v0.1.9
This commit is contained in:
@@ -4,6 +4,8 @@
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- versions condensées des méthodes (@kristov)
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- renommage des templates
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- image actors par défaut
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- image des créatures
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- ajout du totem et de l'apprentissage dans les capacités
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## 0.1.8
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- refactoring sheet vers actor
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+3
-1
@@ -164,6 +164,7 @@
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"type_character": "Personnage",
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"type_npc": "PNJ",
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"type_creature": "Créature",
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"type": "Type",
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"group_members": "Membres",
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"encounters": "Rencontres",
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"road": "La Route",
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@@ -209,7 +210,8 @@
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"evolutions": "Adaptations",
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"new_vehicle": "Nouveau véhicule",
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"vehicles": "Véhicules",
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"new_objective": "Nouvel objectif"
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"new_objective": "Nouvel objectif",
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"learning": "Apprentissage"
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},
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"ABILITIES": {
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"vigor": { "name": "Vigueur"},
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@@ -11,6 +11,24 @@ export class VermineItem extends Item {
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// preparation methods overridden (such as prepareBaseData()).
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super.prepareData();
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}
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prepareBaseData(){
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const actorType = (this.actor !== null) ? this.actor.type : 'character';
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switch (this.type){
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case 'ability':
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if (this.system.type == "") {
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// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
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this.system.type = actorType;
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}
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if (this.system.totem == "" && this.actor !== null && this.actor.system.identity.totem != "") {
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// console.log('je suis une capacité, avec pour sous-type', this.system.type, actorType);
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this.system.totem = this.actor.system.identity.totem;
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}
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break;
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default:
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break;
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}
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}
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/**
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* Prepare a data object which is passed to any Roll formulas which are created related to this Item
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@@ -9,12 +9,12 @@ export class VermineActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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/*classes: ["vermine2047", "sheet", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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height: 800,
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width: 690,
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resizable: false,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]*/
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});
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}
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@@ -12,7 +12,7 @@ export class VermineCharacterSheet extends VermineActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "character", "actor"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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height: 600,
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@@ -10,10 +10,10 @@ export class VermineCreatureSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor", "creature"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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height: 600,
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width: 300,
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height: 300,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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});
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}
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@@ -92,6 +92,33 @@ export class VermineCreatureSheet extends ActorSheet {
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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html.find('.item-create').click(this._onItemCreate.bind(this));
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}
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async _onItemCreate(event) {
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event.preventDefault();
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const header = event.currentTarget;
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// Get the type of item to create.
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const type = header.dataset.type;
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// Grab any data associated with this control.
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const data = duplicate(header.dataset);
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// Initialize a default name.
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// const name = `New ${type.capitalize()}`;
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const name = game.i18n.localize('ITEMS.new_' + type);
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console.log('onItemCreate child', data.type, this.actor.type);
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// Prepare the item object.
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const itemData = {
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name: name,
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type: type,
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system: data
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};
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// Remove the type from the dataset since it's in the itemData.type prop.
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delete itemData.system["type"];
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// Finally, create the item!
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return await Item.create(itemData, {parent: this.actor});
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}
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}
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@@ -45,6 +45,7 @@ export class VermineItemSheet extends ItemSheet {
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// Add the actor's data to context.data for easier access, as well as flags.
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context.system = itemData.system;
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context.flags = itemData.flags;
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context.config = CONFIG.VERMINE;
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return context;
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}
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+13
-42
@@ -11,10 +11,10 @@ export class VermineGroupSheet extends VermineActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor", "group"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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height: 600,
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width: 500,
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height: 500,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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});
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}
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@@ -88,41 +88,19 @@ export class VermineGroupSheet extends VermineActorSheet {
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* @return {undefined}
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*/
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_prepareItems(context) {
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// Initialize containers.
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const abilities = [];
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const specialties = [];
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const backgrounds = [];
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const evolutions = [];
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const traumas = [];
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context.specialties = this.actor.itemTypes['specialty'];
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context.backgrounds = this.actor.itemTypes['background'];
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context.evolutions = this.actor.itemTypes['evolution'];
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context.traumas = this.actor.itemTypes['trauma'];
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context.gear = this.actor.itemTypes['item'];
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context.weapons = this.actor.itemTypes['weapon'];
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context.defenses = this.actor.itemTypes['defense'];
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context.vehicles = this.actor.itemTypes['vehicle'];
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// Iterate through items, allocating to containers
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for (let i of context.items) {
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i.img = i.img || DEFAULT_TOKEN;
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if (i.type === 'ability') {
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abilities.push(i);
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}
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else if (i.type === 'specialty') {
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specialties.push(i);
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}
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else if (i.type === 'background') {
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backgrounds.push(i);
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}
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else if (i.type === 'evolution') {
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evolutions.push(i);
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}
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else if (i.type === 'trauma') {
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traumas.push(i);
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}
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context.totem_abilities = this.actor.itemTypes['ability'].filter(i=>i.system.type === 'totem');
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context.abilities = this.actor.itemTypes['ability'].filter(i=>i.system.type !== 'totem');
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}
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// Assign and return
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context.abilities = abilities;
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context.specialties = specialties;
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context.backgrounds = backgrounds;
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context.evolutions = evolutions;
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context.traumas = traumas;
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context.members = [];
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context.encounters = [];
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@@ -134,13 +112,6 @@ export class VermineGroupSheet extends VermineActorSheet {
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context.encounters.push(game.actors.get(encounterId));
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}
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context.gear = this.actor.itemTypes['item'];
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context.weapons = this.actor.itemTypes['weapon'];
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context.defenses = this.actor.itemTypes['defense'];
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context.vehicles = this.actor.itemTypes['vehicle'];
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context.totem_abilities = this.actor.itemTypes['ability'].filter(i=>i.type !== 'totem');
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context.abilities = this.actor.itemTypes['ability'].filter(i=>i.type === 'totem');
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}
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@@ -10,10 +10,10 @@ export class VermineNpcSheet extends VermineActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["vermine2047", "sheet", "actor"],
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classes: ["vermine2047", "sheet", "actor", "npc"],
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template: "systems/vermine2047/templates/actor/actor-sheet.hbs",
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width: 600,
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height: 600,
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width: 400,
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height: 400,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "features" }]
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});
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}
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@@ -8,15 +8,10 @@
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// Actor partials.
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"systems/vermine2047/templates/actor/parts/actor-id.hbs",
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"systems/vermine2047/templates/actor/parts/actor-totem.hbs",
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"systems/vermine2047/templates/actor/parts/character-features.hbs",
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"systems/vermine2047/templates/actor/parts/character-header.hbs",
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"systems/vermine2047/templates/actor/parts/actor-features.hbs",
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"systems/vermine2047/templates/actor/parts/actor-items.hbs",
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"systems/vermine2047/templates/actor/parts/actor-weapons.hbs",
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"systems/vermine2047/templates/actor/parts/actor-defenses.hbs",
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"systems/vermine2047/templates/actor/parts/actor-stories.hbs",
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"systems/vermine2047/templates/actor/parts/actor-combat.hbs",
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// Character partials.
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"systems/vermine2047/templates/actor/character/character-id.hbs",
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+1
-1
@@ -2,7 +2,7 @@
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"id": "vermine2047",
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"title": "Vermine 2047",
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"description": "The Vermine 2047 system for FoundryVTT!",
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"version": "0.1.8",
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"version": "0.1.9",
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"compatibility": {
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"minimum": "10",
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"verified": "10.287",
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+11
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"creature": {
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"templates": ["base"],
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"skills": "",
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"modes": {
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"survival": true,
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"nightmare": true,
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"apocalypse": false
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},
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"pattern": {
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"value": 1,
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"min": 1,
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@@ -437,7 +442,12 @@
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},
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"ability": {
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"templates": ["list"],
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"type": "character",
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"type": "",
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"totem": "",
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"learn": {
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"threshold":5,
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"hindrance":0
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},
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"level": {
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"value": 1,
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"min": 1,
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@@ -7,7 +7,6 @@
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<ol class="list-item">
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{{#each members as |actor id|}}
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<li class="actor flexrow" data-actor-id="{{actor._id}}">
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{{ log actor }}
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<div class="actor-name" style="flex:4;">
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<a class="item-control">{{actor.name}}</a>
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</div>
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@@ -14,16 +14,34 @@
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<aside style="flex:1">
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<div class="resource">
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<label class="resource-label">{{ localize "VERMINE.level"}}</label>
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<input type="number" name="system.level" value="{{system.level}}" data-dtype="Number"/>
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<input type="number" name="system.level.value" value="{{system.level.value }}" data-dtype="Number" min="{{system.level.min }}" max="{{system.level.max }}" />
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</div>
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{{#if (eq system.type "group")}}
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<div class="resource row mdb">
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<label class="resource-label">{{ localize "ITEMS.learning"}}</label>
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<div class=" flexrow row">
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<input type="number" name="system.learning.threshold" value="{{system.learning.threshold }}" data-dtype="Number" min="3" max="10" /> /
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<input type="number" name="system.learning.hindrance" value="{{system.learning.hindrance }}" data-dtype="Number" min="0" max="3" />
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</div>
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</div>
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{{/if}}
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<div class="resource">
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<label class="resource-label">{{ localize "VERMINE.type"}}</label>
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<select name="system.type" value="{{system.type}}" data-dtype="String">
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<select name="system.type" data-dtype="String">
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<option value="character" {{#if (eq system.type "character")}}selected{{/if}}>Personnage</option>
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<option value="group" {{#if (eq system.type "group")}}selected{{/if}}>Groupe</option>
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<option value="group" {{#if (eq system.type "creature")}}selected{{/if}}>Créature</option>
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<option value="totem" {{#if (eq system.type "totem")}}selected{{/if}}>Totem</option>
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</select>
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</div>
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<div class="resource">
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<label class="resource-label">{{ localize "VERMINE.totem"}}</label>
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<select name="system.totem" data-dtype="String">
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{{#each config.totems as | totem tk|}}
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<option value="{{tk}}" {{#if (eq tk @root.system.totem)}}selected="selected"{{/if}}>{{ localize totem }}</option>
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{{/each}}
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</select>
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</div>
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</aside>
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<main class="editor-wrapper" style="flex:10">
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{{editor system.description target="system.description" rollData=rollData button=true owner=owner editable=editable}}
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