity": 1,
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"quantity": 1,
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@@ -5,23 +5,30 @@
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<div class="item-rarity">{{ localize 'VERMINE.rarity'}}</div>
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<div class="item-rarity">{{ localize 'VERMINE.rarity'}}</div>
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<div class="item-reliability">{{ localize 'VERMINE.reliability'}}</div>
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<div class="item-reliability">{{ localize 'VERMINE.reliability'}}</div>
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<div class="item-controls">
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<div class="item-controls">
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<a class="item-control item-create" title="Create item" data-type="vehicle"><i class="fas fa-plus"></i></a>
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<a class="item-control item-create" title="Create item"
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data-type="vehicle"><i class="fas fa-plus"></i></a>
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</div>
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</div>
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</li>
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</li>
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{{#each vehicles as |item id|}}
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{{#each vehicles as |item id|}}
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<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
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<li class="item flexrow flex-group-center" data-item-id="{{item._id}}">
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<div class="item-name" style="flex:4;">
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<div class="item-name" style="flex:4;">
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<div class="item-image">
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<div class="item-image">
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<a class="item-control item-edit" data-roll-type="item"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24"/></a>
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<a class="item-control item-edit" data-roll-type="item"><img
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</div>
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src="{{item.img}}" title="{{item.name}}" width="24"
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<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
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height="24" /></a>
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</div>
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</div>
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<p><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></p>
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<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
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<p><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></p>
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</div>
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<p><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></p>
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<p><a class="item-control item-edit"
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<div class="item-controls">
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title="Edit Item">{{item.system.mobility}}</a></p>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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<p><a class="item-control item-edit"
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</div>
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title="Edit Item">{{item.system.rarity.value}}</a></p>
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</li>
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<p><a class="item-control item-edit"
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title="Edit Item">{{item.system.reliability}}</a></p>
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<div class="item-controls">
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<a class="item-control item-delete" title="Delete Item"><i
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class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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{{/each}}
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</ol>
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</ol>
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@@ -1,17 +1,11 @@
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<div class="trait choose grid grid-2col" style="padding:5px;">
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<div class="trait choose grid grid-2col" style="padding:5px;">
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{{#each traits as |trait ind|}}
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{{#each traits as |trait ind|}}
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{{log @root.item}}
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{{log trait}}
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{{log ind}}
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<div class="form-group" data-trait="{{ind}}">
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<div class="form-group" data-trait="{{ind}}">
|
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<label>
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<label>
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<input type="checkbox" class="trait-selector"
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<input type="checkbox" class="trait-selector"
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||||||
data-trait="{{ind}}" />
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data-trait="{{ind}}" />
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||||||
|
|
||||||
{{trait.name}}
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{{trait.name}}
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||||||
|
|
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</label>
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</label>
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||||||
|
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||||||
<p class="hint">{{trait.description}}</p>
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<p class="hint">{{trait.description}}</p>
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</div>
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</div>
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{{/each}}
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{{/each}}
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@@ -1,13 +1,12 @@
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<form class="{{cssClass}}" autocomplete="off">
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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{{log this}}
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<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
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{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
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</div>
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</header>
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<section class="sheet-body">
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<section class="sheet-body">
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{{> "systems/vermine2047/templates/item/partials/traits.html"}}
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{{> "systems/vermine2047/templates/item/partials/traits.html"}}
|
||||||
|
|
||||||
|
|
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<h4 class="flexrow">
|
<h4 class="flexrow">
|
||||||
<div class="resource align-center flexcol">
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<div class="resource align-center flexcol">
|
||||||
|
|
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@@ -32,35 +31,26 @@
|
|||||||
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.damage.addVigor" {{#if system.damage.addVigor}} checked {{/if}}>
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<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.damage.addVigor" {{#if system.damage.addVigor}} checked {{/if}}>
|
||||||
</span>
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</span>
|
||||||
</div>
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</div>
|
||||||
<input type="text" placeholder="type" name="system.damage.type" value="{{system.damage.type}}" data-dtype="Text" list="damageType"/>
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<select name="system.damage.type">
|
||||||
<datalist id="damageType">
|
<option value="0">type</option>
|
||||||
<option value="choc">choc</option>
|
{{#each config.damageTypes as |label index|}}
|
||||||
<option value="lame">lame</option>
|
<option value="{{label}}" {{#ife @root.system.damage.type label}} selected {{/ife}}>
|
||||||
<option value="feu">feu</option>
|
{{label}}
|
||||||
<option value="balle">balle</option>
|
</option>
|
||||||
</datalist>
|
{{/each}}
|
||||||
|
</select>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="resource align-center flexcol">
|
<div class="resource align-center flexcol">
|
||||||
|
|
||||||
<label class="resource-label">{{ localize "VERMINE.ammo"}}</label>
|
<label class="resource-label">{{ localize "VERMINE.ammo"}}</label>
|
||||||
<div class="hexa"><input type="number" name="system.ammo" value="{{system.ammo}}" data-dtype="Number"/></div>
|
<div class="hexa"><input type="number" name="system.ammo" value="{{system.ammo}}" data-dtype="Number"/></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="resource align-center flexcol">
|
|
||||||
|
|
||||||
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
|
||||||
<div class="hexa"><input type="number" name="system.rarity" value="{{system.rarity}}" data-dtype="Number"/></div>
|
|
||||||
</div>
|
|
||||||
<div class="resource align-center flexcol">
|
|
||||||
|
|
||||||
<label class="resource-label">{{ localize "VERMINE.reliability"}}</label>
|
|
||||||
<div class="hexa"><input type="number" name="system.reliability" value="{{system.reliability}}" data-dtype="Number"/></div>
|
|
||||||
</div>
|
|
||||||
</h4>
|
</h4>
|
||||||
<h2>description</h2>
|
|
||||||
{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
|
|
||||||
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
|
||||||
|
|
||||||
|
|
||||||
</form>
|
</form>
|
||||||
|
|||||||
@@ -0,0 +1,16 @@
|
|||||||
|
<header class="sheet-header">
|
||||||
|
<img
|
||||||
|
class="profile-img"
|
||||||
|
src="{{item.img}}"
|
||||||
|
data-edit="img"
|
||||||
|
title="{{item.name}}" />
|
||||||
|
<div class="header-fields">
|
||||||
|
<h1 class="charname"><input
|
||||||
|
name="name"
|
||||||
|
type="text"
|
||||||
|
value="{{item.name}}"
|
||||||
|
placeholder="Name" /></h1>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</header>
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
<h4 class="physicalItem flexrow align-center">
|
||||||
|
|
||||||
|
<div class="resource align-center flexcol">
|
||||||
|
<label class="resource-label">{{ localize "VERMINE.rarity"}}</label>
|
||||||
|
<div class="hexa">
|
||||||
|
<input type="number" name="system.rarity.value"
|
||||||
|
value="{{system.rarity.value}}" data-dtype="Number" />
|
||||||
|
</div>
|
||||||
|
<select name="system.rarity.handicap">
|
||||||
|
<option value="0">handicap 0</option>
|
||||||
|
{{#repeat 5 1 index}}
|
||||||
|
<option value="{{@index }}" {{#ife @index system.rarity.handicap}}
|
||||||
|
selected {{/ife}}>{{romanNumber @index}}</option>
|
||||||
|
{{/repeat}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="resource align-center flexcol">
|
||||||
|
|
||||||
|
<label class="resource-label">{{ localize
|
||||||
|
"VERMINE.reliability"}}</label>
|
||||||
|
<div class="hexa"><input type="number" name="system.reliability"
|
||||||
|
value="{{system.reliability}}" data-dtype="Number" /></div>
|
||||||
|
</div>
|
||||||
|
<div class="resource align-center flexcol">
|
||||||
|
|
||||||
|
<label class="resource-label">{{ localize
|
||||||
|
"VERMINE.quantity"}}</label>
|
||||||
|
<div class="hexa"><input type="number" name="system.quantity"
|
||||||
|
value="{{system.quantity}}" data-dtype="Number" /></div>
|
||||||
|
</div>
|
||||||
|
<div class="resource align-center flexcol">
|
||||||
|
|
||||||
|
<label class="resource-label">{{ localize
|
||||||
|
"VERMINE.weight"}}</label>
|
||||||
|
<div class="hexa"><input type="number" name="system.weight"
|
||||||
|
value="{{system.weight}}" data-dtype="Number" /></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</h4>
|
||||||
|
<h2>description</h2>
|
||||||
|
{{editor system.description target="system.description" rollData=rollData
|
||||||
|
button=true owner=owner editable=editable}}
|
||||||
|
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
|
||||||
Reference in New Issue
Block a user