plein de truc

This commit is contained in:
rwanoux
2024-04-21 16:51:13 +02:00
parent 0fe0d530b1
commit 74e11d439c
78 changed files with 9447 additions and 2112 deletions
+102 -45
View File
@@ -1,4 +1,5 @@
<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
<section class="{{cssClass}} directory flexcol" id="{{cssId}}"
data-tab="{{tabName}}">
<header class="combat-tracker-header">
{{#if user.isGM}}
<nav class="encounters flexrow" aria-label="COMBAT.NavLabel">
@@ -6,17 +7,24 @@
<i class="fas fa-plus"></i>
</a>
{{#if combatCount}}
<a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterPrevious"
{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
<a class="combat-button combat-cycle"
data-tooltip="COMBAT.EncounterPrevious"
{{#if
previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-left"></i>
</a>
<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
<a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterNext"
{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
<h4 class="encounter">{{localize "COMBAT.Encounter"}}
{{currentIndex}} / {{combatCount}}</h4>
<a class="combat-button combat-cycle"
data-tooltip="COMBAT.EncounterNext"
{{#if
nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
<i class="fas fa-caret-right"></i>
</a>
{{/if}}
<a class="combat-button combat-control" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
<a class="combat-button combat-control" data-tooltip="COMBAT.Delete"
data-control="endCombat" {{#unless
combatCount}}disabled{{/unless}}>
<i class="fas fa-trash"></i>
</a>
</nav>
@@ -24,34 +32,44 @@
<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
{{#if user.isGM}}
<a class="combat-button combat-control" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
<a class="combat-button combat-control"
data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless
turns}}disabled{{/unless}}>
<i class="fas fa-users"></i>
</a>
<a class="combat-button combat-control" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
<a class="combat-button combat-control"
data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless
turns}}disabled{{/unless}}>
<i class="fas fa-users-cog"></i>
</a>
{{/if}}
{{#if combatCount}}
{{#if combat.round}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}}
{{combat.round}}</h3>
{{else}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
<h3 class="encounter-title noborder">{{localize
'COMBAT.NotStarted'}}</h3>
{{/if}}
{{else}}
<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
{{/if}}
{{#if user.isGM}}
<a class="combat-button combat-control" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
<a class="combat-button combat-control"
data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
{{#unless hasCombat}}disabled{{/unless}}>
<i class="fas fa-undo"></i>
</a>
<a class="combat-button combat-control" data-tooltip="{{labels.scope}}"
data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
<a class="combat-button combat-control"
data-tooltip="{{labels.scope}}"
data-control="toggleSceneLink" {{#unless
hasCombat}}disabled{{/unless}}>
<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
</a>
<a class="combat-button combat-settings" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
<a class="combat-button combat-settings"
data-tooltip="COMBAT.Settings" data-control="trackerSettings">
<i class="fas fa-cog"></i>
</a>
{{/if}}
@@ -60,34 +78,60 @@
<ol id="combat-tracker" class="directory-list">
{{#each turns}}
<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
<li class="combatant actor directory-item flexrow {{this.css}}"
data-combatant-id="{{this.id}}">
<img class="token-image" data-src="{{this.img}}"
alt="{{this.name}}" />
<div class="token-name flexcol">
<h4 class="{{getCombatTrackerColor this.isPlayer this.isNpc}}">{{this.name}}</h4>
<h4
class="{{getCombatTrackerColor this.isPlayer this.isNpc}}">{{this.name}}</h4>
<div class="combatant-controls flexrow">
<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
<a
class="combatant-control {{#if this.hidden}}active{{/if}}"
data-tooltip="COMBAT.ToggleVis"
data-control="toggleHidden">
<i class="fas fa-eye-slash"></i>
</a>
<a class="combatant-control {{#if this.defeated}}active{{/if}}" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
<a
class="combatant-control {{#if this.defeated}}active{{/if}}"
data-tooltip="COMBAT.ToggleDead"
data-control="toggleDefeated">
<i class="fas fa-skull"></i>
</a>
<a class="combatant-control offensive status" {{#if (eq this.attitude "offensive")}} data-tooltip="{{localize 'ATTITUDES.offensive.name'}}" {{else}} data-tooltip="{{localize 'ATTITUDES.offensive.name'}}" {{/if}}>
<i {{#if (eq this.attitude "offensive")}} class="fas fa-fist-raised" style="color:white" {{else}} class="fas fa-fist-raised" style="color:gray" {{/if}}></i>
<a class="combatant-control offensive status"
data-tooltip="{{localize 'ATTITUDES.offensive.name'}}"
data-attitude="offensive">
<i
class="fas fa-fist-raised"
style="{{#if (eq this.attitude "offensive")}}color:white
{{else}}color:gray {{/if}}"></i>
</a>
<a class="combatant-control active status" {{#if (eq this.attitude "active")}} data-tooltip="{{localize 'ATTITUDES.active.name'}}" {{else}} data-tooltip="{{localize 'ATTITUDES.active.name'}}" {{/if}}>
<i {{#if (eq this.attitude "active")}} class="fas fa-bow-arrow" style="color:white" {{else}} class="fas fa-bow-arrow" style="color:gray" {{/if}}></i>
<a class="combatant-control active status"
data-tooltip="{{localize 'ATTITUDES.active.name'}}"
data-attitude="active">
<i
class="fas fa-bow-arrow"
style="{{#if (eq this.attitude "active")}}color:white
{{else}} color:gray
{{/if}}"></i>
</a>
<a class="combatant-control passive status" {{#if (eq this.attitude "passive")}} data-tooltip="{{localize 'ATTITUDES.passive.name'}}" {{else}} data-tooltip="{{localize 'ATTITUDES.passive.name'}}" {{/if}}>
<i {{#if (eq this.attitude "passive")}} class="fas fa-shield-cross" style="color:white" {{else}} class="fas fa-shield-cross" style="color:gray" {{/if}}></i>
<a class="combatant-control passive status"
data-tooltip="{{localize 'ATTITUDES.passive.name'}}"
data-attitude="passive">
<i class="fas fa-shield-quartered"
style="{{#if (eq this.attitude "passive")}}color:white
{{else}} color:gray{{/if}}"></i>
</a>
{{#if this.canPing}}
<a class="combatant-control" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
<a class="combatant-control"
data-tooltip="COMBAT.PingCombatant"
data-control="alertPingCombatant">
<i class="fa-solid fa-bullseye-arrow"></i>
</a>
{{/if}}
<div class="token-effects">
{{#each this.effects}}
<img class="token-effect" src="{{this}}"/>
<img class="token-effect" src="{{this}}" />
{{/each}}
</div>
</div>
@@ -103,30 +147,43 @@
{{#if this.hasRolled}}
<span class="initiative">{{this.initiative}}</span>
{{else if this.owner}}
<a class="combatant-control roll" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
<a class="combatant-control roll"
data-tooltip="COMBAT.InitiativeRoll"
data-control="rollInitiative"></a>
{{/if}}
</div>
</li>
{{/each}}
</ol>
<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
{{#if hasCombat}}
<nav id="combat-controls" class="directory-footer flexrow"
data-tooltip-direction="UP">
{{#if hasCombat}}
{{#if user.isGM}}
{{#if round}}
<a class="combat-control" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
<a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
<a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
<a class="combat-control" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
{{else}}
<a class="combat-control center" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
{{/if}}
{{else if control}}
<a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
<a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{#if round}}
<a class="combat-control" data-tooltip="COMBAT.RoundPrev"
data-control="previousRound"><i
class="fas fa-step-backward"></i></a>
<a class="combat-control" data-tooltip="COMBAT.TurnPrev"
data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" data-control="endCombat">{{localize
'COMBAT.End'}}</a>
<a class="combat-control" data-tooltip="COMBAT.TurnNext"
data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
<a class="combat-control" data-tooltip="COMBAT.RoundNext"
data-control="nextRound"><i class="fas fa-step-forward"></i></a>
{{else}}
<a class="combat-control center" data-control="startCombat">{{localize
'COMBAT.Begin'}}</a>
{{/if}}
{{else if control}}
<a class="combat-control" data-tooltip="COMBAT.TurnPrev"
data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
<a class="combat-control center" data-control="nextTurn">{{localize
'COMBAT.TurnEnd'}}</a>
<a class="combat-control" data-tooltip="COMBAT.TurnNext"
data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
{{/if}}
{{/if}}
{{/if}}
</nav>
</section>