feat: fiche de Communauté (socle)

- acteur community (identité, géographie, histoire, objectifs, taille/effectif)
- 4 Domaines x 2 jauges avec états (Crise/Bas/Stable/Opulent), moral, réserves
- onglets Identité / Domaines / Ressources, édition ProseMirror (formInput)
- header avec fond, totem, niveau, effectif ; icône par défaut
- libellé du type via typeLabels (sans écraser TYPES.* du core)
This commit is contained in:
2026-08-04 17:20:29 +02:00
parent 8d8428cad3
commit 6247f65590
17 changed files with 1080 additions and 7 deletions
+1
View File
@@ -4,6 +4,7 @@ export { default as VermineCharacterSheetV2 } from "./character-sheet.mjs"
export { default as VermineNpcSheetV2 } from "./npc-sheet.mjs"
export { default as VermineGroupSheetV2 } from "./group-sheet.mjs"
export { default as VermineCreatureSheetV2 } from "./creature-sheet.mjs"
export { default as VermineCommunitySheetV2 } from "./community-sheet.mjs"
export {
VermineItemSheetV2,
VermineWeaponSheetV2,
@@ -0,0 +1,123 @@
import VermineBaseActorSheet from "./base-actor-sheet.mjs"
export default class VermineCommunitySheetV2 extends VermineBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ["community"],
position: { width: 760, height: 640 },
window: { contentClasses: ["community-content"] },
actions: {
addObjective: VermineCommunitySheetV2.#onAddObjective,
deleteObjective: VermineCommunitySheetV2.#onDeleteObjective
}
}
static PARTS = {
main: { template: "systems/vermine2047/templates/actor/appv2/community-main.hbs", scrollable: [""] },
tabs: { template: "templates/generic/tab-navigation.hbs" },
identity: { template: "systems/vermine2047/templates/actor/appv2/community-identity.hbs", scrollable: [""] },
domains: { template: "systems/vermine2047/templates/actor/appv2/community-domains.hbs", scrollable: [""] },
resources: { template: "systems/vermine2047/templates/actor/appv2/community-resources.hbs", scrollable: [""] }
}
tabGroups = { sheet: "identity" }
#getTabs() {
const tabs = {
identity: { id: "identity", group: "sheet", icon: "fas fa-info-circle", label: "COMMUNITY.tabs.identity" },
domains: { id: "domains", group: "sheet", icon: "fas fa-chart-simple", label: "COMMUNITY.tabs.domains" },
resources: { id: "resources", group: "sheet", icon: "fas fa-boxes-stacked", label: "COMMUNITY.tabs.resources" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
// Groupe de personnages rattaché
context.resolvedGroup = null
if (this.document.system.groupId) {
const g = game.actors.get(this.document.system.groupId)
if (g) context.resolvedGroup = { id: g.id, name: g.name }
}
// Enrichissement HTML des champs longs (même logique que la fiche PNJ)
const enrich = async (path) => {
const val = foundry.utils.getProperty(this.document.system, path)
return val ? await foundry.applications.ux.TextEditor.implementation.enrichHTML(val, { async: true }) : ""
}
context.enrichedNotes = await enrich("identity.notes")
context.enrichedLandmarks = await enrich("location.landmarks")
context.enrichedTerritory = await enrich("location.territory")
context.enrichedEvents = await enrich("history.events")
context.enrichedRelations = await enrich("history.relations")
return context
}
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main": break
case "identity":
context.tab = context.tabs.identity
context.ageOptions = Object.entries(CONFIG.VERMINE.communityAges).map(([key, label]) => ({ key, label: game.i18n.localize(label) }))
break
case "domains":
context.tab = context.tabs.domains
context.sizeOptions = CONFIG.VERMINE.communitySizeLevels
context.sizeLabel = doc.system.size?.value ? game.i18n.localize(CONFIG.VERMINE.communitySizeLevels[doc.system.size.value]?.label ?? "") : ""
context.sizeInfo = doc.system.size?.value ? CONFIG.VERMINE.communitySizeLevels[doc.system.size.value] : null
// Préparer les 4 Domaines avec leurs 2 sections (jauges) et leur état
context.domains = []
for (const [dkey, dcfg] of Object.entries(CONFIG.VERMINE.communityDomains)) {
const domain = doc.system.domains?.[dkey]
context.domains.push({
key: dkey,
label: game.i18n.localize(dcfg.label),
sections: Object.entries(dcfg.sections).map(([skey, label]) => {
const gauge = domain?.[skey] ?? { value: 0 }
const state = gauge.state || "crisis"
return {
domainKey: dkey,
key: skey,
label: game.i18n.localize(label),
gauge,
state,
stateLabel: game.i18n.localize(CONFIG.VERMINE.communityGaugeStates[state]?.label ?? "COMMUNITY.states.crisis")
}
})
})
}
break
case "resources":
context.tab = context.tabs.resources
break
}
return context
}
changeTab(tab, group, options = {}) {
super.changeTab(tab, group, options)
if (group === "sheet") {
const main = this.element?.querySelector('[data-group="sheet"][data-tab="main"]')
if (main) main.classList.add("active")
}
}
static #onDeleteObjective(event, target) {
const index = parseInt(target.dataset.index)
if (isNaN(index)) return
const objectives = foundry.utils.duplicate(this.document.system.objectives || { major: "", minor: [] })
objectives.minor.splice(index, 1)
this.document.update({ "system.objectives": objectives })
}
static #onAddObjective(event, target) {
const objectives = foundry.utils.duplicate(this.document.system.objectives || { major: "", minor: [] })
objectives.minor.push("")
this.document.update({ "system.objectives": objectives })
}
}