fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies

- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-04 22:58:46 +02:00
parent 30d6f71fc7
commit 3db03f5159
20 changed files with 486 additions and 146 deletions
+8 -71
View File
@@ -224,77 +224,14 @@
{{!-- Skills Grid by Category --}}
<div class="skills-container">
{{!-- Homme --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.man' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "man"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Animal --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.animal' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "animal"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Outil --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.tool' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "tool"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Arme --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.weapon' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "weapon"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Survie --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.survival' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "survival"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Monde --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.world' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "world"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{#each config.skillCategories as |category key|}}
{{#if (ne key "preferred")}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-category.hbs"
categoryKey=key
categoryLabel=(concat "VERMINE.skill_category." key)
}}
{{/if}}
{{/each}}
</div>
</div>