fix: clé i18n manquante VERMINE.close (boutons affichaient 'VERMINE.CLOSE')
La clé 'close' du fichier lang était en fait la compétence 'Corps-à-corps' (SKILLS.close) : les dialogues totem et Fiabilité affichaient la clé brute 'VERMINE.CLOSE'. Ajout de VERMINE.close = 'Fermer'/'Close', utilisé par les deux dialogues.
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@@ -568,6 +568,7 @@
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},
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},
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"roll": "Roll",
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"roll": "Roll",
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"cancel": "Cancel",
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"cancel": "Cancel",
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"close": "Close",
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"playMode": "Play Mode",
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"playMode": "Play Mode",
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"editMode": "Edit Mode"
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"editMode": "Edit Mode"
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},
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},
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@@ -576,6 +576,7 @@
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"RollTool": "Outil de lancer de dés",
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"RollTool": "Outil de lancer de dés",
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"roll": "Lancer",
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"roll": "Lancer",
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"cancel": "Annuler",
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"cancel": "Annuler",
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"close": "Fermer",
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"Sheet": {
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"Sheet": {
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"character": "Personnage",
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"character": "Personnage",
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"npc": "PNJ",
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"npc": "PNJ",
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@@ -48,6 +48,6 @@
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<footer class="sheet-footer flexrow">
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<footer class="sheet-footer flexrow">
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<button type="button" data-action="run">{{ localize "VERMINE.reliability_run" }}</button>
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<button type="button" data-action="run">{{ localize "VERMINE.reliability_run" }}</button>
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<button type="button" data-action="cancel">{{ localize "VERMINE.cancel" }}</button>
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<button type="button" data-action="cancel">{{ localize "VERMINE.close" }}</button>
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</footer>
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</footer>
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</div>
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</div>
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