fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies
- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
@@ -224,77 +224,14 @@
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{{!-- Skills Grid by Category --}}
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<div class="skills-container">
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{{!-- Homme --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.man' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "man"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Animal --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.animal' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "animal"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Outil --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.tool' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "tool"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Arme --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.weapon' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "weapon"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Survie --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.survival' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "survival"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Monde --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.world' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "world"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{#each config.skillCategories as |category key|}}
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{{#if (ne key "preferred")}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-category.hbs"
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categoryKey=key
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categoryLabel=(concat "VERMINE.skill_category." key)
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}}
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{{/if}}
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{{/each}}
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</div>
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</div>
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