first data modeling
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import { TotemFight } from './fight.mjs';
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export const registerHooks = function () {
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/**
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* Ready hook loads tables, and override's foundry's entity link functions to provide extension to pseudo entities
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*/
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Hooks.once("ready", async () => {
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console.info("Totem | System Initialized.");
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});
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// changement de la pause
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Hooks.on("renderPause", async function () {
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if ($("#pause").attr("class") !== "paused") return;
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$(".paused img").attr("src", 'systems/totem/images/pause.webp');
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$(".paused img").css({ "opacity": 1});
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$("#pause.paused").css({ "display": "flex", "justify-content": "center" });
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$("#pause.paused figcaption").css({ "width": `256px`, "height": `256px` });
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$("#pause.paused figcaption").text(game.i18n.localize("TOTEM.PausedText"));
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});
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/*Hooks.on("renderPause", ((_app, html) => {
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html.find("img").attr("src", "systems/bol/ui/pause2.webp")
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}))
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Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html))
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Hooks.on('renderChatMessage', (message, html, data) => BoLUtility.chatMessageHandler(message, html, data))
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*/
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console.log("rendering hooks");
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Hooks.on('renderChatLog', (log, html, data) => TotemFight.chatListeners(html));
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Hooks.on('renderChatMessage', (message, html, data) => TotemFight.chatMessageHandler(message, html, data));
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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* Actor - open actor sheet
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* Journal - open journal sheet
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*/
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Hooks.on("hotbarDrop", async (bar, data, slot) => {
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// console.log(data.type);
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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return false;
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});
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Hooks.on('getSceneControlButtons', (controls) => {
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controls.find((c) => c.name === 'token').tools.push({
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name: 'Dice Roller',
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title: game.i18n.localize("TOTEM.RollTool"),
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icon: 'fas fa-dice-d6',
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button: true,
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onClick() {
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TotemRoll.ui();
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}
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});
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});
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/* -------------------------------------------- */
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/* PreCreate Hooks */
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/* -------------------------------------------- */
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Hooks.on("preCreateActor", function (actor) {
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console.log('pre create actor', actor);
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if (actor.img == "icons/svg/mystery-man.svg") {
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// actor.updateSource({"img": `systems/totem/icons/actors/${actor.type}.webp`});
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// item.updateSource({"img": `systems/totem/icons/competence.webp`});
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}
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});
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Hooks.on("preCreateItem", function (item) {
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if (item.img == "icons/svg/item-bag.svg") {
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item.updateSource({"img": `systems/totem/icons/items/${item.type}.webp`});
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// item.updateSource({"img": `systems/totem/icons/competence.webp`});
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}
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});
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/* -------------------------------------------- */
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/* Combat Hooks */
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/* -------------------------------------------- */
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/*
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Hooks.on("createCombatant", function (combatant) {
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if (game.user.isGM) {
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let actor = combatant.actor;
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console.log('create combatant', actor);
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}
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});*/
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Hooks.on("updateCombat", function () {
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if (game.user.isGM) {
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let combatant = (game.combat.combatant) ? game.combat.combatant.actor : "";
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console.log('update combat', game.combat);
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/*if (combatant.type == "marker" && combatant.system.settings.general.isCounter == true) {
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let step = (!combatant.system.settings.general.counting) ? -1 : combatant.system.settings.general.counting;
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let newQuantity = combatant.system.pools.quantity.value + step;
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combatant.update({"system.pools.quantity.value": newQuantity});
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}*/
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}
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});
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}
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