feat: fiche de Communauté (socle)
- acteur community (identité, géographie, histoire, objectifs, taille/effectif) - 4 Domaines x 2 jauges avec états (Crise/Bas/Stable/Opulent), moral, réserves - onglets Identité / Domaines / Ressources, édition ProseMirror (formInput) - header avec fond, totem, niveau, effectif ; icône par défaut - libellé du type via typeLabels (sans écraser TYPES.* du core)
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+102
@@ -174,6 +174,15 @@
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"range": "Range",
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"ranges": "Ranges",
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"mobility": "Mobility",
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"vehicle_specs": "Vehicle specifications",
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"kind": "Kind",
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"kind_vehicle": "Vehicle",
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"kind_mount": "Mount",
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"distance": "Distance",
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"speed": "Speed",
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"speed_duration_ph": "top speed duration (e.g. 10 min)",
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"effort_reserve": "Effort reserve",
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"maintenance": "Maintenance",
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"rarity": "Rarity",
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"rarity_sm": "Rar.",
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"reliability": "Reliability",
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@@ -204,6 +213,7 @@
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"type_character": "Character",
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"type_npc": "NPC",
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"type_creature": "Creature",
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"type_community": "Community",
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"type": "Type",
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"group_members": "Members",
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"encounters": "Encounters",
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@@ -379,6 +389,13 @@
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"totem": "Totem",
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"experience": "Experience"
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},
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"Sheet": {
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"character": "Character",
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"npc": "NPC",
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"group": "Group",
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"creature": "Creature",
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"community": "Community"
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},
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"base_values": "Base Values",
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"computed_values": "Computed Values",
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"cost": "Cost",
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@@ -441,6 +458,91 @@
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"effects.passive": "Passive",
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"effects.temporary": "Temporary"
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},
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"COMMUNITY": {
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"tabs": {
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"identity": "Identity",
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"domains": "Domains",
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"resources": "Resources"
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},
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"identity": "Identity",
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"name_placeholder": "Community name",
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"choose_totem": "Choose totem",
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"origin": "Origin",
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"theme": "Theme",
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"age_label": "Community age",
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"age": {
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"recent": "A few days",
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"established": "A few months",
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"old": "A few years"
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},
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"instincts": "Instincts",
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"prohibits": "Prohibitions",
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"notes": "Notes",
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"location": "Location",
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"sector": "Sector",
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"placeType": "Place type",
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"landmarks": "Landmarks",
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"territory": "Territory",
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"history": "History",
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"founding": "Founding",
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"events": "Key events",
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"history_relations": "Relations",
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"objectives": "Objectives",
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"objective_major": "Major objective",
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"objectives_minor": "Minor objectives",
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"add_objective": "Add objective",
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"size_title": "Size & Population",
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"size_label": "Size",
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"sizeLevels": {
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"1": "Size 1",
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"2": "Size 2",
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"3": "Size 3"
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},
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"population": "Population",
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"population_range": "Recommended population",
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"figures": "Figures",
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"companies": "Companies",
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"domains": {
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"resources": "Resources",
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"security": "Security",
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"dynamism": "Dynamism",
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"relations": "Relations"
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},
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"sections": {
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"vivre": "Food & Water",
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"supplies": "Supplies",
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"defense": "Defense",
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"care": "Care",
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"cohesion": "Cohesion",
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"productivity": "Productivity",
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"human": "Human",
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"ecology": "Ecology"
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},
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"states": {
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"crisis": "Crisis",
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"low": "Low",
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"stable": "Stable",
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"opulent": "Opulent"
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},
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"reserves": "Reserves",
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"group_reserve": "Group reserve",
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"material_dice": "Material dice",
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"experience_dice": "Experience dice",
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"morale": "Morale",
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"morale_value": "Value",
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"morale_state": "State",
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"morale_levels": {
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"high": "High",
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"normal": "Normal",
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"low": "Low",
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"crisis": "Crisis"
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},
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"morale_blocked": "All four Domains are Low: the Morale bonus is inactive.",
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"habitants_title": "Inhabitants",
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"habitants_coming": "Figures and Companies management comes in a future version.",
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"linked_group": "Linked group",
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"profile_hint": "Community profile"
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},
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"ITEMS": {
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"item": "Item",
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"items": "Items",
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+97
-1
@@ -255,6 +255,15 @@
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"range": "Portée",
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"ranges": "Portées",
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"mobility": "Mobilité",
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"vehicle_specs": "Caractéristiques du véhicule",
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"kind": "Type",
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"kind_vehicle": "Véhicule",
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"kind_mount": "Monture",
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"distance": "Distance",
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"speed": "Vitesse",
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"speed_duration_ph": "durée de pointe (ex: 10 min)",
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"effort_reserve": "Réserve d'Effort",
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"maintenance": "Entretien",
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"rarity": "Rareté",
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"rarity_sm": "Rar.",
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"reliability": "Fiabilité",
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@@ -395,6 +404,7 @@
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"type_character": "Personnage",
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"type_npc": "PNJ",
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"type_creature": "Créature",
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"type_community": "Communauté",
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"type": "Type",
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"group_members": "Membres",
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"encounters": "Rencontres",
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@@ -440,7 +450,8 @@
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"character": "Personnage",
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"npc": "PNJ",
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"group": "Groupe",
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"creature": "Créature"
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"creature": "Créature",
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"community": "Communauté"
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}
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},
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"UI": {
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@@ -458,6 +469,91 @@
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"inactive": "Effets inactifs"
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}
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},
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"COMMUNITY": {
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"tabs": {
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"identity": "Identité",
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"domains": "Domaines",
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"resources": "Ressources"
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},
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"identity": "Identité",
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"name_placeholder": "Nom de la Communauté",
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"choose_totem": "Choisir le totem",
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"origin": "Origine",
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"theme": "Thème",
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"age_label": "Âge de la Communauté",
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"age": {
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"recent": "Quelques jours",
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"established": "Quelques mois",
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"old": "Quelques années"
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},
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"instincts": "Instincts",
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"prohibits": "Interdits",
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"notes": "Notes",
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"location": "Localisation",
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"sector": "Secteur",
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"placeType": "Type de lieu",
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"landmarks": "Éléments marquants",
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"territory": "Territoire",
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"history": "Histoire",
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"founding": "Fondation",
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"events": "Événements marquants",
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"history_relations": "Relations",
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"objectives": "Objectifs",
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"objective_major": "Objectif majeur",
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"objectives_minor": "Objectifs mineurs",
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"add_objective": "Ajouter un objectif",
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"size_title": "Taille & Effectif",
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"size_label": "Taille",
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"sizeLevels": {
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"1": "Taille 1",
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"2": "Taille 2",
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"3": "Taille 3"
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},
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"population": "Effectif",
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"population_range": "Population recommandée",
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"figures": "Figures",
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"companies": "Compagnies",
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"domains": {
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"resources": "Ressources",
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"security": "Sécurité",
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"dynamism": "Dynamisme",
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"relations": "Rapports"
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},
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"sections": {
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"vivre": "Vivres",
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"supplies": "Fournitures",
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"defense": "Défense",
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"care": "Soins",
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"cohesion": "Cohésion",
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"productivity": "Productivité",
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"human": "Humain",
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"ecology": "Écologie"
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},
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"states": {
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"crisis": "Crise",
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"low": "Bas",
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"stable": "Stable",
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"opulent": "Opulent"
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},
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"reserves": "Réserves",
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"group_reserve": "Réserve de Groupe",
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"material_dice": "Dés de Matériel",
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"experience_dice": "Dés d'Expérience",
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"morale": "Moral",
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"morale_value": "Valeur",
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"morale_state": "État",
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"morale_levels": {
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"high": "Haut",
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"normal": "Normal",
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"low": "Bas",
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"crisis": "Crise"
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},
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"morale_blocked": "Les quatre Domaines sont Bas : le Bonus de Moral est inactif.",
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"habitants_title": "Habitants",
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"habitants_coming": "La gestion des Figures et des Compagnies arrive dans une prochaine version.",
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"linked_group": "Groupe rattaché",
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"profile_hint": "Profil de la Communauté"
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},
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"ITEMS": {
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"item": "Objet",
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"items": "Objets",
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