fix(templates): complete revision of actor templates to remove duplicates and fix inconsistencies
- Fixed grid-2 to grid-2col CSS class usage
- Replaced improper <p><a> tags with <div><a> in item lists (actor-weapons, actor-defenses, group-items, group-vehicles)
- Fixed typos: smarttlk -> smarttl, compétence -> Compétence
- Fixed duplicate class attributes
- Standardized HTML comments to Handlebars comments ({{!-- --}})
- Added missing localizations for Character and Skills headers
- Removed orphan {{/if}} tag in character-id.hbs
- Created npc-skill-category.hbs partial to eliminate 150+ lines of duplicated skill category code in actor-npc-sheet.hbs
- Created item-list.hbs partial for reusable item list display
- Fixed html.find(...).forEach error in roll.mjs by ensuring jQuery object
- Added .history/ to .gitignore
Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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+12
-9
@@ -363,25 +363,28 @@ export class VermineUtils {
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* @param {HTMLElement} html - The HTML element containing chat events.
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*/
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static async chatListenners(html) {
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// Ensure html is a jQuery object
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const $html = $(html);
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// Get reroll count
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const rerollCountElement = html.find('#allowed_reroll')[0];
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const rerollCountElement = $html.find('#allowed_reroll')[0];
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const rerollCount = rerollCountElement?.innerText;
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// Enable/disable rerolls based on count
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if (!rerollCount || parseInt(rerollCount, 10) < 1) {
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// Disable rerolls for all dice
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html.find('.die').each(function() {
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$html.find('.die').each(function() {
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this.classList.remove("rerollable");
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});
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} else {
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// Enable rerolls for all dice
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html.find('.die').each(function() {
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$html.find('.die').each(function() {
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this.classList.add("rerollable");
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});
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}
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// Add click event for rerollable dice
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html.find('.rerollable').click(async (ev) => {
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$html.find('.rerollable').click(async (ev) => {
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ev.preventDefault();
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const msgId = ev.currentTarget.closest("li.message")?.dataset?.messageId;
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if (msgId) {
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@@ -391,17 +394,17 @@ export class VermineUtils {
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});
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// Update granted reroll label
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html.find("#effort-reroll").change(ev => {
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const label = html.find("#granted-reroll")[0];
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$html.find("#effort-reroll").change(ev => {
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const label = $html.find("#granted-reroll")[0];
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if (label) {
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label.innerText = ev.currentTarget.value;
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}
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});
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// Add click event for granting rerolls
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html.find("button.grant-reroll").click(async (ev) => {
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const grantedRerollElement = html.find('#granted-reroll')[0];
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const allowedRerollElement = html.find("#allowed_reroll")[0];
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$html.find("button.grant-reroll").click(async (ev) => {
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const grantedRerollElement = $html.find('#granted-reroll')[0];
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const allowedRerollElement = $html.find("#allowed_reroll")[0];
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if (grantedRerollElement && allowedRerollElement) {
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allowedRerollElement.innerText = grantedRerollElement.innerText;
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