plein de truc
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+102
-45
@@ -1,4 +1,5 @@
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<section class="{{cssClass}} directory flexcol" id="{{cssId}}" data-tab="{{tabName}}">
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<section class="{{cssClass}} directory flexcol" id="{{cssId}}"
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data-tab="{{tabName}}">
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<header class="combat-tracker-header">
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{{#if user.isGM}}
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<nav class="encounters flexrow" aria-label="COMBAT.NavLabel">
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@@ -6,17 +7,24 @@
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<i class="fas fa-plus"></i>
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</a>
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{{#if combatCount}}
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<a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterPrevious"
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{{#if previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
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<a class="combat-button combat-cycle"
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data-tooltip="COMBAT.EncounterPrevious"
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{{#if
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previousId}}data-document-id="{{previousId}}"{{else}}disabled{{/if}}>
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<i class="fas fa-caret-left"></i>
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</a>
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<h4 class="encounter">{{localize "COMBAT.Encounter"}} {{currentIndex}} / {{combatCount}}</h4>
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<a class="combat-button combat-cycle" data-tooltip="COMBAT.EncounterNext"
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{{#if nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
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<h4 class="encounter">{{localize "COMBAT.Encounter"}}
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{{currentIndex}} / {{combatCount}}</h4>
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<a class="combat-button combat-cycle"
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data-tooltip="COMBAT.EncounterNext"
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{{#if
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nextId}}data-document-id="{{nextId}}"{{else}}disabled{{/if}}>
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<i class="fas fa-caret-right"></i>
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</a>
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{{/if}}
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<a class="combat-button combat-control" data-tooltip="COMBAT.Delete" data-control="endCombat" {{#unless combatCount}}disabled{{/unless}}>
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<a class="combat-button combat-control" data-tooltip="COMBAT.Delete"
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data-control="endCombat" {{#unless
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combatCount}}disabled{{/unless}}>
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<i class="fas fa-trash"></i>
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</a>
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</nav>
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@@ -24,34 +32,44 @@
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<div class="encounter-controls flexrow {{#if hasCombat}}combat{{/if}}">
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{{#if user.isGM}}
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<a class="combat-button combat-control" data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless turns}}disabled{{/unless}}>
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<a class="combat-button combat-control"
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data-tooltip="COMBAT.RollAll" data-control="rollAll" {{#unless
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turns}}disabled{{/unless}}>
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<i class="fas fa-users"></i>
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</a>
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<a class="combat-button combat-control" data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless turns}}disabled{{/unless}}>
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<a class="combat-button combat-control"
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data-tooltip="COMBAT.RollNPC" data-control="rollNPC" {{#unless
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turns}}disabled{{/unless}}>
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<i class="fas fa-users-cog"></i>
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</a>
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{{/if}}
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{{#if combatCount}}
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{{#if combat.round}}
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<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}} {{combat.round}}</h3>
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<h3 class="encounter-title noborder">{{localize 'COMBAT.Round'}}
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{{combat.round}}</h3>
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{{else}}
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<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
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<h3 class="encounter-title noborder">{{localize
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'COMBAT.NotStarted'}}</h3>
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{{/if}}
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{{else}}
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<h3 class="encounter-title noborder">{{localize "COMBAT.None"}}</h3>
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{{/if}}
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{{#if user.isGM}}
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<a class="combat-button combat-control" data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
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<a class="combat-button combat-control"
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data-tooltip="COMBAT.InitiativeReset" data-control="resetAll"
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{{#unless hasCombat}}disabled{{/unless}}>
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<i class="fas fa-undo"></i>
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</a>
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<a class="combat-button combat-control" data-tooltip="{{labels.scope}}"
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data-control="toggleSceneLink" {{#unless hasCombat}}disabled{{/unless}}>
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<a class="combat-button combat-control"
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data-tooltip="{{labels.scope}}"
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data-control="toggleSceneLink" {{#unless
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hasCombat}}disabled{{/unless}}>
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<i class="fas fa-{{#unless linked}}un{{/unless}}link"></i>
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</a>
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<a class="combat-button combat-settings" data-tooltip="COMBAT.Settings" data-control="trackerSettings">
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<a class="combat-button combat-settings"
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data-tooltip="COMBAT.Settings" data-control="trackerSettings">
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<i class="fas fa-cog"></i>
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</a>
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{{/if}}
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@@ -60,34 +78,60 @@
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<ol id="combat-tracker" class="directory-list">
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{{#each turns}}
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<li class="combatant actor directory-item flexrow {{this.css}}" data-combatant-id="{{this.id}}">
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<img class="token-image" data-src="{{this.img}}" alt="{{this.name}}"/>
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<li class="combatant actor directory-item flexrow {{this.css}}"
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data-combatant-id="{{this.id}}">
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<img class="token-image" data-src="{{this.img}}"
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alt="{{this.name}}" />
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<div class="token-name flexcol">
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<h4 class="{{getCombatTrackerColor this.isPlayer this.isNpc}}">{{this.name}}</h4>
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<h4
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class="{{getCombatTrackerColor this.isPlayer this.isNpc}}">{{this.name}}</h4>
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<div class="combatant-controls flexrow">
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<a class="combatant-control {{#if this.hidden}}active{{/if}}" data-tooltip="COMBAT.ToggleVis" data-control="toggleHidden">
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<a
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class="combatant-control {{#if this.hidden}}active{{/if}}"
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data-tooltip="COMBAT.ToggleVis"
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data-control="toggleHidden">
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<i class="fas fa-eye-slash"></i>
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</a>
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<a class="combatant-control {{#if this.defeated}}active{{/if}}" data-tooltip="COMBAT.ToggleDead" data-control="toggleDefeated">
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<a
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class="combatant-control {{#if this.defeated}}active{{/if}}"
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data-tooltip="COMBAT.ToggleDead"
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data-control="toggleDefeated">
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<i class="fas fa-skull"></i>
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</a>
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<a class="combatant-control offensive status" {{#if (eq this.attitude "offensive")}} data-tooltip="{{localize 'ATTITUDES.offensive.name'}}" {{else}} data-tooltip="{{localize 'ATTITUDES.offensive.name'}}" {{/if}}>
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<i {{#if (eq this.attitude "offensive")}} class="fas fa-fist-raised" style="color:white" {{else}} class="fas fa-fist-raised" style="color:gray" {{/if}}></i>
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<a class="combatant-control offensive status"
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data-tooltip="{{localize 'ATTITUDES.offensive.name'}}"
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data-attitude="offensive">
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<i
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class="fas fa-fist-raised"
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style="{{#if (eq this.attitude "offensive")}}color:white
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{{else}}color:gray {{/if}}"></i>
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</a>
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<a class="combatant-control active status" {{#if (eq this.attitude "active")}} data-tooltip="{{localize 'ATTITUDES.active.name'}}" {{else}} data-tooltip="{{localize 'ATTITUDES.active.name'}}" {{/if}}>
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<i {{#if (eq this.attitude "active")}} class="fas fa-bow-arrow" style="color:white" {{else}} class="fas fa-bow-arrow" style="color:gray" {{/if}}></i>
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<a class="combatant-control active status"
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data-tooltip="{{localize 'ATTITUDES.active.name'}}"
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data-attitude="active">
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<i
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class="fas fa-bow-arrow"
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style="{{#if (eq this.attitude "active")}}color:white
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{{else}} color:gray
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{{/if}}"></i>
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</a>
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<a class="combatant-control passive status" {{#if (eq this.attitude "passive")}} data-tooltip="{{localize 'ATTITUDES.passive.name'}}" {{else}} data-tooltip="{{localize 'ATTITUDES.passive.name'}}" {{/if}}>
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<i {{#if (eq this.attitude "passive")}} class="fas fa-shield-cross" style="color:white" {{else}} class="fas fa-shield-cross" style="color:gray" {{/if}}></i>
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<a class="combatant-control passive status"
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data-tooltip="{{localize 'ATTITUDES.passive.name'}}"
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data-attitude="passive">
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<i class="fas fa-shield-quartered"
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style="{{#if (eq this.attitude "passive")}}color:white
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{{else}} color:gray{{/if}}"></i>
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</a>
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{{#if this.canPing}}
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<a class="combatant-control" data-tooltip="COMBAT.PingCombatant" data-control="pingCombatant">
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<a class="combatant-control"
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data-tooltip="COMBAT.PingCombatant"
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data-control="alertPingCombatant">
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<i class="fa-solid fa-bullseye-arrow"></i>
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</a>
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{{/if}}
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<div class="token-effects">
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{{#each this.effects}}
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<img class="token-effect" src="{{this}}"/>
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<img class="token-effect" src="{{this}}" />
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{{/each}}
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</div>
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</div>
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@@ -103,30 +147,43 @@
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{{#if this.hasRolled}}
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<span class="initiative">{{this.initiative}}</span>
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{{else if this.owner}}
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<a class="combatant-control roll" data-tooltip="COMBAT.InitiativeRoll" data-control="rollInitiative"></a>
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<a class="combatant-control roll"
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data-tooltip="COMBAT.InitiativeRoll"
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data-control="rollInitiative"></a>
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{{/if}}
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</div>
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</li>
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{{/each}}
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</ol>
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<nav id="combat-controls" class="directory-footer flexrow" data-tooltip-direction="UP">
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{{#if hasCombat}}
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<nav id="combat-controls" class="directory-footer flexrow"
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data-tooltip-direction="UP">
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{{#if hasCombat}}
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{{#if user.isGM}}
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{{#if round}}
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<a class="combat-control" data-tooltip="COMBAT.RoundPrev" data-control="previousRound"><i class="fas fa-step-backward"></i></a>
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<a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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<a class="combat-control center" data-control="endCombat">{{localize 'COMBAT.End'}}</a>
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<a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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<a class="combat-control" data-tooltip="COMBAT.RoundNext" data-control="nextRound"><i class="fas fa-step-forward"></i></a>
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{{else}}
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<a class="combat-control center" data-control="startCombat">{{localize 'COMBAT.Begin'}}</a>
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{{/if}}
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{{else if control}}
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<a class="combat-control" data-tooltip="COMBAT.TurnPrev" data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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<a class="combat-control center" data-control="nextTurn">{{localize 'COMBAT.TurnEnd'}}</a>
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<a class="combat-control" data-tooltip="COMBAT.TurnNext" data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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{{#if round}}
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<a class="combat-control" data-tooltip="COMBAT.RoundPrev"
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data-control="previousRound"><i
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class="fas fa-step-backward"></i></a>
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<a class="combat-control" data-tooltip="COMBAT.TurnPrev"
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data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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<a class="combat-control center" data-control="endCombat">{{localize
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'COMBAT.End'}}</a>
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<a class="combat-control" data-tooltip="COMBAT.TurnNext"
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data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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<a class="combat-control" data-tooltip="COMBAT.RoundNext"
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data-control="nextRound"><i class="fas fa-step-forward"></i></a>
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{{else}}
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<a class="combat-control center" data-control="startCombat">{{localize
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'COMBAT.Begin'}}</a>
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{{/if}}
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{{else if control}}
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<a class="combat-control" data-tooltip="COMBAT.TurnPrev"
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data-control="previousTurn"><i class="fas fa-arrow-left"></i></a>
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<a class="combat-control center" data-control="nextTurn">{{localize
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'COMBAT.TurnEnd'}}</a>
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<a class="combat-control" data-tooltip="COMBAT.TurnNext"
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data-control="nextTurn"><i class="fas fa-arrow-right"></i></a>
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{{/if}}
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{{/if}}
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{{/if}}
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</nav>
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</section>
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