Finalisation complète du système Vermine2047 pour FoundryVTT v14
Implémentations majeures: - Classe GroupLink pour synchronisation bidirectionnelle acteurs↔groupes - Configuration complète des totems, PNJ et créatures - Redesign du RollDialog avec interface compacte et sélecteurs - Bonus/malus par domaine de totem - Réussites automatiques et seuils auto basés sur niveau de maîtrise - Choix du totem à garder avec recalcul des réussites - Conversion tous templates chat cards en .hbs - Fiches PNJ et Créature avec sélecteurs pour tous les niveaux - Documentation technique (ARCHITECTURE.md) et utilisateur (GUIDE_UTILISATEUR.md) - Mise à jour system.json pour compatibilité v14 - Tous les TODOs du README.md complétés Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -68,6 +68,142 @@ VERMINE.PackLevels = {
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3: { "attack": 5, "damage": 5, "minorWound": 3, "majorWound": 3, "deadlyWound": 3 }
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}
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/**
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* Domains of influence for each totem
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* Each totem provides bonus to certain skill categories
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*/
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VERMINE.totemDomains = {
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"human": {
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"label": "TOTEMS.human.name",
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"domains": ["man", "world"],
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"bonus": +1,
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"description": "Le totem humain favorise les compétences liées à l'humanité et au monde civilisé"
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},
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"predator": {
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"label": "TOTEMS.predator.name",
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"domains": ["animal", "survival"],
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"bonus": +1,
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"description": "Le totem prédateur favorise la chasse et la survie"
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},
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"scavenger": {
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"label": "TOTEMS.scavenger.name",
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"domains": ["tool", "world"],
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"bonus": +1,
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"description": "Le totem charognard favorise la récupération et l'utilisation d'outils"
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},
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"symbiote": {
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"label": "TOTEMS.symbiote.name",
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"domains": ["man", "social"],
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"bonus": +1,
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"description": "Le totem symbiote favorise les interactions sociales"
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},
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"parasite": {
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"label": "TOTEMS.parasite.name",
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"domains": ["animal", "survival"],
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"bonus": +1,
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"description": "Le totem parasite favorise la discrétion et la survie"
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},
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"builder": {
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"label": "TOTEMS.builder.name",
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"domains": ["tool", "world"],
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"bonus": +1,
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"description": "Le totem bâtisseur favorise la construction et la manipulation"
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},
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"horde": {
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"label": "TOTEMS.horde.name",
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"domains": ["animal", "survival"],
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"bonus": +1,
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"description": "Le totem horde favorise le combat en groupe"
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},
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"hive": {
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"label": "TOTEMS.hive.name",
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"domains": ["man", "social"],
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"bonus": +1,
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"description": "Le totem ruche favorise l'organisation collective"
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},
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"loner": {
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"label": "TOTEMS.loner.name",
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"domains": ["survival", "world"],
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"bonus": +1,
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"description": "Le totem solitaire favorise l'autonomie"
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},
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"adapted": {
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"label": "TOTEMS.adapted.name",
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"domains": ["animal", "survival"],
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"bonus": +1,
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"description": "Le totem adapté favorise l'adaptation à l'environnement"
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}
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}
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/**
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* NPC Threat Levels configuration
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*/
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VERMINE.npcThreatLevels = {
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1: { "label": "THREAT_LEVELS.minor", "attack": 3, "vigor": 1, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 },
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2: { "label": "THREAT_LEVELS.serious", "attack": 4, "vigor": 2, "minorWound": 2, "majorWound": 1, "deadlyWound": 1 },
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3: { "label": "THREAT_LEVELS.major", "attack": 5, "vigor": 3, "minorWound": 2, "majorWound": 1, "deadlyWound": 1 },
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4: { "label": "THREAT_LEVELS.deadly", "attack": 6, "vigor": 4, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 }
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}
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/**
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* NPC Experience Levels configuration
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*/
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VERMINE.npcExperienceLevels = {
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1: { "label": "SKILL_LEVELS.beginner", "action": 3, "specialties": 4, "rerolls": 0, "contact": "7" },
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2: { "label": "SKILL_LEVELS.proficient", "action": 3, "specialties": 5, "rerolls": 0, "contact": "5 ou 7" },
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3: { "label": "SKILL_LEVELS.expert", "action": 4, "specialties": 6, "rerolls": 1, "contact": "5,7 ou 9" },
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4: { "label": "SKILL_LEVELS.master", "action": 4, "specialties": 6, "rerolls": 2, "contact": "3,5,7 ou 9" }
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}
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/**
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* NPC Role Levels configuration
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*/
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VERMINE.npcRoleLevels = {
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1: { "label": "ROLE_LEVELS.minor", "reaction": 3, "reaction_bonus": 0, "pools": 0, "gear": 9, "gear_hindrance": 0, "protection": 1 },
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2: { "label": "ROLE_LEVELS.secondary", "reaction": 3, "reaction_bonus": 1, "pools": 1, "gear": 9, "gear_hindrance": 1, "protection": 2 },
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3: { "label": "ROLE_LEVELS.important", "reaction": 3, "reaction_bonus": 2, "pools": 2, "gear": 9, "gear_hindrance": 2, "protection": 3 },
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4: { "label": "ROLE_LEVELS.major", "reaction": 4, "reaction_bonus": 2, "pools": 4, "gear": 10, "gear_hindrance": 2, "protection": 3 }
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}
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/**
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* Creature Pattern Levels configuration
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*/
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VERMINE.creaturePatternLevels = {
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1: { "label": "PATTERN_LEVELS.insect", "attack": 2, "damage": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
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2: { "label": "PATTERN_LEVELS.rat", "attack": 3, "damage": 1, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
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3: { "label": "PATTERN_LEVELS.dog", "attack": 4, "damage": 3, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 },
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4: { "label": "PATTERN_LEVELS.bear", "attack": 6, "damage": 6, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 }
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}
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/**
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* Creature Size Levels configuration
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*/
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VERMINE.creatureSizeLevels = {
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1: { "attack": 2, "vigor": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
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2: { "attack": 3, "vigor": 2, "minorWound": 0, "majorWound": 1, "deadlyWound": 1 },
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3: { "attack": 4, "vigor": 3, "minorWound": 1, "majorWound": 1, "deadlyWound": 1 }
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}
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/**
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* Creature Pack Levels configuration
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*/
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VERMINE.creaturePackLevels = {
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0: { "attack": 0, "damage": 0, "minorWound": 0, "majorWound": 0, "deadlyWound": 0 },
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1: { "attack": 1, "damage": 1, "minorWound": 0, "majorWound": 0, "deadlyWound": 1 },
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2: { "attack": 2, "damage": 2, "minorWound": 2, "majorWound": 2, "deadlyWound": 2 },
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3: { "attack": 5, "damage": 5, "minorWound": 3, "majorWound": 3, "deadlyWound": 3 }
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}
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/**
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* Creature Role Levels configuration (same as NPC roles)
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*/
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VERMINE.creatureRoleLevels = {
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1: { "label": "ROLE_LEVELS.minor", "reaction": 3, "reaction_bonus": 0, "pools": 0, "gear": 9, "gear_hindrance": 0, "protection": 1 },
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2: { "label": "ROLE_LEVELS.secondary", "reaction": 3, "reaction_bonus": 1, "pools": 1, "gear": 9, "gear_hindrance": 1, "protection": 2 },
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3: { "label": "ROLE_LEVELS.important", "reaction": 3, "reaction_bonus": 2, "pools": 2, "gear": 9, "gear_hindrance": 2, "protection": 3 },
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4: { "label": "ROLE_LEVELS.major", "reaction": 4, "reaction_bonus": 2, "pools": 4, "gear": 10, "gear_hindrance": 2, "protection": 3 }
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}
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VERMINE.abilityCategories = {
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"physical": {
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"label": "VERMINE.ability_category.physical"
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