fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies
- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
@@ -35,10 +35,10 @@
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</div>
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<a title="Edit Item">{{item.name}}</a>
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</div>
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<p><a title="Edit Item">{{item.system.level}}</a></p>
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<p><a title="Edit Item">{{item.system.mobility}}</a></p>
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<p><a title="Edit Item">{{item.system.rarity.value}}</a></p>
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<p><a title="Edit Item">{{item.system.reliability}}</a></p>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.level}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a
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class="item-control item-delete"
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@@ -48,14 +48,16 @@
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{{/if}}
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</div>
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<p><a
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class="item-control item-edit"
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title="Edit Item"
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>{{item.system.quantity}}</a></p>
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<p><a
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class="item-control item-edit"
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title="Edit Item"
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>{{item.system.weight}}</a></p>
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<div>
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<a class="item-control item-edit" title="Edit Item">
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{{item.system.quantity}}
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</a>
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</div>
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<div>
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<a class="item-control item-edit" title="Edit Item">
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{{item.system.weight}}
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</a>
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</div>
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<div class="item-controls">
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<a
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class="item-control item-delete"
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@@ -72,7 +74,7 @@
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button=true owner=owner editable=editable}}
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</div>
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</div>
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<div class="grid grid-2">
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<div class="grid grid-2col">
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<div class="weapons">
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<h4>{{localize 'ITEMS.weapons'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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@@ -22,18 +22,18 @@
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</div>
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<a class="item-control item-roll">{{item.name}}</a>
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</div>
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<p><a>{{item.system.min_range}} /
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{{item.system.max_range}}</a></p>
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<p><a>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.min_range}} /
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{{item.system.max_range}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">
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{{#if item.system.damage.addVigor}}
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vigueur+
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{{/if}}
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{{item.system.damage.value}}
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({{item.system.damage.type}})
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</a></p>
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<p><a>{{item.system.ammo}}</a></p>
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<p><a>{{item.system.rarity}}</a></p>
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<p><a>{{item.system.reliability}}</a></p>
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</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.ammo}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a class="item-control item-delete" title="Delete Item"><i
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class="fas fa-trash"></i></a>
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@@ -0,0 +1,32 @@
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{{!-- Generic Item List Partial --}}
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{{!-- Usage: --}}
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{{!-- itemType - the localization key for the item type (e.g., 'ITEMS.abilities') --}}
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{{!-- items - the array of items to display --}}
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{{!-- createType - the data-type for creating new items --}}
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{{!-- showSkill - whether to show skill association (for specialties) --}}
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<h4>
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<span>{{localize itemType}}</span>
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<a class="item-control item-create" title="{{ localize 'UI.add' }}" data-type="{{createType}}">
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<i class="fas fa-plus"></i>
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</a>
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</h4>
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<ol class="list-item">
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{{#each items as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-name" style="flex:4;">
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<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
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{{#if showSkill}}
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<span data-tooltip="{{ localize 'VERMINE.skill' }}">{{item.system.skill}}</span>
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{{/if}}
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</div>
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<div class="item-controls flexrow">
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{{#if item.system.description}}
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<i class="fas fa-circle-question" data-tooltip="{{item.system.description}}"></i>
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{{/if}}
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<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}">
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<i class="fas fa-trash"></i>
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</a>
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</div>
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</li>
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{{/each}}
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</ol>
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@@ -0,0 +1,11 @@
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{{!-- Skill Category Partial for NPC Sheet --}}
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<div class="skill-category">
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<h4>{{ localize categoryLabel }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category categoryKey}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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