fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies
- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
@@ -4,7 +4,6 @@
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>
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<div class="form">
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{{log this}}
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<aside>
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<div
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class="flexrow"
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@@ -84,10 +83,6 @@
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>
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<i class="fas fa-medal"></i>
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</a>
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<!--a class="manage-tabs" data-action="manage-tabs" data-tooltip="{{localize "VERMINE.tab_options"}}">
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<i class="fas fa-fw fa-ellipsis-v"></i>
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</a-->
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</nav>
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<!-- BODY -->
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@@ -224,77 +224,14 @@
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{{!-- Skills Grid by Category --}}
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<div class="skills-container">
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{{!-- Homme --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.man' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "man"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Animal --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.animal' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "animal"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Outil --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.tool' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "tool"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Arme --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.weapon' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "weapon"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Survie --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.survival' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "survival"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{!-- Monde --}}
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<div class="skill-category">
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<h4>{{ localize 'VERMINE.skill_category.world' }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category "world"}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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{{#each config.skillCategories as |category key|}}
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{{#if (ne key "preferred")}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-category.hbs"
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categoryKey=key
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categoryLabel=(concat "VERMINE.skill_category." key)
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}}
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{{/if}}
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{{/each}}
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</div>
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</div>
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@@ -1,5 +1,5 @@
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<!-- Character -->
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<h3>Caractéristiques</h3>
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{{!-- Character --}}
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<h3>{{ localize 'VERMINE.abilities' }}</h3>
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<div class="grid grid-4col">
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{{#each config.abilityCategories as |abilityCategory ackey|}}
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<div class="characteristics">
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@@ -29,7 +29,7 @@
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</div>
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{{/each}}
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</div>
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<h3>Compétences</h3>
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<h3>{{ localize 'VERMINE.skills' }}</h3>
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<div class="grid grid-2col">
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{{#each system.skill_categories as |skillCategory sckey|}}
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{{#if skillCategory.label}}
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@@ -1,4 +1,4 @@
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<!-- HEADER -->
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{{!-- HEADER --}}
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<header class="char-header grid grid-2col">
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<section class="char-details">
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<h1 class="char-name flexrow flex-group-left w-full">
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@@ -2,8 +2,8 @@
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<img class="profile-img" src="{{actor.img}}" data-edit="img"
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title="{{actor.name}}" height="100" width="100" />
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</div>
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<div class="minor-totems ">
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<div class="minor-totems">
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{{!-- Totem Evolution --}}
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<h3>{{localize "ITEMS.evolution"}}</h3>
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<h5 class="human
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{{#ifgt system.adaptation.totems.human.value system.adaptation.totems.adapted.value}}
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@@ -109,4 +109,3 @@
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</div>
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</li>
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</ul>
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{{/if}}
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@@ -9,25 +9,13 @@
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<h4 class="align-center">
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{{smarttl "TOTEMS" system.identity.totem "name"}}
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</h4>
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<p style="font-size:80%;">{{smarttlk
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"TOTEMS"
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system.identity.totem
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"description"
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}}</p>
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<p style="font-size:80%;">{{smarttl "TOTEMS" system.identity.totem "description"}}</p>
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<div class="grid grid-2col">
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<div class>
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<div class="item-name"><strong>Principes</strong><br />{{smarttlk
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"TOTEMS"
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system.identity.totem
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"instincts"
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}}</div>
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<div class="item-name"><strong>Principes</strong><br />{{smarttl "TOTEMS" system.identity.totem "instincts"}}</div>
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</div>
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<div class>
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<div class="item-name"><strong>Interdits</strong><br />{{smarttlk
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"TOTEMS"
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system.identity.totem
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"bans"
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}}</div>
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<div class="item-name"><strong>Interdits</strong><br />{{smarttl "TOTEMS" system.identity.totem "bans"}}</div>
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</div>
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</div>
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</div>
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@@ -39,11 +27,7 @@
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{{/if}}
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<!--
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___________abstract Items_____________
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-->
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{{!-- Abstract Items --}}
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<div class="grid grid-2col">
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<div>
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<h4>
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@@ -56,7 +40,7 @@ ___________abstract Items_____________
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<ol class="list-item">
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{{#each abilities as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-name" class="flexrow" style="flex:4;">
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<div class="item-name flexrow" style="flex:4;">
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<a
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class="item-control item-edit"
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data-tooltip="edit">{{item.name}}</a>
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@@ -95,7 +79,7 @@ ___________abstract Items_____________
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<a
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class="item-control item-edit"
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title="Edit Item">{{item.name}}</a>
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<span data-tooltip="{{compétence}}">{{item.system.skill}}</span>
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<span data-tooltip="Compétence">{{item.system.skill}}</span>
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</div>
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<div class="item-controls flexrow">
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{{#if item.system.description}}
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@@ -1,4 +1,4 @@
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<!-- HEADER -->
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{{!-- HEADER --}}
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<header class="char-header grid grid-12col w-full" style="max-height: 110px;">
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<div class="grid-span-2">
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<img class="profile-img" src="{{actor.img}}" data-edit="img" width="100"
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@@ -1,5 +1,6 @@
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<div class="grid grid-2col">
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{{!-- Group Identity --}}
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<div>
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<h4>{{ localize 'IDENTITY.profile' }}</h4>
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<div class="flexrow flex-group-center">
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@@ -17,8 +17,8 @@
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</div>
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<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
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</div>
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<p><a class="item-control item-edit" title="Edit Item">{{item.system.quantity}}</a></p>
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<p><a class="item-control item-edit" title="Edit Item">{{item.system.weight}}</a></p>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.quantity}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.weight}}</a></div>
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<div class="item-controls">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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@@ -19,12 +19,9 @@
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</div>
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<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
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</div>
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<p><a class="item-control item-edit"
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title="Edit Item">{{item.system.mobility}}</a></p>
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<p><a class="item-control item-edit"
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title="Edit Item">{{item.system.rarity.value}}</a></p>
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<p><a class="item-control item-edit"
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title="Edit Item">{{item.system.reliability}}</a></p>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a class="item-control item-delete" title="Delete Item"><i
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class="fas fa-trash"></i></a>
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@@ -35,10 +35,10 @@
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</div>
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<a title="Edit Item">{{item.name}}</a>
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</div>
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<p><a title="Edit Item">{{item.system.level}}</a></p>
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<p><a title="Edit Item">{{item.system.mobility}}</a></p>
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<p><a title="Edit Item">{{item.system.rarity.value}}</a></p>
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<p><a title="Edit Item">{{item.system.reliability}}</a></p>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.level}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.mobility}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.rarity.value}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a
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class="item-control item-delete"
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@@ -48,14 +48,16 @@
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{{/if}}
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</div>
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<p><a
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class="item-control item-edit"
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title="Edit Item"
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>{{item.system.quantity}}</a></p>
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<p><a
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class="item-control item-edit"
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title="Edit Item"
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>{{item.system.weight}}</a></p>
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<div>
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<a class="item-control item-edit" title="Edit Item">
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{{item.system.quantity}}
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</a>
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</div>
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<div>
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<a class="item-control item-edit" title="Edit Item">
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{{item.system.weight}}
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</a>
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</div>
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<div class="item-controls">
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<a
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class="item-control item-delete"
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@@ -72,7 +74,7 @@
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button=true owner=owner editable=editable}}
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</div>
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</div>
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<div class="grid grid-2">
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<div class="grid grid-2col">
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<div class="weapons">
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<h4>{{localize 'ITEMS.weapons'}}</h4>
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{{> "systems/vermine2047/templates/actor/parts/actor-weapons.hbs"}}
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@@ -22,18 +22,18 @@
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</div>
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<a class="item-control item-roll">{{item.name}}</a>
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</div>
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<p><a>{{item.system.min_range}} /
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{{item.system.max_range}}</a></p>
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<p><a>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.min_range}} /
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{{item.system.max_range}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">
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{{#if item.system.damage.addVigor}}
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vigueur+
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{{/if}}
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{{item.system.damage.value}}
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({{item.system.damage.type}})
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</a></p>
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<p><a>{{item.system.ammo}}</a></p>
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<p><a>{{item.system.rarity}}</a></p>
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<p><a>{{item.system.reliability}}</a></p>
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</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.ammo}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.rarity}}</a></div>
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<div><a class="item-control item-edit" title="Edit Item">{{item.system.reliability}}</a></div>
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<div class="item-controls">
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<a class="item-control item-delete" title="Delete Item"><i
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class="fas fa-trash"></i></a>
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@@ -0,0 +1,32 @@
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{{!-- Generic Item List Partial --}}
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{{!-- Usage: --}}
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{{!-- itemType - the localization key for the item type (e.g., 'ITEMS.abilities') --}}
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{{!-- items - the array of items to display --}}
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{{!-- createType - the data-type for creating new items --}}
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{{!-- showSkill - whether to show skill association (for specialties) --}}
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<h4>
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<span>{{localize itemType}}</span>
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<a class="item-control item-create" title="{{ localize 'UI.add' }}" data-type="{{createType}}">
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<i class="fas fa-plus"></i>
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</a>
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</h4>
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<ol class="list-item">
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{{#each items as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-name" style="flex:4;">
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<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
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{{#if showSkill}}
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<span data-tooltip="{{ localize 'VERMINE.skill' }}">{{item.system.skill}}</span>
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{{/if}}
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</div>
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<div class="item-controls flexrow">
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{{#if item.system.description}}
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<i class="fas fa-circle-question" data-tooltip="{{item.system.description}}"></i>
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{{/if}}
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<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}">
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<i class="fas fa-trash"></i>
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</a>
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</div>
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</li>
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{{/each}}
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</ol>
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@@ -0,0 +1,11 @@
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{{!-- Skill Category Partial for NPC Sheet --}}
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<div class="skill-category">
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<h4>{{ localize categoryLabel }}</h4>
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<div class="grid grid-2col">
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{{#each system.skills as |skill key|}}
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{{#ife skill.category categoryKey}}
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{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
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{{/ife}}
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{{/each}}
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</div>
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</div>
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