plein de truc
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
* Pre-loaded templates are compiled and cached for fast access when rendering
|
||||
* @return {Promise}
|
||||
*/
|
||||
export const preloadHandlebarsTemplates = async function() {
|
||||
export const preloadHandlebarsTemplates = async function () {
|
||||
return loadTemplates([
|
||||
|
||||
|
||||
@@ -57,16 +57,16 @@ function range(start, end, step) {
|
||||
step = step == null ? 1 : Number(step);
|
||||
|
||||
if (end == null) {
|
||||
end = start;
|
||||
start = 0;
|
||||
end = start;
|
||||
start = 0;
|
||||
}
|
||||
|
||||
var length = Math.max(Math.ceil((end - start) / (step || 1)), 0);
|
||||
var result = new Array(length);
|
||||
|
||||
for (var i = 0; i < length; i += 1) {
|
||||
result[i] = start;
|
||||
start += step;
|
||||
result[i] = start;
|
||||
start += step;
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -76,162 +76,188 @@ export const registerHandlebarsHelpers = function () {
|
||||
Handlebars.registerHelper('concat', (...args) => args.slice(0, -1).join(''));
|
||||
Handlebars.registerHelper('lower', e => e.toLocaleLowerCase());
|
||||
|
||||
Handlebars.registerHelper('toLowerCase', function(str) {
|
||||
return str.toLowerCase();
|
||||
Handlebars.registerHelper('toLowerCase', function (str) {
|
||||
return str.toLowerCase();
|
||||
});
|
||||
|
||||
// search translation with variables
|
||||
Handlebars.registerHelper('smarttl', function (arrayLabel,objectLabel, options) {
|
||||
return game.i18n.localize(arrayLabel +"."+objectLabel+".name");
|
||||
Handlebars.registerHelper('smarttl', function (arrayLabel, objectLabel, options) {
|
||||
return game.i18n.localize(arrayLabel + "." + objectLabel + ".name");
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('smarttlk', function (arrayLabel,objectLabel, key) {
|
||||
return game.i18n.localize(arrayLabel +"."+objectLabel+"."+key);
|
||||
Handlebars.registerHelper('smarttlk', function (arrayLabel, objectLabel, key) {
|
||||
return game.i18n.localize(arrayLabel + "." + objectLabel + "." + key);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('smartcfg', function (configLabel, objectLabel) {
|
||||
let text = "";
|
||||
text = game.i18n.localize(CONFIG.VERMINE[configLabel][objectLabel]);
|
||||
if (text == null){
|
||||
if (text == null) {
|
||||
text = CONFIG.VERMINE[configLabel][objectLabel];
|
||||
}
|
||||
return text;
|
||||
|
||||
|
||||
});
|
||||
|
||||
// return threat level information
|
||||
Handlebars.registerHelper('threatLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.ThreatLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return experience level information
|
||||
Handlebars.registerHelper('experienceLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.ExperienceLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return role level information
|
||||
Handlebars.registerHelper('roleLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.RoleLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return pattern level information
|
||||
Handlebars.registerHelper('patternLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.PatternLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return size level information
|
||||
Handlebars.registerHelper('sizeLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
// return threat level information
|
||||
Handlebars.registerHelper('threatLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.SizeLevels[level];
|
||||
if (property == 'label'){
|
||||
let levelData = CONFIG.VERMINE.ThreatLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return pack level information
|
||||
Handlebars.registerHelper('packLevel', function (property, level, options) {
|
||||
if (level < 0 || level > 3)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.PackLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
// return experience level information
|
||||
Handlebars.registerHelper('experienceLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.ExperienceLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return role level information
|
||||
Handlebars.registerHelper('roleLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.RoleLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return pattern level information
|
||||
Handlebars.registerHelper('patternLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.PatternLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return size level information
|
||||
Handlebars.registerHelper('sizeLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 4)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.SizeLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return pack level information
|
||||
Handlebars.registerHelper('packLevel', function (property, level, options) {
|
||||
if (level < 0 || level > 3)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.PackLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// return skill level information
|
||||
Handlebars.registerHelper('skillLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 5)
|
||||
if (level < 1 || level > 5)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.SkillLevels[level];
|
||||
if (property == 'label'){
|
||||
let levelData = CONFIG.VERMINE.SkillLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
});
|
||||
|
||||
// return diff level information
|
||||
Handlebars.registerHelper('diffLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 5)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.DifficultyLevels[level];
|
||||
if (property == 'label'){
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
|
||||
});
|
||||
// return diff level information
|
||||
Handlebars.registerHelper('diffLevel', function (property, level, options) {
|
||||
if (level < 1 || level > 5)
|
||||
return "";
|
||||
let levelData = CONFIG.VERMINE.DifficultyLevels[level];
|
||||
if (property == 'label') {
|
||||
return (levelData !== undefined) ? game.i18n.localize(levelData[property]) : "";
|
||||
} else {
|
||||
return (levelData !== undefined) ? levelData[property] : "";
|
||||
}
|
||||
|
||||
// return age type information
|
||||
Handlebars.registerHelper('ageType', function (property, level, options) {
|
||||
if (level < 1 || level > 3)
|
||||
return "";
|
||||
let ageData = CONFIG.VERMINE.AgeTypes[level];
|
||||
if (property == 'name'){
|
||||
return (ageData !== undefined) ? game.i18n.localize(ageData[property]) : "";
|
||||
} else {
|
||||
return (ageData !== undefined) ? ageData[property] : "";
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
Handlebars.registerHelper('getCombatTrackerColor', function (isPlayer, isNpc) {
|
||||
if (isPlayer) return "player";
|
||||
if (isNpc) return "npc";
|
||||
});
|
||||
|
||||
|
||||
Handlebars.registerHelper('range', function() {
|
||||
// return age type information
|
||||
Handlebars.registerHelper('ageType', function (property, level, options) {
|
||||
if (level < 1 || level > 3)
|
||||
return "";
|
||||
let ageData = CONFIG.VERMINE.AgeTypes[level];
|
||||
if (property == 'name') {
|
||||
return (ageData !== undefined) ? game.i18n.localize(ageData[property]) : "";
|
||||
} else {
|
||||
return (ageData !== undefined) ? ageData[property] : "";
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
Handlebars.registerHelper('getCombatTrackerColor', function (isPlayer, isNpc) {
|
||||
if (isPlayer) return "player";
|
||||
if (isNpc) return "npc";
|
||||
});
|
||||
|
||||
|
||||
Handlebars.registerHelper('range', function () {
|
||||
var args = Array.prototype.slice.call(arguments),
|
||||
rangeArgs = args.slice(0, -1),
|
||||
options = args[args.length - 1];
|
||||
rangeArgs = args.slice(0, -1),
|
||||
options = args[args.length - 1];
|
||||
|
||||
return range.apply(null, rangeArgs)
|
||||
.map(function(num) { return options.fn(num); })
|
||||
.join('');
|
||||
.map(function (num) { return options.fn(num); })
|
||||
.join('');
|
||||
});
|
||||
|
||||
// return age type information
|
||||
Handlebars.registerHelper('ife', function (arg1, arg2, options) {
|
||||
return (arg1 == arg2) ? options.fn(this) : options.inverse(this);
|
||||
});
|
||||
Handlebars.registerHelper('ifgt', function (a, b, options) {
|
||||
if (a > b) { return options.fn(this); }
|
||||
return options.inverse(this);
|
||||
});
|
||||
Handlebars.registerHelper('iflt', function (a, b, options) {
|
||||
if (a < b) { return options.fn(this); }
|
||||
return options.inverse(this);
|
||||
});
|
||||
Handlebars.registerHelper('ifgteq', function (a, b, options) {
|
||||
if (a >= b) { return options.fn(this); }
|
||||
return options.inverse(this);
|
||||
});
|
||||
Handlebars.registerHelper('iflteq', function (a, b, options) {
|
||||
if (a <= b) { return options.fn(this); }
|
||||
return options.inverse(this);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('repeat', function (times, start, block) {
|
||||
var accum = '';
|
||||
if (!start) { start = 0; }
|
||||
for (var i = start; i < times + start; ++i) {
|
||||
block.data.index = i;
|
||||
block.data.first = i === start;
|
||||
block.data.last = i === (times + start - 1);
|
||||
accum += block.fn(this);
|
||||
}
|
||||
return accum;
|
||||
});
|
||||
|
||||
// return age type information
|
||||
Handlebars.registerHelper('ife', function(arg1, arg2, options) {
|
||||
return (arg1 == arg2) ? options.fn(this) : options.inverse(this);
|
||||
});
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user